Druids are traditionally envisioned as serene protectors of the wild, calling upon the forces of nature and blending harmoniously into quiet groves. But what if your connection to the wild was more violent? What if it was physically carved into your very flesh?
I'm calling them monsters for two reasons. First, look at the art. Second, the Circle of Symbiosis Druids wield Osteomancy — the blasphemous art of controlling skull and spine, turning your enemies' skeletons into your playthings — to sever their own limbs and replace them with pieces of the natural world, transforming into walking, raging fusions of bone, bark, antler, and raw fury.
If that sounds like your kind of Druid, you're in the right place.
Let's break down its mechanics and explore a ready-to-play frontline build you can bring to your table tonight!
Circle of Symbiosis Druids completely flip the script on the standard playstyle of the class, trading backline spellcasting for aggressive, self-regenerating melee combat. Every level of this subclass deepens your fusion with nature — and more importantly, your capacity to unleash it violently.
Nothing says "nature" like the array of corpses left in your wake to be used as fertilizer.
Level 3: Circle of Symbiosis Spells
From the moment you enter this circle, your spell list expands with a very important cantrip, and a full suite of Osteomancy spells.
Shillelagh. You always have the Shillelagh spell prepared. This allows you to rush in melee and smack your enemies across the face. But more on that in the Wickerbone Behemoth section.
Extra Prepared Spell. The base Druid spell list has phenomenal crowd control and Concentration spells, but lacks meaningful ways to do burst damage. A necessary tool to thrive in melee, just ask the Paladin of your team. Your expanded list adds those in. Some of my favorites include Osseous Impalement, which deploys bone spikes to impale up to four creatures at once, and Displacing Maw, which conjures an eldritch maw to devour your enemies and relocate them on the battlefield. And finally, as a metal fan, Iron Maiden of Bones, allowing you to encase an enemy of your choice in a torture device made of bones, removing them from the battlefield and inflicting serious damage.
Roman Kuzmin
Level 3: Grafted Powers
You choose one of three passive boons that represent the nature fragments grafted onto your body. They meaningfully shape your playstyle so be careful which one you grab, because you can't change it later, and they improve at later levels.
Bear Back. You count as one size larger when Grappling and get a bonus Strength checks. This is the grappler's pick.
Deer Head. You get a bonus to Perception checks. Simple, reliable, and useful across every adventure.
Goat Hooves. It's now harder to knock you Prone, and you get a Climb Speed. If you enjoy running around the battlefield, this is for you.
Level 3: Wickerbone Behemoth
This is the feature that defines the subclass.
As a Bonus action, you expend one use of Wild Shape to awaken nature's wrath for 10 minutes and turn into an undying melee monster.
Your arms become Clubs under the effect of Shillelagh, using your Wisdom modifier for attack and damage rolls. You can still cast spells in this form, but did you really pick this subclass because you wanted to tickle your enemies with magic? No, we're here to make them return to the earth the old fashioned way.
That being said, Druids are notorious for having bad AC, so in order to survive longer than 1 round in combat, you are also under the effect of the Barkskin spell with a couple of added benefits.
Firstly, you get regeneration equal to half the damage taken since your previous turn, so a well-positioned Symbiosis Druid becomes a nightmare to kill. One caveat: the regeneration requires you to have taken damage to trigger. So you can't cheese it by waiting in the backlines.
Secondly, when a creature hits you with an attack, bone shards spray out, and each creature of your choice within 5 feet takes damage.
Combine all of these elements, and even though you're a Druid, standing in the middle of a pack of enemies is suddenly exactly where you want to be.
Level 6: Extra Attack
In line with other Gish subclasses, you can now attack twice whenever you take the Attack action and can choose to replace one of those attacks with a cantrip. This opens up combos with cantrips like Thorn Whip to drag those pesky ranged enemies to you and greet them with a right hook square across the jaw.
Level 10: Nature's Wrath
Your natural fury becomes more permanent. You're now always under the effect of Barkskin, even outside Behemoth form. While this feature is not ideal for your romantic life, it is phenomenal for adventuring.
