Hi! I’m Dr Nathan Barling, palaeontologist and the author of Dr Dhrolin’s Dictionary of Dinosaurs—which is now available on D&D Beyond!
My colleague Michael and I are avid D&D players and professional scientists. We’ve combined our love of D&D with our knowledge of palaeontology to make the ultimate dinosaur (& other Mesozoic reptiles (pterosaurs, marine reptiles, archosaurs, etc.)) book! This book is what we call a “splash book”, meaning that you can take any component of it and add it to your existing game world, or use it all together to create an entire prehistoric setting.
Hold on to your butts as we take a deep-dive into the content that you can find in Dr Dhrolin’s Dictionary of Dinosaurs.
- Expansive Bestiary
- Character Options
- Optional High-Fantasy Rules
- Dinosaurs in Your Worlds
- Holistic Settings
- Scientific Information
Expansive Bestiary

Dinosaurs, Pterosaurs, Marine Reptiles, and more!
First and foremost is the “Dictionary of Dinosaurs” itself. This is a collection of 57 prehistoric creatures (most with magical variants, discussed further below). We’ve included a bunch of fan-favourites, like Velociraptor, Spinosaurus, and Quetzalcoatlus, as well as a whole heap of more unusual animals that you might not have heard of before, like Garjainia and Tanystropheus!
These give you a wider choice of prehistoric animals to use in your games and are also designed to be reflective of the real animal, with dynamic traits and attacks that are derived from their actual biology.
Anatomy, Ecology, and Behaviour
The stat blocks themselves are only the surface of the bestiary content in Dr Dhrolin’s Dictionary of Dinosaurs. For each creature, we’ve also included a full description of its anatomy, ecology, behaviour, and evolutionary relationships. By reading this, you’ll not only learn how these animals can fit into your game world, but you’ll also discover how they will interact with players, often resulting in far more interesting encounters than mere combat slogs.
Additionally, Dr Dhrolin’s Dictionary of Dinosaurs contains 6 extra animal Behaviour Tables that allow you to apply more general behaviours to creatures based on their relative size or lifestyle. These aren’t just for prehistoric animals and can be used for other Beast type creatures in your games, allowing for more realistic and dynamic encounters!
Environmental Icons and Evolutionary Mutation Tables
Most players expect to see dinosaurs (& other Mesozoic reptiles) in humid jungle biomes, whereas, in reality, they inhabited a wide array of habitats from frigid snowy mountains to open fern plains. To ensure that you can populate your game worlds with animals that are appropriately adapted to the environment, we’ve included an environmental icon system. This allows you to select any animal at a glance that fits into the environment perfectly, because it is actually adapted to it. From personal experience as a DM, I can tell you that there’s nothing quite like surprising your players who were expecting Yeti on a mountain top with a hunting pack of Yutyrannus instead.
However, we didn’t stop there! We also created two Evolutionary Mutation Tables that have traits and attacks that can be applied to any creature (not just our prehistoric ones!), providing that creature with an added buff. Many of those mutations also have an associated environmental icon, so they can be used to adapt any creature to a new environment.
Stunning Artwork
We teamed up with world-famous palaeo-artist Dr Mark Witton to bring the content in Dr Dhrolin’s Dictionary of Dinosaurs to life. The entire book is stunningly illustrated with the most up-to-date scientific reconstructions of these animals. Honestly, the artwork speaks for itself.
Character Options

6 New Playable Species
We’ve introduced six new playable prehistoric species that allow you to play as a dinofolk character or fill your world with prehistoric NPCs. They are:
- Pluvenn. These rural British-themed raptor-folk combine all of the classical aspects of a Beatrix Potter-esque society with the murderous brutality of predatory obligate carnivores. Beware their monthly feasting festivals, as you might just end up on the menu.
- The Manyhorn. The Manyhorn are a complex society of different ceratopsian-folk working as merchants, scientists, and politicians among distinct guilds. The convoluted interplay of their guilds rivals that of any bustling city’s factions (albeit with more horns).
- Jeholrak. These small, skulking neornithischian-folk (try saying that 10 times!) live in the shadows of larger prehistoric-folk. Through cunning, subterfuge, and pheromonal influences, they’re able to overcome their diminutive stature.
- Ankylier. Conversely, the hulking brutish ankylosaur-folk tower over others. The aggressiveness and industriousness of these metal workers is only outweighed by their shear resilience to physical harm. They are the ultimate armoured people.
- Limukin. These reclusive noasaurid-folk are highly in-tune with nature and, like the wilds they inhabit, can slowly change over time, having much more malleable bodies than other species. They also secrete potent toxins, making mundane arrows, spears, and slings into deadly envenomed weapons.
