Combat Tracker ALPHA UPDATE Aug 8, 2020
Additions: You will now see (the dice set you have selected on My Dice) and can use the D20 Manual dice roller on; My Encounters, Edit Encounter, Encounter Summary and the Combat Tracker.
Combat Tracker ALPHA UPDATE Mar 17, 2020
Additions: As much as we love our fearless leader and our designer's cat Zummo, we have removed Happy Adam and Bob Ross Adam from the Combatant avatar fallback images and replaced them with something more generic and familiar.
Fixes: The old text color for initiatives on friendly and enemy combatants had the appearance of being inactive, so we improved initiative contrast and darkened some color so it is less confusing.
Combat Tracker ALPHA UPDATE Mar 10, 2020
Additions:Hit Point Widget added: We all know that most D&D Players don't particularly care for doing math while they tell their story, so we have implemented a HP adjustment widget to help you add and subtract Hit Points.
Now when you "click" on monster stat block links (tooltips) it will open in a new tab preventing your Combat from loosing all of it's progress.
We have been using the Combat Tracker in our home games for a few weeks, and although it is certainly not in a finished state yet, we experienced enough value that we have decided to go ahead and release it now - even in its unfinished state - to both 1) let subscribers gain some of that value and 2) get feedback as early as possible.
Please keep in mind that this is not a finished product, and we invite subscribers to help us make it the best it can be!
Who can use the Combat Tracker?
All D&D Beyond Subscribers. The Combat Tracker is in full active development right now. We will be allowing early access to NEW Combat Tracker features to our Subscribers first, to prove out concepts and new functionality. We took the same approach with the Alpha version of the Encounter Builder with much success. This delivery method allows us to digest feedback in bite sized chunks and perform testing to figure out the best user experience possible.
What is a Development Alpha?
The Development Alpha of the Combat Tracker allows us to test features and user experience.
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Functional but expecting a lot of bugs
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Should be no core functionality bugs
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Core functionality could change with feedback
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Functionality could appear or disappear at any time
We will be working on validating bug reports and cleaning up the Combat Tracker. Once these tasks have been completed we will release to Beta, essentially meaning the Combat Tracker tool is complete.
Please leave Feedback here
Sweet. Been looking forward for a while now. Gonna get plenty of testing on this
Hoping for an easy way to see player AC and spell save DC in the combat tracker!
Initial feedback:
1) Have a player view accessible from the players' accounts (ideally, ON their character sheet) with the option for the DM to hide monsters, stats, and/or details from the player view as needed. For example, completely hiding a monster that hasn't appeared to the players yet due to being invisible or not present yet, vs hiding the name of a monster and its HP.
2) Add a "friendly NPC" category to the Encounter Builder that functions exactly like the monster section, but counts with the PCs for the purposes of calculating encounter difficulty. This becomes even more important now with the Combat Tracker, as my previous workaround of adding generic PCs at various levels and tracking the combat/initiative separately now generates a bunch of pictures of Adam in my initiative order lol
3) I know it's alpha, but it doesn't appear that the initiative tracker is properly using the DEX modifier to break ties. When two monsters roll the same initiative, I would expect the one with the higher DEX/Initiative bonus to be put first, but they are currently interleaved (if there are multiple of each). It appears that players are properly winning ties vs monsters.
4) Keep up the great work! I think this is going to be a massive improvement in the system, and a huge step towards becoming an actual VTT. When this is done and integrates maps, I might actually be able to convince my players to play more often with half our games moving online!
It would be great to have a way to track status effects that last a certain number of rounds (such as haste, stun, etc)
Looks great, I will give an early piece of feedback. It would be great if we could have a loot table for encounters in case we want there to be gold or items magic or non that are awarded. It would be cool if when players defeat an encounter that the loot can be distributed or something along those lines.
I had a monster with a +3 to Dex show up with a 2 as their initiative. Seems like a bug.
Agreed!!!!
Love it so far! Is there a way for me to add homebrew creatures to the encounter?
Also I cant wait for us to be able to track conditions on it!
When I click on the pic of a monster it shows a large picture of it and obscures the background. Unfortunately it doesn't obscure it enough and players could still see some information. would it be possible to make the dark part around the picture even darker?
Hi,
@iamtheddrman said:
Just wanted to point out, for #3) is not a RAW, although your DM may want to adjudicate ties broken by DEX bonus (house rule), in fact the RAW states:
If a tie occurs, the DM decides the order among tied DM-controlled creatures, and the players decide the order among their tied characters. The DM can decide the order if the tie is between a monster and a player character. Optionally, the DM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.
https://www.dndbeyond.com/sources/basic-rules/combat#Initiative
I would also love to see reminders for any creatures that need to make saving throws on their turn against any conditions, such as paralysis or death saves.
Yess! As few things I have to remember in combat the better hahaha
1) The way it is now, when a monster gets damaged, I have to do the math of what their new hitpoints are. "He had 59, and you dealt 16 damage, so he's got...ohgodisuckatmath...thisistoomuchpressure..."
I'd rather tell the combat tracker how much they were damaged, and submit that, and have it tell me the new total.
EDIT: I now know the below already works. I'm leaving it here for posterity. If you add the same monster three times, they get different rolls. If you add the monster once and change the quantity to more than 1, they'll share the roll.
2) The rules say "The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time." If I've added three monsters that are the same, they should receive the same automatic roll value.
My D&D night is tomorrow, so I'm very excited to try this out!
I'm not able to add any monsters. I just get this message, until it times out. I've applied no filters.
I'm liking it but I have one primary suggestion, to allow group of enemies to be rolled independently. I prefer adding a group in but right now the entire group rolls together. My work around is to add member of the same species in but then it doesn't add the little letter to indicate which one it is. It would also be cool if instead of a letter we can have it use numbers. Really loving this though, can't wait to use it in my games!
How do we invite players to the encounter perhaps I’m missing something?
Looks sweet think its getting hit hard and taking a toll on your server at the moment.
I'm also not able to get to it, which is a shame
@MrQuickLine If you add them in as a group they are the same, it's personally one of the things I don't like about the tracker in it's current state XD