But you know what is ideal for dating? The fact that when you transform into your Behemoth form, your size becomes Large…
and you gain Resistance to Bludgeoning, Piercing, and Slashing damage if you attack.
Combine this transformation with Bear Back, and you're "grappling" Huge creatures with ease. And without it, you are a bigger target, taking aggro away from your squishier allies, so it's a win-win.
This damage resistance is as powerful as it looks: taking the Attack action is what you're doing almost every turn anyway, so you're passively halving physical damage for the majority of combat, unless you're taking Fire damage, which will burn the Resistance away. But your GM would never use that, right?
Level 14: Briarheart
The name is a nod to an older game that starts with "sky" and ends with "rim".
Your heart is gone, replaced by the rage of the natural world itself. While in Behemoth form, you gain the Nick mastery property in addition to the base Slow property of your Club-sized arms. Because Clubs have the Light property, what this really means is that you get an extra attack every turn for free, and can free up your Bonus action.
And that's great timing, because the second part of this feature is the following: if you take the Attack action on your turn, you can take a Bonus action to cast an Osteomancy spell. This means you can swing thrice and fire an Arm Cannon, drop an Osseous Impalement, or hurl someone across the room with Displacing Maw — all in a single turn.
Whoever designed this subclass deserves a raise. Wait… I did the design...
Hey D&D Beyond, can we talk?
Now let's put this entire build into practice.
Tisiphone, the Grafted
Maximiliano Moretto
Born into the Circle of Symbiosis rather than converted to it, Tisiphone never had a choice. From a tender age she was subjected to the agonizing rites that transformed her into a living instrument of the Circle's will: grafts sewn into her flesh before she was old enough to refuse them. As she grew, the line between her humanity and the beast within blurred, until the child she once was became unrecognizable even to herself. Now she walks the city of Luyarnha as an undercover agent, her monstrous nature concealed beneath a veil of human skin, hunting her next targets on behalf of a Circle she was never given the chance to leave. Whether she reclaims what was taken from her, or becomes the tool she was always meant to be, remains to be seen.
Thornweald is built to be in the center of a fight — soaking damage, regenerating it, punishing attackers with her splinter aura, and controlling the field with Osteomancy spells. She is not a backline caster.
Her build prioritizes Wisdom for spell attacks and save DCs, with strong Constitution to maximize Hit Points. Both matter here: she plans to get hit, and her regeneration scales better when she has a large HP pool to buffer against burst damage.
Playstyles
The Symbiosis Druid's strength is the tension between its two modes: the battlefield-controlling Druid and the feral melee subclass. You can play this Druid in many ways, relying on an entirely different set of spells for each, but here are some suggestions:
The Bone Tide. Stay in Behemoth form and wade into the enemy's back line. The splinter aura punishes every hit, regeneration keeps you upright, and your Shillelagh arms tear through multiple attacks per round. Use Thorn Whip as your cantrip substitution to damage and drag opponents closer before landing a finishing blow. Best paired the Bear Back graft and the Grappler feat.
The Impaler. Open with Osseous Impalement to pin up to four creatures Restrained and aloft. Shift into Behemoth form and use your Extra Attack to demolish those who can't escape. And if an enemy is giving you trouble in melee, you can always use Displacing Maw to chew him and spit him out in front of your Paladin, who happens to have a Divine Smite with the bad guy's name written on it. I recommend the War Caster feat to pull this off consistently.
The Nightmare. Lead with Dread Scarecrow to Frighten and Prone every enemy within 30 feet. Walk into the now-helpless cluster in Behemoth form, swinging with Advantage. If you want to make sure they never escape you can also drop a Plant Growth or Forest of Dread. And suddenly you're not trapped in here with them, they're trapped in here with YOU. The Tough origin feat is useful on all these builds, but especially on this one, alongside Crusher.
Tell Your Story
Will you be a true believer who embraces the grafts, or a survivor of the Circle's insanity? Either way, nature has claimed you now. What you do with that is up to you.