- The Children of Seth. These flying pterosaur-folk travel the world as traders, explorers, and wanderers. With their astounding memories and long lives, they can recount stories and legends from every culture they meet.
3 New Subclasses
With these three prehistoric-themed subclasses, you can live out your dino-hunter fantasies or connect with your world’s deep past. They are:
- Ranger: Big Game Hunter. Inspired by classical pith-helmeted hunters, the Big Game Hunter doubles down on ranged combat over melee abilities and spells. Levy your foes’ size against them and make use of specialist ammunition to snare or blast your prey into oblivion.
- Fighter: Bonesmith. The Bonesmith is a gory combat blacksmith who can construct all manner of armour and weapons, as well as a combat minion, from the carcasses of slain foes. Using their gruesome knowledge of anatomy, they can dismember their foes with precise strikes or unravel their bodies with potent spells.
- Druid: Circle of Cycles. Druids of the Circle of Cycles venerate time and evolution. By drawing on power and knowledge from deep time, they are able to manipulate evolution, both of creatures (including themselves) and the cosmos, glimpsing the future. They can buff allies, de-buff foes, and adapt their Wild Shape to any need.
Backgrounds, Feats, and Items
Accompanying these character options are a suite of extra customisations that allow you to better theme your character to match their origin from, or interest in, prehistory. Backgrounds like the Time-Lost (someone brought through time), Palaeontologist, and Geologist help flesh out your character and each comes with classic personality tables too.
You can then choose to double-down on these by picking from 8 palaeontology and geology-themed feats like Behaviourist and Volcanologist, or flood your inventory with up to 30 unique palaeontology-themed magic items. All of these can be combined with other elements from the book to make for a totally immersive prehistoric campaign.
Optional High-Fantasy Rules

While we, as scientists, love believable gameplay grounded in reality, we completely understand that D&D is fundamentally a fantasy setting. As such, we wanted to provide DMs the opportunity to bring our content into their high-fantasy game worlds without feeling mundane. So, we also designed the following:
Optional Magical Rules for Each Creature
All of our prehistoric creatures (excluding a couple of fantasy ‘boss’ monsters) have associated Optional Magical Rules. These add unique fantastical traits to each creature based on their described anatomy, a pun from their name, or a palaeontological in-joke. In most cases, these come with a CR increase and can make for exciting stand-out ‘champion’ creatures in an otherwise mundane herd/flock.
NPCs for Every New Species
For each of our new playable species, we’ve also included 3 on-theme NPCs that tie into the flavour of that species’ example culture. Combined with more familiar stat blocks like Commoner and Guard, these allow you to construct entire settlements that not only have the species’ appearance, but actually function in the manner that the species is described.
We’ve also included NPC stat blocks for Dr Dhrolin himself and the mysterious Chronoficer. These two characters can act as mediaries to help incorporate prehistoric storylines into your games or accompany your players on their wild adventures… or even be the BBEG!
Dinosaurs in Your Worlds
If you’re including lots of Dinosaurs (& other Mesozoic reptiles) in your game world, it’s only fitting that the world acknowledges their presence appropriately. To help do this, we’ve created some interesting new rules that allow players and NPCs to interact with them on a broader scale, namely being able to tame these animals, purchase and construct howdahs to ride them into battle, and there are even rules for determining colloquial names for them. Afterall, we can’t expect all Commoners to know what a Velociraptor is and they’d probably just call it a “Razor-Clawed Slasher” or something similar.
Holistic Settings

In case it wasn’t obvious by now, we’re really keen on making sure that all of our prehistoric content can fit into any game world cohesively. To absolutely cement this, we’ve also included the following:
Plot Hooks for Introducing Prehistoric Components
If you want to play around with having more prehistoric creatures in your games but don’t want to change your overall game world, we’ve got you covered! Dr Dhrolin’s Dictionary of Dinosaurs includes several plot hook ideas that allow you to introduce these elements in a contained story arc (which can, of course, spill over into the main story if you want!). These include themes pulled from popular culture, like “Necromancer Island” – an isolated tropical island where a mysterious benefactor is paying for the resurrection of prehistoric animals in enclosures (sound familiar?).
4 Real-World Holistic Environments
There’s no better way to experience a prehistoric setting than to be placed in the middle of an actual real-world ancient ecosystem, with plants and animals from that real place in time. We’ve selected 4 real-world fossil sites and reconstructed them for D&D, with animals, plants, weather, and environmental hazards that were actually there in real life. These are:
- The Yixian Formation. This chilly high-altitude volcanic environment was populated by fuzzy dinosaurs, frigid forests, and volcanic lakes that periodically bubbled with toxic gasses.
