A suspicious innkeeper from two story arcs ago. A promise an NPC made that finally pays off months later. A throwaway joke that somehow became canon. These are the details that give a campaign texture. They are also the details most likely to disappear between sessions, buried in scattered notes or left to memory.
Today, we’re introducing Journals, a new feature in D&D Beyond's Maps VTT that helps you capture your campaign as it happens, so your group can keep track of the moments, clues, decisions, and callbacks that shape the story.
Changing Notetaking in Your Sessions
From our user research (and personal experience!) we know that most DMs don't have time to take extensive notes during a session. They're already busy trying to manage too many things! And we know that at most tables, if you're lucky, there's one player who steps up and takes almost all the notes. But that's a lot of burden on that player, and the whole campaign loses out if that player misses a session.
That's why Journals is built for speed, and is integrated into where you're already playing.
Play Now, Remember Later

From Maps, just tap the "J" key. Now you can immediately start capturing what happened, without slowing the session down. A major reveal, a bargain, an NPC secret, a player decision, a funny quote, a detail worth revisiting later... it can all be logged in the moment and saved for when it matters.
Then, when you want to look back, the full Campaign Journal lets you revisit entries from the current session or rewind through previous ones. The result is a campaign history that stays usable, instead of turning into a pile of half-finished notes and vague recollections.
That kind of recall changes the game. A well-timed callback lands harder when the details are still intact. A mystery holds together better when the clues survive contact with real play. Players feel the world has memory when names, choices, and consequences return with precision.
We’ve already seen that in our playtests with Journals. Once note-taking became fast and easy enough to fit naturally into the flow of a session, DMs started capturing far more story moments. They didn’t need to pause the table, alt-tab to a new program, switch contexts, or promise themselves they’d write it down later. They could keep running the game and still preserve what mattered.
Starting Small, Getting Feedback, Iterating Rapidly

We’re releasing Journals in stages, starting today with a DM-focused version first. Right now, Dungeon Masters can create journal entries with the Quick Jot shortcut in Maps and read them back in the Campaign Journal. We wanted to get the first useful version into real campaigns as early as possible, so we could shape future iterations around how people actually use it.
DM Edit
The next stages of Journals are already well underway. We’re adding editing tools to the Campaign Journal view, so you can make longer entries, add formatting, colors, hyperlinks, and other ways to add more detail to your journal entries.
Player Journal
After that, we'll bring Journals to players with a communal Player Journal. Everyone will be able to contribute to a shared record of the campaign (while DMs will still have their own private journal space). Later, collaborative editing will let players expand entries together, clean up mistakes, and fill in gaps from earlier sessions.
Our Approach
We’re building this way on purpose. The first version is already solving a real problem at the table, and the best way to make Journals better is to watch how people use it in live campaigns. That also means some features from early designs may change before release, and others may give way to ideas that come directly from the community.
If your campaign has ever lost an important detail, forgotten a brilliant setup, or had to stop so someone could ask, “Wait, did anybody write that down?” Journals is for you.
Help Shape the Future of Journals
We’d love to hear what you think. Join the conversation in the D&D Discord, on the D&D Beyond forums, or on the r/dndbeyond subreddit. You can also find me as WOTC_Zac in those spaces.
Want to learn more about using Journals? Check it out yourself in the Maps VTT today or visit our FAQs.
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Posted Jun 15, 2026So you included a notepad - probably the most basic of design tools? As a DM, I always have a physical notepad to record these notes during play then recap the session digitally afterwards. Is hitting J and typing a note out any easier or more consolidated? I understand that I don't have to use it BUT I think the shared player version is probably in higher demand and will see more use and be more useful, esp as it will be viewable/editable by all so that they can share the responsibility and its results. Fast track the player journal instead of the DM (only) version. Bonus here is letting the players do the work for the DM instead, perhaps letting DM add a private note to an entry instead of maintaining completely different journal. "presto found an amulet" is the player entry, later the DM adds 'they don't know it is cursed yet'. When digging through their previous notes, now everyone can search. Including tags of some kind to sort thru like NPCs, places, items, quests/missions, rumors, etc., would narrow the searching too. Perhaps by selecting one of those tags to create the entry gives a format for it with things like who, what, when, where, and/or how. for example: a rumor asks for the source, or a Quest ask where they got it, and where to complete it, details that might be overlooked otherwise. How many times have the party's individual notes come up short on a specific detail? Or they included that one tidbit in an off-topic blurb that they keep skimming over, only to find it later after swearing they wrote that down (2 months ago)? The player journal is useful for an ongoing campaign and tied to it, therefore should be findable on the Campaign page near the active players list.
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Posted Jun 17, 2026Play and tutorial.
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Posted Jun 17, 2026Great feature! Can't wait for it to be editable!
It would be really cool if when anyone added a note, their character icon was attached to the side of the note. That way we could always know who made what note and which character they were playing at the time. I think to make it truly epic it would have to record the current icon of the character even if it changed later on or was a whole different character. That way if a PC dies and they roll up a new one, we still know that way back in session 3 it was this original (now dead) character that did that really cool or funny thing.
And for the DM's maybe just give them a fancy D&D icon for all theirs. Or perhaps allow a switching of icons from their pool of NPC's.
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Posted Jun 17, 2026Suggestion (low priority): I would love to be able to "Reveal" a DM journal entry to players, the same way that we can reveal images in the map!
Kind of like a "Yes Presto, you specifically picked up the magic amulet and put it in your bag. Look I wrote it down."
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Posted Jun 17, 2026Very cool - much appreciated feature!
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Posted Jun 19, 2026Feature suggestion - ability to edit/specify the date of a journal entry. This is to enable retroactive updates of the journal to recap prior information tied to date. Also - please advise if there is a better place to provide testing comments/feedback.
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Posted Jun 19, 2026Feature Suggestion - ability for the image/map to auto-size to the max screen. As is, have to scroll/zoom or move the page around.
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Posted Jun 19, 2026I truly hate there is no way to remove or delete the note.
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Posted Jun 20, 2026why not journals just genarlly and not only in maps?
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Posted Jun 20, 2026I love this so much!!! I often play hours long sessions and sometimes what happens in the beginning gets a little fuzzy. I also unfortunately don't have players who are good at taking notes so being able to on the fly take them as I'm still running the session is a straight gods send.
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Posted Jun 21, 2026Sharing and Party Journal would be nice.
Also, CONDITIONS need stickers. More than colored rings. 2 dozen stickers on a token and that closes half the gap with the 3rd party VTTs.