Multiattack. Xerah can attack three (3) times with her melee attack
Spellcasting. The Xerah is a #-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +3 to hit with spell attacks). Xerah has following spells prepared:
Queen's Venom: 4d6+3 Acid Spell that hits one target. On hit, Xerah heals 3 points of damage. On a successful Con save, Damage is halved and Xerah gains no health.
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 15 ft., 1 target. Hit: 11 (1d10 + 6) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.