If you want a good example of what this book is like, you need look no further than the shining example of the Torturer Conclave, a Ranger subclass that not only has zero thematic link to anything a Ranger does, but presents torture as a valid and useful tool for obtaining information from people.
The book has the disclaimer below for a reason. I get feeling as if the subclass doesn't fit however it is meant to be very setting specific and not something used at every table. Having sublcasses that don't fit the traditional mold is a good thing for example the Blade Of Radiance Rogue is very different than any other official rogue subclass but personally I think it's one of the most interesting and flavorful subclasses i've ever seen. All and all you can buy the book or not just a reminder not all the content is for general audiences. But the people who want it can have it.
"Please be advised that while some may use torture as a plot device or as a means of gathering information, it is a sensitive and disturbing topic. While the use of torture can be integral to the story being told, which is why it is included in this book, it is important to ensure that everyone at the table comes to an agreement regarding its use prior to the session beginning, and if it’s included, whether descriptions should fade to black or be more detailed."
-MonkeyDM/Stienheardt's Guide on the Torturerer Conclave
So, set aside the idea that "torture can be integral to [a] story being told"—that's not at all why a Torturer subclass exists in this book, it exists purely for shock value and edginess. It exists solely out of the idea that including torture as set dressing in a setting makes it more "mature", when in reality it's a shallow glorification of a barbaric and unconscionable act.
And let's be clear: this subclass glorifies the act of torture. It makes torture a tactical weapon your character uses in combat. It presents torture as a powerful tool to force others into compliance, by making Intimidation checks through the use of torture more powerful than other forms of persuasion. It insinuates that torture is an effective means for forcing truthful information from a victim, through giving the subclass expertise in Insight, when in reality torture is often done to force a victim to say what the perpetrator wants to hear rather than what may be the truth. It's something different from portraying torture as evil; this subclass is designed to portray torture as effective and therefore right.
Every single mechanic of this subclass is completely antithetical to a story that wants to actually be sensitive, thoughtful, let alone intelligent and mature regarding the topic of torture—and exists solely for the kind of player who wants their PC to indulge in torture for the edginess.
I think it's pretty fair to say, given the theme, that this is clearly meant to be an evil oriented subclass. I highly doubt that someone who wishes to play a good or even neutral character would go for this subclass... Even the art that accompanies it in the book clearly depicts a rather malevolent looking character.
Once again, I am disappointed at the lack of vetting in third party content. A quick look at a significant number of the new player facing options betrays an author who either does not understand 5.5e game balance or does not care. Perhaps it is unsurprising that the first auto-populated result on Google for “monkeydm” is “monekydm controversy” - evidently this author has a long history of clickbate videos pushing questionable rules readings as fact
A big reason why it seems that way is because it wasn't designed for 5.5E. Steinhardt's was a Kickstarter for an expansive third-party setting that MonkeyDM started back in 2022, before 5.5E (or OneDnd at the time) was even announced. All the character options are on steroids because the setting they were meant to be used in is on steroids, since it draws most of its inspiration from Lovecraftian inspired works, particularly Bloodborne.
Could you make the digital maps and the rest of the content available on the mobile app? I’m in Spain, and for some reason, I haven't been able to buy anything from the marketplace for two years. I’ve contacted support, but they don't see anything wrong and haven't offered a solution; they tell me to change my payment method, but the app doesn't give me that option—it only accepts cards. So, the best solution would be to improve the mobile app so I can buy the remaining books, maps, and third-party items there, since the website won't let me. Not to mention the fact that there are absolutely no special offers on the mobile app. Help plis!!!
For all of the complaining about the Druid subclass - it’s a Druid so of course there is complaining - bottom line is Fire damage damn near undoes the entire subclass.
That’s a massive vulnerability. Also, Barkskin is awful. Your AC, RAW, can never go ABOVE 17. No wondrous item, shield, or armor can take it above 17, unless you flat out have more AC than you would without Barkskin. In tier 1, this is awesome. By Tier 2, you’re getting hit, which is why the regeneration comes on; until the DM uses fire damage.