- The Bahariya Formation. This ultra-productive coastal mangrove environment teemed with life and was filled with an abnormally high number of giant predators.
- Hațeg Island. This real island (or archipelago) from Earth’s history was populated by miniature dinosaurs that lived in the shadows of giant flying predatory pterosaurs.
- The Crato Formation. This oasis of colourful life within an otherwise arid scrubland hides a lethal secret within its cloudy waters – best not to go diving.
Each of these holistic environments comes with a battle map (with Yixian and Hațeg also having an additional cave each) built into D&D Beyond’s VTT, allowing you to drag and drop players directly into that ancient setting!
Prehistoric Plants
As mentioned above, we’ve included prehistoric plants in our four holistic environments – 5 each to be precise. These 20 total plants aren’t just for decoration, as each comes with its own Optional Magical Rules that allow players to interact with them. We undertook considerable research to ensure that these were accurate, with all of the plants illustrated by palaeobotanist Julianne Kiely, several of which had never been reconstructed before!
Scientific Information

Scientific References Throughout the Book
On the topic of scientific research, we made sure that all of the information presented in Dr Dhrolin’s Dictionary of Dinosaurs is accurate and up to date (at the time of publication). To prove that, we’ve included scientific references for all of the information presented for every animal, plant, and environment throughout the book.
Budding palaeontologists can use these for further reading, if you’re interested in the technical details.
Introductions to Palaeontology and Geology
On that note, we’ve also included general scientific information about palaeontology and geology in introductory sections within the book. These help frame the context and terminology used throughout the book and are written to be accessible to anyone.
Careers Advice for Aspiring Palaeontologists
Finally, we also included a section on careers advice and how to become a palaeontologist. This is, without a doubt, the most common question we are asked as science educators and most people are delighted to hear that there are indeed lots of ways to become a palaeontologist and that not all of them require a formal college education! If you want to start down that road, you can take the first steps with Dr Dhrolin’s Dictionary of Dinosaurs.
Explore a Land Before Time
Phew! That just about covers all of the stuff that you’ll find in Dr Dhrolin’s Dictionary of Dinosaurs. As you can see, it is absolutely bursting at the seams with content, including all of the bells and whistles needed to bring that content into your games without disrupting an existing story.
I’m also delighted to inform you that D&D Beyond has done a truly exceptional job ensuring that the content is seamlessly added to their systems. You can immediately assemble your own dino-folk character using the integrated Character Builder, or throw your players straight into a prehistoric environment in one of the battle maps in D&D Beyond’s VTT, populated by tokens for every prehistoric creature and NPC.
Thanks again for joining me in this deep dive, and I wish you lucky rolls on your prehistoric adventures!
Dr Barling
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Posted Apr 15, 2026The Artificer isn't included in the SRD and so couldn't be included in the D&D Beyond version. We were originally able to produce our Artificer design by having it be an Artificer compatible subclass that didn't reference or use any of the Artificer's rules at all. That approach isn't possible to replicate in the Character Builder, so it had to change. Honestly, I think that the Bonesmith Fighter is an awesome alternative and I'm really happy with how it all worked out in the end.
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Posted Apr 15, 2026ALL OF MY JURASSIC PARK DREAMS COMING TRUE??? IN 2026???? BLESS!
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Posted Apr 15, 2026This needs to be said, especially for DrPalaeo's sake, this book is an absolute gem. You can feel the passion poured into it with its content. Very excited for this.
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Posted Apr 15, 2026This just might be the best book yet. I'm big on cannibalizing any release for useful content I can pick and choose from, but this one I will be reading start to finish.
This is just really cool, and I'll definitely be on the lookout for any other content you guys may put out (or already have?).
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Posted Apr 15, 2026Actually, I should confess, I'm actually a Fanfiction Author who plays DnD while writing my stories! My series is called Role the Dice, and while I have never fully finished a project, it is mainly due to several external factors, plus my own sanity and new ideas that don't fit into the campaign, preventing me from finishing one. Anyway, I'll consider joining your Discord!
