It's time to start rolling up characters using the new and revised rules found in the 2024 Player's Handbook! Character creation rules have been streamlined and rearranged in the new Player's Handbook, making it easier to create your next favorite adventurer using the many player options found in the core rulebook.
In this article, we'll look at how the character creation process has changed in the 2024 Player's Handbook, and we'll even create a character using the new rules!
- What Goes into Creating a Character?
- Step 1: Choose Your Class
- Step 2: Determine Origin
- Step 3: Determine Your Ability Scores
- Step 4: Choose an Alignment
- Step 5: Fill in Details
The 2024 Player’s Handbook is Now Available!
Buy the 2024 Player's Handbook today and dive into revised rules, enhanced character options, and exciting gameplay innovations.
Get your copy on the D&D Beyond marketplace and seamlessly integrate your new content with D&D Beyond's library of digital tools built to make D&D easier, so you can focus on the fun!
What Goes into Creating a Character?
Throughout your character's adventuring career, they'll be faced with many choices. Will they save the village from the dragon, even if it means risking their own life? Will they wield a Greatsword or Greataxe? Will they adopt one of the Goblin brigands who attempted to waylay them on the road?
However, before they can embark on their career, you have a few choices of your own to make. During character creation, these four aspects will impact how your character operates on a mechanical level:
- Character class: Your character's class is your most mechanically significant aspect. It provides features that, as you level up, dictate how you will approach situations. Rogues may stealth into a situation, Wizards might use their magic to outsmart their opponents, and Barbarians might kick down the door and start swinging. We cover each of the revised classes and their accompanying subclasses in our 2024 Player's Handbook class reviews.
- Background: While your species represents who you descended from, your background represents your most formative experiences. Mechanically, this gives your character skill and tool proficiencies and starting equipment. In the 2024 Player's Handbook, your background also includes ability score adjustments, which used to be tied to your species. In addition, it now provides an Origin feat, a boon dictated by the skills you developed before your adventuring career began.
- Species: Your species represents your character's heritage. Were you born to a human family living in Baldur's Gate? Or a dwarven clan dwelling beneath the Crystalmist Mountains? Mechanically, this provides abilities that were passed down by your ancestors. The Elf's Fey Ancestry is an example of such an innate ability, representing their capability to overcome beguiling magic because of the time their ancestors spent in the Feywild.
- Ability scores: Every character is different. Even Human Barbarians from the same clan excel in different areas. Ability scores define your character's strengths (and weaknesses) in a matrix represented by Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Besides these mechanical aspects, your character will also have more personal and intangible qualities. They will have developed a backstory, personality, and alignment. They may have a cherished pet or a food they despise. While these might not affect what type of dice you roll to attack, they're just as important for deciding how your character will react to the various situations they'll encounter on their travels.
Let's Create a Character from the 2024 Player's Handbook
For our example character, we're going to build a level 1 Dwarf Fighter named Angriff. We'll walk through each of the steps presented in the 2024 Player's Handbook in order, and provide the rationale for how we made the choices when we were presented with options.
Step 1: Choose Your Class
Previously, character creation started with choosing your species. Now, we start by choosing our character class. This is because your class is the culmination of your character's origin; it shows where they wound up at the start of their adventuring career. It's also important to establish your class first because it impacts certain choices you make when choosing your species and background—like what ability scores you're looking to improve with your background.
This decision will impact how your character plays for their entire adventuring career. Luckily, the Class Overview table in Chapter 2 provides a breakdown of what each class specializes in, what ability score they usually focus on, and how hard they are to navigate as a player.
So, when we choose the Fighter class, we'll note what they receive at level 1 on our character sheet:
Core Traits
Each class now has a handy table of the core traits you receive when you choose them at level 1. Here are the choices we've made for Angriff:
- Primary ability: Strength — This first trait just serves as a reminder of what your class wants to focus on. Between Dexterity and Strength, our Fighter will be opting for Strength.
- Hit Point Die: D10 — This represents what we roll when we increase our number of Hit Points and regain them during a Short Rest. Once we figure out our ability scores in Step 3, we'll apply this to our starting Hit Point maximum.
- Saving Throw Proficiencies: Strength and Constitution — As a Fighter, we get to add our Proficiency Bonus to these saving throws.
