With this update you can now add any creature stat block to your character sheet in the new 'Creatures' section!
Since launch, we've seen players come up with many creative ways to reference monsters that were relevant to their character within the digital sheet. We've now made it much easier to add creatures to your sheet that puts all of the detailed DDB monster information at your fingertips, in addition to updating the monster stat block information automatically when game rules would affect them. This means adding creatures to wildshape, beast companion and familiar groups will directly influence the monster stat block to help you understand how to utilize the creature to its full potential.
We added ways to interact with your creatures such as being able to customize and track hit points.
Another system we are implementing with this update is "creature rules". Every class feature, racial trait, and feat can possess these rules, and you can use them in your own homebrew creations. Every rule that is added contributes to what monsters are available to add to a specific creature group. Creature rules are how we describe to the wildshape creature group that you can add "beasts of 1/4 CR or lower that can't have flying or swimming speeds". The rules for each group will always add to the available list. This means that if you had a rule of "beasts" and a rule of "max 1 CR" , your final list would have all monsters that are max 1 CR or any monster that is a beast which could have a CR well above 1. We did add an "escape hatch" to following these rules. If any creature group has rules, they will have a checkbox that says "Filter Using <groupName> Rules" and can be unchecked to open the list to all the monsters that are available to you.
Please note that the Creatures section is intended as an easy-to-access reference - the idea is not to have full-blown temporary effects change your character sheet yet. I'll let BadEye share more on that kind of functionality when the time is right.
We are also aware that while wildshape is working fully as intended, the ranger's companion and familiar do not yet have any adjustments in the "Actions" sections of their stat block due to the way Actions are currently stored. As we begin development on the upcoming encounter/ monster builders, that data will be parsed and we will be able to manipulate it better in the Creatures section. In the meantime, we provide feature callouts to remind players of the ranger's proficiency bonus or the fact that a familiar can't attack.
We know this update has been eagerly-awaited, and this is just the starting point. As always, share your feedback in the forums and we will continue to improve the new Creatures section over time.
Thanks!
Finally as a druid i cry of happiness!!!!
And not to forget the added HP bonus for necromancers
WOOOO!! Thank you!
Hey guys love this new section, thanks so much!
One thing, there is no “wildshape” in 5E. It’s two words.
Just wanted to say it — You guys are great. Your commitment to maintaining and improving DnD Beyond is top class. Thank you for the work that you do.
Request: Custom fields to edit creature damage and to-hit bonuses (e.g., Hexblade's Accursed Specter, Necromancer's Undead Thralls).
Glad to finally have this feature thanks team!
Awesome work on this feature!
You guys are doing great!
Thanks Mounts, Familiar and Pet section are much appreciated. Totally Awesum
Suggestion: the ability to add to this list directly from the Bag of tricks
Mine have always. Watch out for the mimics.
This is quite a good suggestion.
I'm looking forward to mounts with saddle bags that can hold inventory.
This is very fantastic!
I don't know if that falls under a bug or as a request but you might want to put that in a more relevant thread
Will magic items get linked creatures as well?
For example, Figurines of Wondrous Power
P.s. I lagged a lot
I don't think it does. I think it's just for pets and mounts.
Expertise isnt working correctly for Wildforms. If the character has expertise in the skill, but the creature has proficiency the creatures proficiency is overriding the expertise.
I am very happy about this update. It's good for many classes, but makes my Pact of the Chain much more manageable.