Also, if you ever release a Volume 2, here are my ideas for possible a Player Species:
-Tyrannians (Inspired by Nanuqsaurus, my homestate's Tyrannosaur [Yes I live in Alaska]) These guys could actually be similar to the Pluvens, have forelimbs that are fully proportional to a humanoid without sacrificng strength, but are actually far more civilized than their Tyrannosaur Ancestors. However, unlike the Pluven, who are based on Beatrix Potter, maybe the Tyrannians could be based on Subsistence Culuture of Hunting, Fishing, Gathering, and live in roaming tribes that leave before they pick clean their hunting grounds. A few Traits we coudl give the Tyrannians are:
-Stealth Proficiency (Everyone thinks Tyrannosaurs were loud and thundering like JP's Rexy, but from what I've learned, they were far more stealthy than first thought)
-Arm Strength (Since a Tyrannosaur's "little arms" have been estimated to bench press 400lbs, maybe we could have it that Tyrannians have advantage on Grapples? That or they can wield a weapon with the Two-Handed Property with One-Hand, and/or they can deal the two-handed damage of weapons with the Versatile Property while wielding them with one hand)
-Speed (Tyrannosaurs are believed to be much faster than most think, so maybe give them a 35-40ft Walking Speed?)
-Vision-Based Movement (While this is considered false, maybe you could turn this misconception into a traits? Like Tyrannians have the vision of an Eagle, but have advantage, or don't suffer disadvantage from, with Perception Checks against enemies with the Invisible Condition as, while they can't see the target, they can see the motion of the environment moving around the invisible creature)
these are just an idea, and honestly, its a real shame that Tyrannosaurs weren't made into their own species, but I think these few traits would not be OP and, using the Smallest Tyrannosaur Species as the inspiration for this species, it might be interesting! What do you think, Doctor?
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Posted Apr 15, 2026Oh my goodness, you are? Thank you so much for making this book! Also, please check out my reply to DrPaleo, so you can see my idea for a proposed Tyrannosaur Player Species. My suggestions are based on both my homestate's (Alaska) Native culture and the Dispelling (or utilizing) about the Misconceptions of Tyrannosaurs. These ideas were inspired by Alaska's own native Tyrannosaur, Nanuqsaurus.
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Posted Apr 15, 2026This is one of the most beautiful releases ever seen in the D&D space. It is beyond stunning, a landmark that all who whish to create D&D books should study. Thank you.
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Posted Apr 15, 2026Also I hope you don't mind if I borrow the Children of Seth's Flight Mechanic! Its so simple and ingenious that I need to use it for my own homebrew species.
I mean mine already comes with a nerf to the fly speed to make it more tactical, but a rebuffed in exchange for Medium and heavy armor usage, that is ingenius! Why didnt any of us think of that!?
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Posted Apr 15, 2026Hi!
These are some really fun ideas! Great inclusion of the higher arm strength (and the vision one just makes me grin. We're actually just in the final editing stage for Book 2 (fingers cross it'll be ready end of the month). And we've included a Tyrannosaur race named the Laramidians which I am personally super proud of. Can't wait for people to sea what they're like.
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Posted Apr 15, 2026That's so kind of you to say. Incredibly appreciated.
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Posted Apr 15, 2026Ah man T^T too late on my part. But I hope this book comes to DnD Beyond too! I'd purchase it.
I think ill create my Tyrannians as my own Homebrew then, though if there is any overlap between your Laramidans and my Tyrannians, then I apologize now, I dont know what's in the book! My Tyrannians are basically clearing up the Misconceptions about Tyrannosaurs and/or turning them into unique features.
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Posted Apr 15, 2026Thank you so much for the kind words. I promise that our next book will be even bigger and better! It's called Professor Primula's Portfolio of Palaeontology.
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Posted Apr 15, 2026Haha, that's a lot of words to read! It's a pretty thick book. Our sequel book will be coming out pretty soon. As mentioned above, it's called Professor Primula's Portfolio of Palaeontology.
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Posted Apr 15, 2026Don't worry. We've actively tried to make the Laramidians pretty atypical for what you might expect for a reptile or carnivore species. So fire away.
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Posted Apr 15, 2026This is awesome!
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Posted Apr 15, 2026Oh thank goodness! Thank you for telling me that^^ Now I can create my tyrannosaur Player Species without fear^^
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Posted Apr 16, 2026the playable races seems like a sort of spiritual successor or adaptation of the saurial from the past which we sadly have not gotten for player use in 5e officially at least Saurial | Forgotten Realms Wiki | Fandom
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Posted Apr 16, 2026Ooh this is exciting! My current campaign is in Forgotten Realms was having some dealings with Ubtao and the Isle of Chult, so this book has perfect timing.
The party was already meeting a Child of Seth Cycles Druid who’s a bit of a mentor to our party’s Druid, so I’m excited to bring more shenanigans. (He will probably be inspo for my own Druid down the line). I can’t wait to see the new book!
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Posted Apr 16, 2026Isle Of Dread Rebooted!
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Posted Apr 16, 2026This is VERY exciting. Please keep pumping out content!
I’m excited to have some fun with a Child of Seth character, although he’s original character idea was another tribe more similar to a Tapejara (my personal fave). Can’t wait to see more player options!