Azeroth is calling, and this time, the story is yours to shape.
Releasing November 17, D&D: World of Warcraft® brings the fabled MMO world from desktop to tabletop, handing players and Dungeon Masters a trove of options to make Azeroth the destination of their next great campaign. Get ready to choose your faction, build your champion, and craft your own legend; D&D: World of Warcraft® releases November 17, with Master Tier early access starting November 3.
Epic Loot Worth Questing For
Snag legendary loot with the D&D: World of Warcraft® Collector's Edition Ultimate Bundle.
This rare drop contains the limited Collector's Edition in a foil-and-sculpted slipcase, the Icecrown Citadel Adventure Map Pack, the D&D: World of Warcraft® Dungeon Master’s Screen, and a guaranteed Murloc Promo Mini (if purchasing through D&D Beyond)—in one bundle in physical and digital—plus more digital pre-order rewards, including a code for exclusive World of Warcraft® in-game items*!
Discover the Complete Gameplay Expansion

With D&D: World of Warcraft®, you can write your own saga in the storied world of Azeroth! Will you challenge the Lich King, rally your faction to war, or head out on an epic adventure the likes of which the world has never seen? The choice is yours!
It's time for your party to join the fray with:
![]() Six New Subclasses and Thirteen Class SkinsPlay your favorite World of Warcraft® class at the table. Using the Player's Handbook as a foundation, D&D: World of Warcraft® provides rules for playing all 13 World of Warcraft classes, with alterations, new options, and guidance on bringing each class and its specializations to life in D&D. The book adds 6 new subclasses: the Oath of the Ebon Blade and Oath of the Holy Paladin, the Demon Hunter Ranger, the Shadow Domain and Discipline Domain Cleric, and the Path of the Elements Barbarian. Rounding out the roster are 3 updated subclasses (Swashbuckler Rogue, Path of the Spiritual Guardian Barbarian, and Warrior of Mystic Brews Monk). |
![]() Sixteen Species Straight From AzerothIn addition to new WoW-mapping rules for 5 existing species, the Dwarf, Elf, Goblin, Human, and Orc, D&D: World of Warcraft® adds 11 new species. Build a character that feels unmistakably World of Warcraft® with the new Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen species. Some are native to Azeroth, and others hail from far-flung worlds, but nearly all have thrown in with the Horde or the Alliance. Your choice of species can even grant a starting Renown Score with one of Azeroth's factions, so your allegiance is baked into your origin. |
![]() New Spells, Magic Items, and ProfessionsD&D: World of Warcraft® contains 60+ new spells to equip your champion with their signature abilities, including well-known spells like Rune Strike, Demon Spikes, Moonfire, and more! Every adventure deserves a reward! This book contains a treasure haul of popular magic items, mounts, and companion creatures to reward your exploration across Azeroth. And questing is only half the story: pick up professions, a brand-new mechanic to D&D, to customize your hero between quests, turning downtime into a space to craft gear, tinker on trinkets, and prep upgrades. |
![]() Fifty Monsters and Thirty Dungeon BossesFace Azeroth's greatest threats with 50+ new monsters and 30 dungeon boss stat blocks built for the climactic encounter peaks your party won't stop talking about. From mysterious allies to legendary foes, your campaign will never be lacking for the creatures that make Azeroth unforgettable. |
![]() Seven Iconic Dungeons ReimaginedRevisit your favorite encounters in Azeroth with 7 iconic World of Warcraft® dungeons rebuilt for tabletop play:
Each one is packed with boss encounters that will test the mettle of any champion. |
![]() Factions to Craft Your LegacyD&D: World of Warcraft® introduces 20+ factions, each with its own renown rewards for crafting your legacy across Azeroth. Built on the renown rules from the Dungeon Master's Guide, each faction tracks your reputation and pays out tangible and intangible rewards as it grows. Grind your rep with a smaller group for a quick favor, or pledge to one banner and rise through the ranks! |
Build Your Azeroth Arsenal
![]() D&D: World of Warcraft® Icecrown Citadel Adventure Map PackThe Lich King's stronghold awaits. Bring Azeroth's most epic raid to your table with five double-sided poster maps and a complete digital adventure that carries your party from the Lower Spire to the Frozen Throne.
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![]() D&D: World of Warcraft® Dungeon Master's ScreenThe secret lore of Azeroth is yours to keep hidden behind the physical, double-sided D&D: World of Warcraft® Dungeon Master's Screen.
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FAQs
What comes in the D&D: World of Warcraft® Ultimate Bundle?
The D&D: World of Warcraft® Ultimate Bundle gives you the complete Azeroth experience in physical and digital.
The core D&D: World of Warcraft® gameplay expansion, the Icecrown Citadel Adventure Map Pack, the D&D: World of Warcraft® Dungeon Master's Screen, a Murloc Promo Mini (while supplies last), and the digital pre-order bonuses—including a code for World of Warcraft® in-game items*—all while saving you $29.97 over buying each item individually.