Could you make the digital maps and the rest of the content available on the mobile app? I’m in Spain, and for some reason, I haven't been able to buy anything from the marketplace for two years. I’ve contacted support, but they don't see anything wrong and haven't offered a solution; they tell me to change my payment method, but the app doesn't give me that option—it only accepts cards. So, the best solution would be to improve the mobile app so I can buy the remaining books, maps, and third-party items there, since the website won't let me. Not to mention the fact that there are absolutely no special offers on the mobile app. Help plis!!!
I believe this COULD be because you're outside the US I think the wizards website would allow you to buy stuff on dndbeyond through this external & official website.
I think it's pretty fair to say, given the theme, that this is clearly meant to be an evil oriented subclass. I highly doubt that someone who wishes to play a good or even neutral character would go for this subclass... Even the art that accompanies it in the book clearly depicts a rather malevolent looking character.
To quote the description of the class (from the original release, there may be differences in this release):
Enshrouded within the radiance of Luyarnha, a conclave of rangers lies concealed, their solemn duty vowed to the preservation of peace within the walls, regardless of the means. Ever vigilant against the insidious advance of the scourge, they have honed their inquisitorial craft, recognizing the importance of early prevention of this plague, achieved by finding and interrogating victims, and even potential victims, before signs of sickness manifest themselves.
Although these rangers have been known to serve the clergy and royalty, since the fall of the House of Commons, they are no longer beholden to the fickle desires of any specific lord or lady. Many are now driven by a loftier purpose, one that necessitates the utmost discipline and commitment, for they recognize that if the Scourge is allowed to propagate, it shall wreak havoc upon all they cherish. Yet, some pursue baser ambitions, offering their expertise to those who desire to bend these rangers to their malevolent will, extracting confessions or inflicting retribution upon adversaries. After all, torture, a practice as ancient as the very bedrock of the earth, is a dreadful instrument, potent enough to shatter even the most indomitable of spirits.
So yeah, these are heroic torturers. This is what the creator of Steinhardt's Guide believes making torture to be "integral to the story being told" means—an excuse to present torturers as well-meaning sentinels who have to victimize innocent people whose only "crime" is suffering (or being suspected of suffering!) from a plague for the good of everyone.
It says that they believe what they're doing to be necessary. There is a difference between a character believing they're in the right and a publisher saying they are right? Am I missing something here? Or is it just down to the matter of the grimdark setting existing and being played by other people, and it's a bad faith and accusatory reading of the flavor text. Because if we're looking for simple stories of good vs evil, thankfully there are plenty of other wonderful settings with third party content available to help facilitate those stories being told. Some of it even available on dndbeyond. And if we're wanting a completely moral game, dnd, owned by Hasbro, is probably not the ideal rules set for anyone to begin with? Where are the lines being drawn here, because they feel completely arbitrary.
Many are now driven by a loftier purpose, one that necessitates the utmost discipline and commitment, for they recognize that if the Scourge is allowed to propagate, it shall wreak havoc upon all they cherish.
The book presents the idea that these individuals who used torture to root out people suffering from a plague are "now driven by a loftier purpose" in continuing to use torture as a means of preventing the spread of this plague. The book itself is actively presenting their use of torture on plague victims—an utterly nonsensical idea in the first place—as a "loftier purpose".
You can defend it all you want just by citing that it's "grimdark". Other people can point out that the book attempts to glorify and justify things like torture by using a grimdark setting as an excuse to do so.
I still find it a bad faith reading to assume that the publisher finds torture as something justifiable based on in-setting flavor text. However, I also think that a character finding torture to be ineffective in-game would be totally valid. That's what session zeroes are for, especially in grimdark settings. If the DM says "torture is effective here because it's grimdark and you have to suspend your disbelief as to the efficacy of torture to play in the campaign," then yeah, walk away. Makes sense to me. But if you say in session zero, "hey, my character thinks that the torturers are morons because torture doesn't work and also they find it ****ed up and immortal" and the DM says, "yeah, that's fine, **** these guys," I'm afraid I don't think your point stands to reason. Again, the book recommends talking about this subclass before play, and there are multiple reasons as to why. Accusing the publisher of being pro-torture based on in-world flavor text - the conclave believes that loftier purpose justifies torture - is certainly a choice, and it's one that you are making based on your individual interpretation.