- Skill Proficiencies: Persuasion, Perception — These are the skills we want our Fighter to have a boost in. When we make ability checks using these skills, we get to add our Proficiency Bonus.
- Weapon Proficiencies: Simple and Martial weapons — Fighters don't have any restrictions over which weapons they can wield effectively. Any weapon you pick up and swing at an enemy, you can add your Proficiency Bonus to the roll.
- Armor Training: Light, Medium, and Heavy armor and Shields — Likewise, Fighters can wear any type of armor they want without any downsides (as long as they meet the Strength requirements for Heavy armor).
- Starting Equipment: Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP — We're suiting up for a Heavy armor Strength-based Fighter, so this is the ideal kit to start with.
Fighting Style
We get to choose a Fighting Style feat at level 1. Previously, the Fighter's Fighting Styles were listed in their class features rather than being separated out into feats. In the 2024 Player's Handbook, these feats have a prerequisite of needing the Fighting Style class feature.
This doesn't change much, only that the different classes that have the Fighting Style are no longer limited in their choices. Some Fighting Styles used to be exclusive to certain classes and the globalized list has lifted those restrictions.
We're choosing the Great Weapon Fighting feat, which allows us to treat any 1 or 2 on a damage dice as a 3 as long as we're attacking with a Two-Handed or Versatile weapon.
Second Wind
If all that fighting leaves you out of breath (or on the brink of death), worry not. Fighters get the Second Wind feature! This allows you to regain Hit Points equal to 1d10 plus your Fighter level as a Bonus Action. You start with 2 uses and can regain one when you finish a Short Rest or all of your expended uses after a Long Rest.
These Second Wind uses can also be applied to other Fighter features as you level up, like Tactical Mind and Tactical Shift, but let's not get ahead of ourselves.
Weapon Mastery
Now for the Fighter's first all-new feature, Weapon Mastery! This allows your Fighter to learn three weapons' mastery properties and to use them when they wield those weapons in combat. Because our loadout came with a Greatsword, Flail, and Javelin, we'll take these as our chosen weapons.
This means we can access the Graze mastery property with our Greatsword, the Sap property with our Flail, and the Slow property with our Javelin.
Step 2: Determine Origin
So, our Fighter's got some skills, but where did he come from? Let's pick our background and species to help support the playstyle and narrative we're trying to achieve.
Background
First up, we'll choose our background. As we're trying to synergize with our Fighter class, we'll choose a background that has applicable Ability Score Increases as well as an Origin feat that suits our needs.
The Soldier is an easy choice here, as it allows us to increase our Strength and Constitution, gives us applicable skill proficiencies, and a useful Origin feat:
- Ability Scores: +2 Strength, +1 Constitution — We want our Fighter to hit hard as well as be able to take hard hits, so this is a perfect boost to his stats. When we decide our ability scores in Step 3, we'll add these to our results.
- Feat: Savage Attacker — This allows us to roll our weapon's damage dice twice and take the higher of the two, perfect for squeezing out extra damage.
- Skill Proficiencies: Athletics, Intimidation — When diplomacy fails, now you can scare your enemies into listening or just put them in a full nelson.
- Tool Proficiency: Dragonchess — Checkmate. Your move.
- Equipment: 50 GP — We collected all the equipment we needed to behead our enemies in our class equipment, so let's take the money and run.
Species
Here we're going to choose the Dwarf species. These stout, stubborn, subterranean dwellers may be 4 feet tall, but they're thick enough to make up for it!
- Darkvision — This allows us to see in the dark without a light source, albeit in shades of grey. Make sure you remind your Dungeon Master you have Darkvision the second you walk into an unlit chamber.
- Dwarven Resilience — Resistance to Poison damage and Advantage on saving throws against the Poisoned condition are both excellent abilities to keep your Fighter in ship shape.
- Dwarven Toughness — You get 1 additional Hit Point at each level, including at level 1. Perfect for our frontline Fighter! We'll make sure we include this in our calculation after we've decided on our ability scores.
- Stonecunning — Adding to your array of senses, Stonecunning in the 2024 Player's Handbook allows you to gain Tremorsense to a range of 60 feet for 10 minutes. You have to be on or touching a stone surface to activate this ability, so no one will judge you for carrying around a seeing-eye pet rock.
