Welcome back everyone! While others may be exploring a new universe, we're celebrating the Season of Champions with a trip through Ysgard and the Upper Planes!
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This month, we're giving DMs quite a few maps from the Upper Planes, some Ysgardian foes, and some stickers to help you cement the feel of a battlefield!
Monsters
Dread Linnorm (CR 17). These twin-headed dragons fight with a mix of ice and fire and are eager to tear heroes apart, limb from limb. Artist: David Astruga
Firre (CR 4). These celestial beings are ardent champions of art and innocents across the Upper Planes and the Material Plane. Artist: David Astruga
Valkyrie (CR 9). These fierce warriors are born from the blood spilled from gods in battles and wield the power of divine justice. Artist: David Astruga
Maps
Celestial Mountain Slope. A gently flowing brook meanders down this heavenly mountainside, offering you a moment’s respite before the next fight. It can be found under Wilderness > Mountain. Cartographer: Mike Schley.
Musicians’ Amphitheater. In this celestial amphitheater, can you put on a performance worthy of the gods? It can be found under Urban > Park. Cartographer: Mike Schley.
Yggdrasil’s Roots. Explore the World Tree's roots, where paths to every plane twist beneath your feet. It can be found under Wilderness > Forest. Cartographer: Mike Schley.
Stickers
Ysgard Sticker Pack. We also have 6 new (each with a variant, for a total of 12) battle-inspired stickers for you to customize your maps with! Artist: Mike Schley
Detect Thoughts: DM Options
When I learned that we were doing the Season of Champions, I knew that we had to shine a light on the Heroic Domains of Ysgard, and by extension, the Upper Planes as a whole! Terrifying combatants await your players – and the maps we've added this month will help you set the stage (heh) for unforgettable experiences on the Upper Planes.
I'm already making plans to use the Celestial Mountain Slope map as the backdrop of an Ysgardian battle!
Fun Thanksgiving-related fact: last month we released the Roadside Rescue Drop-in Encounter. The level 6 version of the encounter includes an owlbear named Gobbler. Gobbler is a turkey-headed owlbear (the Storied Encounter text will reflect this fact, once uploaded). Most people I've told this to has told me how horrifying the mental image is.
For Players
Irina Nordsol
This month, we're bringing back another species, new Planar Pact feats, and for the first time in Drops: brand-new weapons!
Species
Bariaur: Bariaurs are native inhabitants of Ysgard that never shy away from a battle. Artist: Irina Nordsol
Feats
Upper Planes Pact: Make a pact with an entity from the Upper Planes and draw upon some of its powers.
Elysium Diplomat: Call upon the tranquility of Elysium to calm hostile hearts and slip away when talks turn sour.
Ysgardian Warrior: Build upon your pact with the Upper Planes by embracing the fighting spirit of Ysgard.
Weapons
Of course, you'll need weapons at your side with which to do battle! We have 3 new weapons:
Bola (Martial Ranged). Bolas are two weights secured to a short length of leather or rope used in hunting.
Pitchfork (Simple Melee). Pitchforks are a popular farming instrument consisting of two or three sharp tines at the end of a long handle.
Weighted Chain (Martial Melee). Weighted chains are a long chain that loops behind the wielder’s back and extends past each hand.
Ysgard Backdrop
And of course – how could we call this a monthly Drop complete without giving you some snazzy new backdrops, themed around Ysgard!
Detect Thoughts: Player Options
We have a number of new things this month! First, we're bringing back the Bariaur: a species native to Ysgard that hasn't been a playable option since 3.5e's Planar Handbook!
Then, we decided to mix it up for the Planar Pact feats. Until now, these feats have been tied to an extraplanar concept or creature type. This month, they're explicitly tied to the Upper Planes (rather than something like Celestial), with General feats themed around specific planes. Let us know whether you like this change, or if the more abstract themes like creature type felt more compelling.
Lastly, we knew we had to give you all new weapons for the Season of Champions! With pitchfork in hand, your characters can finally join in any angry mobs they come across.
Survey
To mix things up (and to celebrate Drops' 6-month anniversary), we also have a public-facing survey to fill out! While most of it will focus on the contents of the October Drop (as our surveys often cover the previous month's Drop), there are several additional questions asking for feedback about the Drops program itself. I would appreciate any and all responses (even if you don't use Drops and want to use it as a way to tell me how stinky I am).