I still find it a bad faith reading to assume that the publisher finds torture as something justifiable based on in-setting flavor text. However, I also think that a character finding torture to be ineffective in-game would be totally valid. That's what session zeroes are for, especially in grimdark settings. If the DM says "torture is effective here because it's grimdark and you have to suspend your disbelief as to the efficacy of torture to play in the campaign," then yeah, walk away. Makes sense to me. But if you say in session zero, "hey, my character thinks that the torturers are morons because torture doesn't work and also they find it ****ed up and immortal" and the DM says, "yeah, that's fine, **** these guys," I'm afraid I don't think your point stands to reason. Again, the book recommends talking about this subclass before play, and there are multiple reasons as to why. Accusing the publisher of being pro-torture based on in-world flavor text - the conclave believes that loftier purpose justifies torture - is certainly a choice, and it's one that you are making based on your individual interpretation.
EXACTLY!!! I personally won't be allowing it at my table in my base campaigns because of the themes of the subclass and I don't want Evil Pc's however, It doesn't mean that the whole book is bad. I love the way you put it you're right on the money.
Fully agree with the last two comments, that was a very biased read. Personally, I like the book as much as I dislike that specific subclass (too icky), but I understand the lore behind it, and know that lore-wise it makes sense for people who see their fellow citizen turn to monstrosities and don't shy away from any type of violence to resort to drastic measures while believing themselves morally irreproachable. This is nothing compared to...
The experiments that led to the creation of the witcher-like jaegers, or the ones that resulted in a whole research branch being branded as heretical and having "all" of its members executed or worse.
So yeah, it is a grimdark setting and people are willing to do horrible stuff. Don't like that, don't get it. I wouldn't tell a 40K fan I think exterminatus is cruel (true, but still the more humane option) and unnecessary (wrong), because that's how a setting works. Take a look at an eldritch moon, and people in the setting being twisted will be the least of your concerns.
EXACTLY!!! I personally won't be allowing it at my table in my base campaigns because of the themes of the subclass and I don't want Evil Pc's however, It doesn't mean that the whole book is bad. I love the way you put it you're right on the money.
I enjoy evil characters (who don't get their own hands dirty), and I feel like that aversion is misplaced. Someone who enjoys evil characters will likely play nice, because it's much easier to get people to do what you want when they think you are on the same page. If you're not chaotic, you won't kill random people unprovoked because it would be a waste, and you will try to conform to the party's expectations because really, they are too useful to antagonize! Worst case scenario, they help you make coin; best case scenario, you can manipulate them into your own goals. :)
Oh, and because we haven't touched upon how broken the Scourgeborne species itself is:
You get a feature that can let you add your proficiency bonus to Dexterity saves. (Note that this cheats around the established rules of the game that state that you can't add your proficiency bonus more than once to a roll.)
You're 100% immune to any spell that would alter your form.
You get a better natural weapon/unarmed strike than every other species. (But only if you're evil.)
You get a bunch of free bonuses from Monstrous Lineages; for example, the Cervus lineage that the character uses gets to force the target to make a Strength save after an attack, and on a failed save you knock the target prone and get a free bonus-action attack. In a shining example of laziness, all of these features get "upgrades" at 5th level that just let you use them PB times per long or short/long rest, which is utterly pointless because you go from 1 use to 3 uses abruptly and there's no good reason why they shouldn't have just been PB/rest in the first place.
So just more and more of "give the players who use our options more and more than everyone else".
"100% immune to form altering spells" dont have the book and dont plan to but YIKES thats op. prone into free BA attack (at advantage bc they prone) all from a str save is busted as hell. i read this article thinking that it would be cool, and it sort of is, but that is drowned out by the sheer amount of "holy overpowered YIKES"
Really, really wish I could get a refund for this. Couldn't tell after page after page of stuff that this wasn't the full book, and that it's hardly 1/3 what I was expecting. Really lame to not even have the class attached to...the source book...? Damn.
