Death Defier (3/Day). When the undying succeeds on a death saving throw or stabilises a creature with spare the dying, it regains 11 (2d8 + 2) hit points.
Undying Nature. The undying can hold its breath indefinitely, and it doesn't require food, water, or sleep. Additionally, undead have disadvantage on attack rolls against the undying, and the undying has advantage on saving throws against spells and other magical effects created by undead.
Spellcasting. The undying is a 9th level spellcaster. Its spellcasting ability is Charisma (+7 to hit with spell attacks, spell save DC 15). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, spare the dying
1st-5th level (3 slots): aura of life, blindness/deafness, contagion, deafness, death ward, false life, feign death, legend lore, ray of sickness, silence, speak with dead
Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
Those who fear the afterlife, or worse, the oblivion of true death, seek out forces that can help them understand these processes better and even stay the hand of Death itself, for a time. When they make pacts and deals in search of this knowledge, they become Undying warlocks.
Previous Versions
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