- Language — You start with Common and one language of your choice. We'll grab Dwarvish and say that Angriff took a semester abroad at an elven grove and picked up Elvish.
Using Backgrounds and Species from Older Sources
If you want to use an older character origin option, no problem! The 2024 Player's Handbook has rules for converting these options to be compatible with the new ruleset.
For your species, ignore any Ability Score Increases the older species you chose provides.
For your background, increase one score of your choice by 2 and another by 1, or increase three scores by 1. Also, if your background doesn't provide a feat, grab an Origin feat of your choice.
Step 3: Determine Your Ability Scores
Now that the foundation for our Dwarf Fighter has been laid, it's time to start fleshing out his abilities.
In the 2014 Player's Handbook, ability scores used to be decided before a character's background, but this was switched as backgrounds now provide a mechanically significant ability score boost.
There are still three methods for generating your ability scores: Standard Array, Random Generation, and Point Cost. For our character, we'll be using Standard Array, which gives us six scores that we assign to each of our six abilities.
For Angriff, our ability scores are as follows:
- Strength: 15 + 2 = 17 (+3) — We make attack rolls and deal damage with our Strength, so this is our highest priority. Here, we'll add the +2 from our Soldier background.
- Dexterity: 13 (+1) — Dexterity is important for sneaking, Initiative, and when a dragon's breathing fire at you—so we've filled in an above-average score here.
- Constitution: 14 + 1 = 15 (+2) —This helps dictate your Hit Points, and since we'll be on the front lines, we need those to stay up and swinging. We add our +1 from our Soldier background here.
- Intelligence: 10 (+0) — Intelligence isn't super important to our Fighter, but a bit can never hurt.
- Wisdom: 8 (-1) — Smart enough to know a tomato is a fruit but not wise enough to exclude it from a fruit salad. We've taken an 8 here because we have proficiency in Perception, our Fighter's most important Wisdom-based skill.
- Charisma: 12 (+1) — We have proficiencies in both Intimidation and Persuasion in our kit, so a +1 can help solidify these checks in social situations.
Now that we've decided on our ability scores, we can determine how they reflect our character's appearance and personality. For example, our Dwarf looks like a gruff, battle-hardened warrior but he's surprisingly charming and light on his feet.
Step 4: Choose an Alignment
With our ability scores, class, background, and species decided on, we're almost ready to fill in the remaining details of our character sheet. Just one pit stop before we do.
We need to decide on our character's alignment, which reflects their moral and ethical compass. Are they Lawful Good, always striving to uphold justice? Or Chaotic Neutral, following their whims regardless of what the City Watch—or the tyrannical king's henchmen—may have to say? We're choosing Neutral Good for our Dwarf Fighter.
On D&D Beyond's Character Builder, alignment can be chosen by going back to the Background step:
Step 5: Fill in Details
If you're playing with pen and paper, now it's time to bust out that calculator—or wish we took a high Intelligence score. Luckily D&D Beyond's Character Builder does all the work for you! No need to make sure your saving throws, skills, and attack bonuses are applying the proper modifiers, it's all done automatically.
Now, we're ready to strike out on our quest to save the world!
Adventure On, Adventurer!
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
So, while some steps have been switched around and some aspects have been shifted to different options, character creation is still a familiar process in the 2024 Player's Handbook. However, with this new process, you'll make choices in a more sensical progression. Seeing as you choose your character's class first, you can look at their origin with the perspective, "How did my character become a Fighter?" This also allows you to ensure that the species, background, and ability scores you choose are synergistic to the character you'll be rolling dice with.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
It's great to see how passionate we all are about preserving the essence of our D&D games! The recent changes have definitely introduced a fresh, video game-like dynamic, which, while different, opens up some interesting possibilities. However, I really value the depth and immersion that comes from players thoughtfully crafting their characters' backgrounds and evolving them naturally through role-play.
While the new rules offer some exciting advantages, like starting with more powerful gear, it's important to balance that with the storytelling and character development we all love. It might be worth exploring how we can integrate some of the new features without losing the essence of what makes D&D special for us. Perhaps a blend of the old and new could give us the best of both worlds!