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Posted Jul 2, 2026I've never seen such saltiness over a release before. Now even on moralistic grounds? Good thing it's an utterly and completely voluntary purchase.
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Posted Jul 2, 2026Preach.
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Posted Jul 2, 2026So, set aside the idea that "torture can be integral to [a] story being told"—that's not at all why a Torturer subclass exists in this book, it exists purely for shock value and edginess. It exists solely out of the idea that including torture as set dressing in a setting makes it more "mature", when in reality it's a shallow glorification of a barbaric and unconscionable act.
And let's be clear: this subclass glorifies the act of torture. It makes torture a tactical weapon your character uses in combat. It presents torture as a powerful tool to force others into compliance, by making Intimidation checks through the use of torture more powerful than other forms of persuasion. It insinuates that torture is an effective means for forcing truthful information from a victim, through giving the subclass expertise in Insight, when in reality torture is often done to force a victim to say what the perpetrator wants to hear rather than what may be the truth. It's something different from portraying torture as evil; this subclass is designed to portray torture as effective and therefore right.
Every single mechanic of this subclass is completely antithetical to a story that wants to actually be sensitive, thoughtful, let alone intelligent and mature regarding the topic of torture—and exists solely for the kind of player who wants their PC to indulge in torture for the edginess.
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Posted Jul 2, 2026I think it's pretty fair to say, given the theme, that this is clearly meant to be an evil oriented subclass. I highly doubt that someone who wishes to play a good or even neutral character would go for this subclass... Even the art that accompanies it in the book clearly depicts a rather malevolent looking character.
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Posted Jul 2, 2026Will a forum for the guide be up soon, there's several small bugs and the like that need to be addressed
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Posted Jul 2, 2026It's up
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Posted Jul 3, 2026A big reason why it seems that way is because it wasn't designed for 5.5E. Steinhardt's was a Kickstarter for an expansive third-party setting that MonkeyDM started back in 2022, before 5.5E (or OneDnd at the time) was even announced. All the character options are on steroids because the setting they were meant to be used in is on steroids, since it draws most of its inspiration from Lovecraftian inspired works, particularly Bloodborne.
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Posted Jul 3, 2026Could you make the digital maps and the rest of the content available on the mobile app? I’m in Spain, and for some reason, I haven't been able to buy anything from the marketplace for two years. I’ve contacted support, but they don't see anything wrong and haven't offered a solution; they tell me to change my payment method, but the app doesn't give me that option—it only accepts cards. So, the best solution would be to improve the mobile app so I can buy the remaining books, maps, and third-party items there, since the website won't let me. Not to mention the fact that there are absolutely no special offers on the mobile app. Help plis!!!
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Posted Jul 3, 2026For all of the complaining about the Druid subclass - it’s a Druid so of course there is complaining - bottom line is Fire damage damn near undoes the entire subclass.
That’s a massive vulnerability. Also, Barkskin is awful. Your AC, RAW, can never go ABOVE 17. No wondrous item, shield, or armor can take it above 17, unless you flat out have more AC than you would without Barkskin. In tier 1, this is awesome. By Tier 2, you’re getting hit, which is why the regeneration comes on; until the DM uses fire damage.
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Posted Jul 3, 2026I believe this COULD be because you're outside the US I think the wizards website would allow you to buy stuff on dndbeyond through this external & official website.
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Posted Jul 3, 2026To quote the description of the class (from the original release, there may be differences in this release):
So yeah, these are heroic torturers. This is what the creator of Steinhardt's Guide believes making torture to be "integral to the story being told" means—an excuse to present torturers as well-meaning sentinels who have to victimize innocent people whose only "crime" is suffering (or being suspected of suffering!) from a plague for the good of everyone.
