Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Maneuvers. Viledel retains vestiges of the skills he had in life - while his skills have weakened significantly, he retains some of the maneuvers he learned as a battlemaster, and he retains 4d6 Superiority Dice with which to use them. Usable Maneuvers include:
Menacing Attack. Expend Superiority Die to damage, and target must make a Wis save or be frightened until end of turn.
Riposte. When missed in combat, react, expend one Superiority Die to counterattack. If the attack roll is successful, add the die to damage.
Sweeping Attack. When you strike, spend a Superiority Die. If the strike would hit another adjacent target, they take the amount of damage from the die.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Legendary Resistances. Can choose to make 3 saves it would have otherwise failed.
Description
The imprecise, agonized, and foolish prayer that Keestake poured into his dead King's Ring of Wishes 60 years ago made the Sea King into something decidedly other than human.
In effect, the Sea King is now a zombie, even though he is not rotting and inelegant. Most zombies move with a jerky, uneven gait and carry the stench of decay, but Viledel has retained some of his agility and skill, even in undeath.
As a result of the Wish, Viledel's soul remains unwillingly bound to his undecaying corpse, and he will beg for the adventurers to finish him even as his traitorous body attempts to slaughter them.
Comments