Standing in the cult's befouled temple, you draw on your Fey power. Glittering wisps of energy dance around your fingers like butterflies as you form arcane gestures. Your eyes briefly roll back as the incantations come to your lips without effort, coming from a far-off place. Your foe talks too much, so it's time to show them what real power looks like with your new Warlock abilities courtesy of the Player's Handbook.
A Clash of Power!

You shape the swirling threads of magic, coalescing them into your pact weapon, a blade you pulled from a defeated foe.
With your Longsword summoned, you sprint at the Cultist, weaving out of the way of their blood-flecked sickle. You don't strike with speed or strength, but with force of will. As the blade finds its target, the cultist collapses to the ground, and the air is filled with the scent of blood. A flash of blood-red petals follows the cultist's body slowly to the ground.
An Arcane Cunning
The cult's pawns are gone, but this new foe is something else—a nightmare given form.
Blood drips from your blade as your breath comes hard and fast. It thinks you're faltering. Maybe you are.
But what it didn't see was the glimmer of your patron's magic coiling around your wrist—a ritual carved from a stolen minute and the last of your lingering power. With a whispered incantation, you sheath yourself in icy armor. The Vaporspawn lets out a gurgling shriek, its slash bounces harmlessly off your protection, and you slice through its twisted form.
Let the Abyss reclaim what the cult never should have released.
Three Steps Forward
The cult's fanatical leader glowers at you, incensed that you've slain his cultists and disposed of his fiendish bodyguard. His rage rings out with every strike he brings to bear. But you've got something more powerful than blind fury—you've got the Fey gift, that of beauty and grace.
Since your last fight, your patron has revealed herself fully—a revelation that brings with it deeper gifts. Parrying the Cultist Fanatic with your pact blade, you dance around him mockingly. You've played with him enough; it's time to put an end to this.
You slice open the fabric of the multiverse with a flick of your blade, vanishing and reappearing a dozen feet away, fixing the cult leader's furious attention on you with a beguiling whisper infused with the power of the Fey. It's all you can do to stifle a laugh long enough to let the incantation for a blast of eldritch energy roll off your tongue and end his corrupted reign.
More Gifts to Receive
You stop to catch your breath—your last reserves drained—weaving your fingers to find the spell you need is beyond your reach. This won't do, you know you need more—this cult and its minions were almost too much. That's when you feel a prickling at the back of your neck and the scent of flowers. Your patron has heard your desires and is ready to indulge them.
The new Player's Handbook is the perfect tome to allow you to reach out into the void and contact your mysterious patron. Allow its pages to reveal to you the enchanting invocations, powerful spells, and awesome abilities that are at your fingertips.

Davyd is a Dungeon Master living in the south of England with his wife Steph, daughter Willow, and two cats Khatleesi and Mollie. In addition to D&D, he loves writing, 3d printing, and experimenting with home automation, often combining all four with varying degrees of success.
I love these kind of articles! I wish they were printed but it's a nice reference for my players for class fantasies. Keep it up please!
Love this! It would be cool to have various short stories from different worlds in the Multiverse.
Awesome! Nice to see a fey pact that's more brutal.
This article mentions whispering a verbal component; that's not really how it works, right?
My vision of the archfey pact is one that is as brutal and savage as it is beauty. The quote from the Tennyson poem—"nature red in tooth and claw"—often comes to mind, which contrasts the savagery and beauty of nature. Something I see paralleled in the nature of the Fey.
Yes and no. A spellcaster can whisper, sing, or below their verbal components, but that won't change how audible they are due to the magic infused within them. I envisioned the warlock whispering their verbal components, which then drift on the wind around the battlefield, eerily audible to all around.
Makes we wish we still had pact themed weapon invocations.
So good!
These articles are my favorite and I love reading them! Please make more like this
This style of article is captivating, but it would be nice if it was just a little bit more explicit on the class features, etc., being used. Even if you take some liberties with how they are described. Hopefully people will be encouraged to similarly have fun describing their play. And a Feytouched Bladepact Warlock has many engrossing character tropes to play, as this article shows.
That would be really cool!
These are great! Inspires new encounters for my campaigns. Reminds me of the old Dungeon and Dragon magazines back in the days. It might be cool to revisit some of the old archives and feature them here for new players and DM's.
I was initially against the idea of you not knowing who your patron was as a warlock, but this article is starting to change my mind slightly. Magic coming to your fingertips, the multiversal counsel of potential patrons vying for your soul to become their thrall. Well played writers!
I have to say this is probably some of the highest praise I've received to date and it really makes me happy. I know the level 3 warlock subclass change is one of the more contentious ones, but one that I personally feel has a load of narrative potential. So I'm so pleased to have been able to convey that in my work.