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Posted Jul 3, 2026It says that they believe what they're doing to be necessary. There is a difference between a character believing they're in the right and a publisher saying they are right? Am I missing something here? Or is it just down to the matter of the grimdark setting existing and being played by other people, and it's a bad faith and accusatory reading of the flavor text. Because if we're looking for simple stories of good vs evil, thankfully there are plenty of other wonderful settings with third party content available to help facilitate those stories being told. Some of it even available on dndbeyond. And if we're wanting a completely moral game, dnd, owned by Hasbro, is probably not the ideal rules set for anyone to begin with? Where are the lines being drawn here, because they feel completely arbitrary.
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Posted Jul 3, 2026To highlight the specific passage:
The book presents the idea that these individuals who used torture to root out people suffering from a plague are "now driven by a loftier purpose" in continuing to use torture as a means of preventing the spread of this plague. The book itself is actively presenting their use of torture on plague victims—an utterly nonsensical idea in the first place—as a "loftier purpose".
You can defend it all you want just by citing that it's "grimdark". Other people can point out that the book attempts to glorify and justify things like torture by using a grimdark setting as an excuse to do so.
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Posted Jul 3, 2026I still find it a bad faith reading to assume that the publisher finds torture as something justifiable based on in-setting flavor text. However, I also think that a character finding torture to be ineffective in-game would be totally valid. That's what session zeroes are for, especially in grimdark settings. If the DM says "torture is effective here because it's grimdark and you have to suspend your disbelief as to the efficacy of torture to play in the campaign," then yeah, walk away. Makes sense to me. But if you say in session zero, "hey, my character thinks that the torturers are morons because torture doesn't work and also they find it ****ed up and immortal" and the DM says, "yeah, that's fine, **** these guys," I'm afraid I don't think your point stands to reason. Again, the book recommends talking about this subclass before play, and there are multiple reasons as to why. Accusing the publisher of being pro-torture based on in-world flavor text - the conclave believes that loftier purpose justifies torture - is certainly a choice, and it's one that you are making based on your individual interpretation.
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Posted Jul 5, 2026EXACTLY!!! I personally won't be allowing it at my table in my base campaigns because of the themes of the subclass and I don't want Evil Pc's however, It doesn't mean that the whole book is bad. I love the way you put it you're right on the money.
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Posted Jul 5, 2026Fully agree with the last two comments, that was a very biased read. Personally, I like the book as much as I dislike that specific subclass (too icky), but I understand the lore behind it, and know that lore-wise it makes sense for people who see their fellow citizen turn to monstrosities and don't shy away from any type of violence to resort to drastic measures while believing themselves morally irreproachable. This is nothing compared to...
The experiments that led to the creation of the witcher-like jaegers, or the ones that resulted in a whole research branch being branded as heretical and having "all" of its members executed or worse.
So yeah, it is a grimdark setting and people are willing to do horrible stuff. Don't like that, don't get it. I wouldn't tell a 40K fan I think exterminatus is cruel (true, but still the more humane option) and unnecessary (wrong), because that's how a setting works. Take a look at an eldritch moon, and people in the setting being twisted will be the least of your concerns.
That said...
I enjoy evil characters (who don't get their own hands dirty), and I feel like that aversion is misplaced. Someone who enjoys evil characters will likely play nice, because it's much easier to get people to do what you want when they think you are on the same page. If you're not chaotic, you won't kill random people unprovoked because it would be a waste, and you will try to conform to the party's expectations because really, they are too useful to antagonize! Worst case scenario, they help you make coin; best case scenario, you can manipulate them into your own goals. :)
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Posted Jul 7, 2026i dont think we are ever gonna get that, given that 5e is "obsolete" in WotC's eyes and 5.5e is the newest version.
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Posted Jul 8, 2026Looks amazing!
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Posted Jul 10, 2026"100% immune to form altering spells" dont have the book and dont plan to but YIKES thats op. prone into free BA attack (at advantage bc they prone) all from a str save is busted as hell. i read this article thinking that it would be cool, and it sort of is, but that is drowned out by the sheer amount of "holy overpowered YIKES"
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Posted Jul 11, 2026Really, really wish I could get a refund for this. Couldn't tell after page after page of stuff that this wasn't the full book, and that it's hardly 1/3 what I was expecting. Really lame to not even have the class attached to...the source book...? Damn.