What comes in the D&D: World of Warcraft® Collector's Edition Ultimate Bundle?
The D&D: World of Warcraft® Collector's Edition Ultimate Bundle swaps the traditional cover book with a limited-print physical Collector's Edition—a slipcase presentation with foil and sculpted cover treatments dedicated to two of World of Warcraft®'s iconic factions—alongside the digital expansion.
The bundle also contains the Icecrown Citadel Adventure Map Pack, the D&D: World of Warcraft® Dungeon Master's Screen, and pre-order bonuses (including a guaranteed Murloc Promo Mini miniature (if purchasing through D&D Beyond), a code for World of Warcraft® in-game items*, and more).
What are the digital pre-order bonuses?
Pre-ordering the digital D&D: World of Warcraft® gameplay expansion, the D&D: World of Warcraft® Ultimate Bundle, or the Collector’s Edition Ultimate Bundle unlocks:
- The Icy Throne Digital Dice Set
- Horde & Alliance Character Sheet Backgrounds & Frames
- The D&D Encounters: Season of Champions mini-adventure
Pre-ordering the physical + digital D&D: World of Warcraft® gameplay expansion bundle, the D&D: World of Warcraft® Ultimate Bundle, or the Collector’s Edition Ultimate Bundle unlocks all the above, plus a code for World of Warcraft in-game items (requires a Battle.net account).
You can also get the Icy Throne Digital Dice Set by pre-ordering the Icecrown Citadel Adventure Map Pack.
What are the World of Warcraft® in-game items?
The World of Warcraft® in-game items include the Black Dragon Mount, Gazer pet, Mimic Chest toy, and Mimic Chest decor.
How are codes for the World of Warcraft® in-game items distributed?
You will receive a code by email upon release if you pre-order the digital + physical D&D: World of Warcraft® gameplay expansion or the D&D: World of Warcraft® Ultimate Bundle on D&D Beyond.
If you pre-order the Collector’s Edition Ultimate Bundle or buy the Neon Ink Alt Cover at your local game store, you will receive a code inside the shrink-wrapped book.
How do I get a Murloc Promo Mini?
Each purchase of D&D: World of Warcraft® Collector’s Edition Ultimate Bundle on D&D Beyond comes with a guaranteed Murloc Promo Mini.
While supplies last, you can also get a Murloc Promo Mini by pre-ordering the D&D: World of Warcraft® Ultimate Bundle on D&D Beyond.
For purchases made on dndstore.wizards.com from Europe and the UK, the Murloc Promo Mini will be available only for pre-orders of the Collector's Edition Ultimate Bundle, while supplies last.
WPN stores in North America, EMEA, and Pacific regions may also qualify to receive a limited supply of Murloc Promo Minis to offer their customers as a gift with purchase. These are to be provided to customers who pre-order/purchase any version of the gameplay expansion plus at least one of the accessories, while supplies last.
Where can I get each of the three book cover treatments (Traditional, Neon Ink Alt Cover, and Collector's Edition)?
- Traditional: The standard/traditional cover gameplay expansion is available through all D&D retailers, in-person and online.
- Neon Ink Alt: The Neon Ink Alt cover gameplay expansion is available exclusively at local game stores. Find your nearest WPN game store using our locator tool.
- Collector's Edition: The Collector's Edition gameplay expansion is available now for pre-order on D&D Beyond Marketplace and our official UK and EU D&D Stores as part of the D&D: World of Warcraft® Collector's Edition Ultimate Bundle. Then, the majority of these books will be available at local game stores starting with early access release on November 3.
What character options are included?
D&D: World of Warcraft® includes the following player options:
- 6 new subclasses: Oath of the Ebon Blade and Oath of the Holy (Paladin), Demon Hunter (Ranger), Shadow Domain and Discipline Domain (Cleric), and Path of the Elements (Barbarian)
- 3 updated subclasses: Swashbuckler (Rogue), Path of the Spiritual Guardian (Barbarian), and Warrior of Mystic Brews (Monk)
- 16 playable species: 11 new (Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, Worgen) plus Dwarf, Elf, Goblin, Human, and Orc.
- 60+ new spells
- 25+ new magic items, including popular mounts and companion creatures
- 10+ professions
Will D&D: World of Warcraft® be released in localized languages?
This D&D: World of Warcraft® will release in French, Italian, German, and Spanish in 2027.
*Requires a Battle.net account and an active World of Warcraft subscription and license to redeem the included in-game items. Not compatible with World of Warcraft Classic









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Posted Oct 2, 2026Now I need to get a setting book to get an updated Swashbuckler.
This is the end of Unleashed / Xanathar / Tasha type books.?