Before we end this blog, I wanted to take a moment because this Drop marks the 6-month anniversary of when we launched Drops! I'm continually humbled, awestruck, and beyond giddy that I'm able to help charter the course for Drops. I'm always excited and touched whenever I see anyone engaging with or talking about Drops content (I constantly do the Leonardo DeCaprio pointing meme when I see that happening in the wild).
Whether your attitude toward Drops has been negative, positive, or wholly indifferent, I want to thank you regardless. Without all of you, this wouldn't be possible.
I think Mastery properties are the kind of thing that should be reserved for proper books. They're like weapon properties, or damage types, or conditions, or actions: a type of game rule and game mechanic. But, hey, that's just my opinion, and I do agree with the inclusion of more weapon feats. Heck, I'd like to see some feats that are associated with and interact with specific Mastery properties.
I'm such an advocate for allowing players to play as other creature types, so this brightened my day a bit! idk if this will ever happen, but I do wish we could get some kind of Giant Species that is Large, but I understand the balance/dungeon design favors and is made for medium creatures. Maybe there could be a Large Giant Species that can temporarily become Medium?
I predicted that this month's drops would have a celestial vibe, and overall I love it, but I am disappointed that we are moving away from specific creature feats. I was quite excited by the idea of a mini celestial pact.
I imagine it's because it serves the fantasy of throwing a Bola at someone and tripping them up. Killing someone by yeeting a Bola at them isn't the point. It's also not Light, so it doesn't get boosted by Martial Arts, though you could Sneak Attack with it, so that could be funny.
Personally I don't see a problem with it being boosted to 1d4 at my table, but Blowguns would also get boosted by default as well in that case.
Still stupid you all retconned Eladrin into Super Fey Elves and lost the lore of the original Eladrin as the Arborean-native celestial agents of Chaotic Good. The Firre is one type of those Eladrins. Knowledge check for those of you enamored with 5E and failing to see the breadth and greater wonders of the first three editions
Serious question, but I have trouble making encounters that use any Good-alligned monsters. If they are NPCs, I have simpler stat blocks, but if the party is (somewhat) Good-alligned, I never need a full stat block, right? I think the Firre is dope, but I don't see when I would need their stat block (except when they ''turn evil'' or violent because of mind control etc.)
Unrelated to anything but does anyone have class ideas for a campestri sidekick I love these singing toad from Mario's or should I do a swarm keeper with a campestri swarm rather than bugs(I hate bugs, mind you I hate mushrooms too)
Serious question, but I have trouble making encounters that use any Good-alligned monsters. If they are NPCs, I have simpler stat blocks, but if the party is (somewhat) Good-alligned, I never need a full stat block, right? I think the Firre is dope, but I don't see when I would need their stat block (except when they ''turn evil'' or violent because of mind control etc.)
A celestial can become opposed to the party simply because they are profoundly inflexible in their thinking.
I like to put it like this: mortals have lower case alignments, Celestials and Fiends and other denizens of the Outer Planes have Upper Case alignments because they come from realms that both represent and are defined by that alignment. A PC can be "lawful good", a solar must be "Lawful Good".
What I call a lower case alignment is ultimately a matter of choice: a chaotic good PC has shown a tendency to act that way, but is always capable of making a different choice in any given moment. The player can use the alignment as a helpful roleplaying reference but following it is not forced. The denizens of the Outer Planes lack that freedom, their alignment is the diamond core of who and what they are: even if a Good-aligned outsider somehow does becomes Evil-aligned, in critical ways it is no longer the same type of creature, and it cannot continue to exist in the Outer Plane where it used to dwell.
In the specific case of a Firre, which is Chaotic Good: Obviously it will still oppose Evil: and this is an easy way to have it fight your PCs, because even if they don't think they are acting in service of evil, the Firre might disagree with their line of thinking. Two different definitions of good can and will clash! Also remember that a celestial can take a much longer view than the PCs do: even if their act accomplishes something good today or tomorrow, the Firre might have gamed the outcomes out for years, decades, centuries and be trying to prevent future harm. The other reason a Firre might become an opponent to your Good-aligned PCs is because its nature compels it to act in service to Chaos, which means opposition to Law is also encoded into its being. Such a creature is more likely to become an opponent to any kind of organisation, even one that does good, the more rigid and hierarchical that organisation is; it views the organisation's rules and strictures as a form of tyranny.
If you're interested, I wrote an article some years back which goes into a bit more detail about how I personally view the mindset of a celestial. Just search for "The Why and How of a Celestial Warlock".