That said, if we feel that the previous editions better capture the experience we're after, going back to D&D 3.5 could be a fantastic option. The most important thing is that we're all having fun and enjoying the game together!
Dwarf 2014, "Hi I'm Gimli. I'm fluent in Dwarfish and I find it hard to keep up with Legolas." Dwarf 2024 "Hi I''m Gimli, not sure what Dwarfish is but Legolas is lagging behind"
Or put it another way we got a human with a beard that a bit overweight.
Correct me if I'm wrong, bit it seems that all species (I still prefer races) will end up with similar traits and only difference will be if his choice of background.
in 5.24 every general feat is a half feat. Odd scores might be not that bad for a new character, as they can grab a +1 to even out the score and get a boost to their mod AND a feat. So a 17 and 15 might be way better then two 16s.
theyre optional, they arent really gone. You can still have them but they mightve made more room on the sheet by moving them somewhere
when do i get to use this in the online character builder???? i reallly want to
I know you meant to write "Soldier" on the character sheet, but you spelled it "Solider", in case you want to change it.
Really? A landscape character sheet? That’s inconvenient as all heck and doesn’t give a lot of room to write things if it’s gonna be that small. Or are you showing the front and back of the page at the same time?
Same question. If this is one page, and it's page 1, why are spells on it? Plenty of characters won't even use that area, and it's 1/3 of the sheet.
it is front and back page. see the character sheet pack in the store
https://marketplace.dndbeyond.com/everything-else/D3898000
I'm so confused. Is it 5.5e, 2024 edition, One DnD or 5.24?
Officially it is 2024 but different people have different pet names for it.
If I'm not be able to play my Shadow Sorcerer or Divine Soul with the new 2024, it will be a huge disappointment, because both subclasses are not in the new books. =\
As mentioned in a few places there are conversion rules to be able to switch them over until/when they are revised and released in future books.
It says that you get common and one language, but it didn't explain where the gnomish came from. How was gnomish available? Also, is it true that characters are mostly limited to standard, non-exotic languages now?
I absolutely hate the term species for my character. "What's your species?" Give me a break who is going to use that? "What race is your character?" That makes more sense to me.
They should have just used lineages like in Van Richten's Guide. It gets the point across while also staying vague enough to not annoy people who get pedantic with how species work and how half-species can still exist and reproduce. It's also stays vague enough to include non-biological options like the autognome and warforged. All while not really allowing people to misunderstand, like how some people misunderstand what is meant by race.
I love the new character sheet! Slick, neat, its nice!
Lineage(and ancestry for that matter) are worse then species in every way, as this term describes where you come from, not what you are. A Warforged could say it comes from a human lineage, because it was made by a human. But that doesn't make the warforged a human. Or another example Aasimar/Tiefling/Genasi. They don't have a Aasiamr/Tiefling/Genasi lineage, as their parents could very well be ordinary humans and celestials/fiend/elementals. None of them were a Aasimar/Tiefling/Genasi, but you are.
Fair enough, but I personally disagree. They already used lineages that way. Some dhampirs have a vampire parent, but many don't have to and have a different origin. Some hexbloods are created by hags but many are just infused with magic. And reborn certainly isn't a lineage if you take the term literally. The lineages in Van Richten's are explicitly designed to either be a character's beginning race, or to replace their beginning race after a transformation. Race, species, lineage, etc are all decent words to represent what a character is, but all are incorrect in some way or another if taken literally. There is no single word that will encapsulate all options and still be a literally accurate term. In my opinion, it's about choosing a word that get's the point across while also being flexible enough to include the largest range of options and not cause misunderstandings. And I personally think that lineage does that best. Not to say that your opinion is invalid at all, but I personally disagree.
When it comes to starter sets, LMoP and DoSI, both have their own premade character sheet. What is WoTC plans for the Starter Set in future, are there plans to release them with 2024 character sheetsor will we still buy them with the original DnD 5E premade character sheets?
The Essential Kit's rulebook has a section on filling 2014 character sheets. These character sheets are also included in the box. Will it be re- released in the future with blank 2024 character sheets and a new rulebook.
Could we end up with box sets tailored for 2014 character creations only?