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Posted Oct 4, 2026Since they have stated that moving forward releases will be coordinated around a central theme I doubt we will see a book like Tasha and more like Bigby's and Arcana Unleashed. They have said that they might rerelease some information that is in specific setting books together at a later point in time but from what we know it would still be grouped in a thram book and not a generic collection.
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Posted Oct 11, 2026Which sub class is Warrior of Mystic Brews updating?
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Posted Nov 3, 2026Drunken Master Monk
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Posted Nov 3, 2026There's a article up on Organized play, Both Adventurers League and Legends of Greyhawk. but it says:
The following options are available for the Forgotten Realms, Eberron, Ravenloft, and Dragonlance campaigns.
Subclasses
Feats
Battle Master Fighter Maneuvers
Species
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Posted Nov 4, 2026Ah-Ha! I have deduced you are british!
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Posted Nov 4, 2026Please stop putting updated subclasses in settings beyond the traditional D&D. I don't want anything to do with Warcraft.
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Posted Nov 4, 2026Now you know how people who do not like Forgotten Realms feel.
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Posted Nov 4, 2026About the Death Knight:
The actual rules tell you to create a paladin and take the ebon blade subclass at level 3. Doing that in the Beyond interface does not convert Lay on Hands to Death coil (and there were other items that also didn’t convert I think).
HOWEVER, Death Knight appears in the list, and generating a DK that way seems to supply everything needed. So I guess go the paladin route if you play strictly paper and pen, but you can go straight to Death Knight in Beyond without a need to convert.
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Posted Nov 4, 2026Whelp... I was holding my opinion and giving them the benefit of the doubt until I had the actual product. Most of the book is... fine. Death Knight and Demon Hunter seem to have gotten more design attention than the other classes, and, as a result, they feel more Warcraft-y. Long story story short:
The big win: D&D Beyond separates the Warcraft classes into their own section in character creation, which helps clear up the nebulousness of "what have I actually purchased?" For example, I can create a "subtlety rogue," which uses the soul blade, even though I don't own the 2024 PHB. I was concerned that they would have been like "sorry, to play the subtlety rogue, you need to purchase the 2024 PHB." Now, I can ONLY use the soul blade if I make a character using the Warcraft "rogue" class as opposed to the base 5.5e "rogue," but that's an acceptable compromise in my opinion.
The big loss: Shaman is an absolute mess. Again, I was willing to give them the benefit of the doubt, but it's a dumpster fire. I'm not sure what kind of pressure the design team was getting to shoehorn every D&D class into the product, but the decision to use the barbarian for the shaman chassis was clearly wrong. The new subclasses feel overdone and shallow at the same time, and they do nothing to fulfill the Warcraft shaman fantasy. I read that they were basing their interpretation of shaman on Thrall, rather than the in-game class (which is certainly a questionable decision in and of itself); yet they even failed spectacularly at this, as chain lightning, probably the most iconic shaman spell, is nowhere to be seen. I would be ridiculously happy if they redesigned shaman in an errata, it's practically unrecognizable as a Warcraft shaman in its current state.
One strange note: In D&D Beyond, languages are faction locked, which is the WEIRDEST thing for a tabletop version of Warcraft. The language lock in the video game makes sense, because they don't want the Alliance and Horde players conversing with each other negatively. But in a tabletop? Why can't my blood elf know dwarvish? They were presumably high elves for generations, did they just forget how to speak dwarvish when they joined the Horde? Very strange. Clearly this isn't an issue with a pen and paper, but I thought this was a strange decision for D&D Beyond to hard code in.
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Posted Nov 5, 2026Shaman is so bad. IDK what you guys were thinking making all 3 specs barbarian. Enhancement sure, but even that subclass you made for enhancement is bad. It's absolutely terrible. I'm so disappointed.
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Posted Nov 5, 2026Why do you need the material component for legion summoning? What character can throw out a 1000 gold consumed by a spell every time they want to use an invocation?
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Posted Nov 7, 2026If you are playing a paladin and take the Oath of the Ebon Blade you need to turn on alternate class features and then manually select the changes if you want them. Personally i love this take because it allows you to use the Oath of the Ebon Blade as a more generic Oath breaker and not just a Death Knight.
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Posted Nov 7, 2026In the game you use soul stones which are created when you use certain spells and I think it was a big miss to not include those in the book.
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Posted Nov 7, 2026The Ancestral Guardian is actually a decent Barbarian subclass and encourages the dual wielding play style to capitalize on the main feature. The lvl 17 ability is a little underwhelming with how often it works. The biggest problem is with totems taking a bonus action to use and Barbarians usually will be using their bonus actions to keep up in damage.
Oddly the Elemental Barbarian is dealing some of the best barbarian damage, but I agree that the 3rd lvl ability is overly complicated and should have just been a flat d8 per rage bonus for the elemental damage instead of the rotation that they developed.