Serious question, but I have trouble making encounters that use any Good-alligned monsters. If they are NPCs, I have simpler stat blocks, but if the party is (somewhat) Good-alligned, I never need a full stat block, right? I think the Firre is dope, but I don't see when I would need their stat block (except when they ''turn evil'' or violent because of mind control etc.)
A celestial can become opposed to the party simply because they are profoundly inflexible in their thinking.
I like to put it like this: mortals have lower case alignments, Celestials and Fiends and other denizens of the Outer Planes have Upper Case alignments because they come from realms that both represent and are defined by that alignment. A PC can be "lawful good", a solar must be "Lawful Good".
What I call a lower case alignment is ultimately a matter of choice: a chaotic good PC has shown a tendency to act that way, but is always capable of making a different choice in any given moment. The player can use the alignment as a helpful roleplaying reference but following it is not forced. The denizens of the Outer Planes lack that freedom, their alignment is the diamond core of who and what they are: even if a Good-aligned outsider somehow does becomes Evil-aligned, in critical ways it is no longer the same type of creature, and it cannot continue to exist in the Outer Plane where it used to dwell.
In the specific case of a Firre, which is Chaotic Good: Obviously it will still oppose Evil: and this is an easy way to have it fight your PCs, because even if they don't think they are acting in service of evil, the Firre might disagree with their line of thinking. Two different definitions of good can and will clash! Also remember that a celestial can take a much longer view than the PCs do: even if their act accomplishes something good today or tomorrow, the Firre might have gamed the outcomes out for years, decades, centuries and be trying to prevent future harm. The other reason a Firre might become an opponent to your Good-aligned PCs is because its nature compels it to act in service to Chaos, which means opposition to Law is also encoded into its being. Such a creature is more likely to become an opponent to any kind of organisation, even one that does good, the more rigid and hierarchical that organisation is; it views the organisation's rules and strictures as a form of tyranny.
If you're interested, I wrote an article some years back which goes into a bit more detail about how I personally view the mindset of a celestial. Just search for "The Why and How of a Celestial Warlock".
This is that article, right? It was an interesting read.
Still stupid you all retconned Eladrin into Super Fey Elves and lost the lore of the original Eladrin as the Arborean-native celestial agents of Chaotic Good. The Firre is one type of those Eladrins. Knowledge check for those of you enamored with 5E and failing to see the breadth and greater wonders of the first three editions
I got into D&D in the 2020s, and I'm fully aware of what the original eladrin were. Despite having never played any edition earlier than 5th, I'm salty about it. The firre's return is what made me happiest, followed by the return of the valkyrie and bariaurs becoming officially playable again.
Because despite how simplistically dumb 5E is, they still can’t manage balancing things correctly.
I see simpler rules as a benefit. Simpler rules make the game run more quickly and smoothly, and they provide less of a barrier to entry for new players. Plus, 5e and 5.5e aren't perfect at balancing stuff, but I'd say they're certainly better than 3e and 3.5e, with their adherence to Monte Cook's Ivory Tower design philosophy and exacerbation of the martial/caster divide.
Now, I am going to leave this here, hit "Ignore User" so that I don't have to see any more of your comments, and stop engaging with you before this escalates into the edition war I think you might be trying to provoke.
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Posted Nov 6, 2026If we’re adding new weapons, it’d be nice to see a few new masteries to go along with them. A few new feats to pair with those weapons/masteries too.
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Posted Nov 6, 2026I think Mastery properties are the kind of thing that should be reserved for proper books. They're like weapon properties, or damage types, or conditions, or actions: a type of game rule and game mechanic. But, hey, that's just my opinion, and I do agree with the inclusion of more weapon feats. Heck, I'd like to see some feats that are associated with and interact with specific Mastery properties.
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Posted Nov 6, 2026I'm such an advocate for allowing players to play as other creature types, so this brightened my day a bit! idk if this will ever happen, but I do wish we could get some kind of Giant Species that is Large, but I understand the balance/dungeon design favors and is made for medium creatures. Maybe there could be a Large Giant Species that can temporarily become Medium?
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Posted Nov 6, 2026I predicted that this month's drops would have a celestial vibe, and overall I love it, but I am disappointed that we are moving away from specific creature feats. I was quite excited by the idea of a mini celestial pact.
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Posted Nov 6, 2026I imagine it's because it serves the fantasy of throwing a Bola at someone and tripping them up. Killing someone by yeeting a Bola at them isn't the point. It's also not Light, so it doesn't get boosted by Martial Arts, though you could Sneak Attack with it, so that could be funny.
Personally I don't see a problem with it being boosted to 1d4 at my table, but Blowguns would also get boosted by default as well in that case.
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Posted Nov 6, 2026I mean, technically it's a weapon with the Heavy and Reach properties, so I suppose it does!
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Posted Nov 6, 2026Still stupid you all retconned Eladrin into Super Fey Elves and lost the lore of the original Eladrin as the Arborean-native celestial agents of Chaotic Good. The Firre is one type of those Eladrins. Knowledge check for those of you enamored with 5E and failing to see the breadth and greater wonders of the first three editions
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Posted Nov 6, 2026Because despite how simplistically dumb 5E is, they still can’t manage balancing things correctly.
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Posted Nov 6, 2026You can still do a STR based Rogue, sneak attack doesn't need DEX, just that the weapon had Finesse or Ranged Weapon.
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Posted Nov 6, 2026Serious question, but I have trouble making encounters that use any Good-alligned monsters. If they are NPCs, I have simpler stat blocks, but if the party is (somewhat) Good-alligned, I never need a full stat block, right? I think the Firre is dope, but I don't see when I would need their stat block (except when they ''turn evil'' or violent because of mind control etc.)
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Posted Nov 6, 2026Unrelated to anything but does anyone have class ideas for a campestri sidekick I love these singing toad from Mario's or should I do a swarm keeper with a campestri swarm rather than bugs(I hate bugs, mind you I hate mushrooms too)
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Posted Nov 6, 2026I personally think that the Pitchfork should have the Versatile trait.
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Posted Nov 6, 2026Hopefully
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Posted Nov 6, 2026You can still use strength for a finesse weapon, you know.
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Posted Nov 6, 2026A celestial can become opposed to the party simply because they are profoundly inflexible in their thinking.
I like to put it like this: mortals have lower case alignments, Celestials and Fiends and other denizens of the Outer Planes have Upper Case alignments because they come from realms that both represent and are defined by that alignment. A PC can be "lawful good", a solar must be "Lawful Good".
What I call a lower case alignment is ultimately a matter of choice: a chaotic good PC has shown a tendency to act that way, but is always capable of making a different choice in any given moment. The player can use the alignment as a helpful roleplaying reference but following it is not forced. The denizens of the Outer Planes lack that freedom, their alignment is the diamond core of who and what they are: even if a Good-aligned outsider somehow does becomes Evil-aligned, in critical ways it is no longer the same type of creature, and it cannot continue to exist in the Outer Plane where it used to dwell.
In the specific case of a Firre, which is Chaotic Good: Obviously it will still oppose Evil: and this is an easy way to have it fight your PCs, because even if they don't think they are acting in service of evil, the Firre might disagree with their line of thinking. Two different definitions of good can and will clash! Also remember that a celestial can take a much longer view than the PCs do: even if their act accomplishes something good today or tomorrow, the Firre might have gamed the outcomes out for years, decades, centuries and be trying to prevent future harm. The other reason a Firre might become an opponent to your Good-aligned PCs is because its nature compels it to act in service to Chaos, which means opposition to Law is also encoded into its being. Such a creature is more likely to become an opponent to any kind of organisation, even one that does good, the more rigid and hierarchical that organisation is; it views the organisation's rules and strictures as a form of tyranny.
If you're interested, I wrote an article some years back which goes into a bit more detail about how I personally view the mindset of a celestial. Just search for "The Why and How of a Celestial Warlock".
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Posted Nov 6, 2026Oh I know you can. I was just pointing out that you’d need str 13 if you wanted to go the usual dex route which isn’t a big deal
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Posted Nov 6, 2026Goats and sheep are quite closely related. They're both caprines, after all.
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Posted Nov 6, 2026This is that article, right? It was an interesting read.
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Posted Nov 6, 2026I got into D&D in the 2020s, and I'm fully aware of what the original eladrin were. Despite having never played any edition earlier than 5th, I'm salty about it. The firre's return is what made me happiest, followed by the return of the valkyrie and bariaurs becoming officially playable again.
I see simpler rules as a benefit. Simpler rules make the game run more quickly and smoothly, and they provide less of a barrier to entry for new players. Plus, 5e and 5.5e aren't perfect at balancing stuff, but I'd say they're certainly better than 3e and 3.5e, with their adherence to Monte Cook's Ivory Tower design philosophy and exacerbation of the martial/caster divide.
Now, I am going to leave this here, hit "Ignore User" so that I don't have to see any more of your comments, and stop engaging with you before this escalates into the edition war I think you might be trying to provoke.