D&D Beyond's Launch Is Here
This morning, we launched D&D Beyond - an official digital toolset for Dungeons & Dragons fifth edition.
For over 40 years, Dungeons & Dragons has been bringing players together at tables all over the world. D&D Beyond, our new digital companion web app, aims to enhance the D&D experience by making game management easier by putting all of the game information you need to tell fantastic stories with your friends into a digital format, eliminating the need to manually search through books, and taking the load off of players through other features.
At launch, D&D Beyond offers a compendium with all the game rules, lore, and adventures, as well as sought-after tools like a character builder and an interactive digital character sheet. It’s built with official D&D content and the ability to create and add your own custom homebrew spells, magic items, and monsters. Groups can play with digital versions of every official D&D sourcebook within the compendium. They can build characters using all the material published by Dungeons & Dragons for fifth edition, while adding custom magic items or spells created using the homebrew system. That homebrew content can then be shared with the community for other players to use in their own games.
We never could have gotten to where we are without the incredible support of over 200 thousand beta testers. For all of the help, for enduring "Basic Rules only" content and the accompanying forum posts for all these months, we sincerely thank you. You have already built nearly 300 thousand characters and 25 thousand homebrew creations. You have shared feedback that has been vital to the development of the toolset, and we have taken great strides to build confidence that we not only listen to that feedback, but we move quickly to act on it when it's needed.
Our team has an extensive roadmap for D&D Beyond, including implementing features such as a native mobile app, monster and encounter building, digital dice rolling, combat tracking, and much more. D&D Beyond is excited to continue to work closely with the D&D team at Wizards of the Coast to introduce all new adventures and rules material into the toolset, such as Tomb of Annihilation and Xanathar’s Guide to Everything coming this fall, the new mystic and artificer classes and other Unearthed Arcana playtest material, and Adventurers League support.
With the launch of the toolset, we are also excited to also unveil our new video and content initiative. We have a vision for DDB to be your hub for all things D&D - your companion both at the table and between sessions - whether you're looking up spells or watching Mike Mearls geek out about ogre magi. We'll tell the story of Dungeons & Dragons and help you play out your own D&D stories. We can't wait to see where all of it leads.
This truly is only the beginning for us and for what D&D Beyond will become in the upcoming weeks, months, and years. We welcome you to the adventure. Pack your gear and let's hit the trail!
Check our our digital product offerings in the Marketplace and get the most out of the toolset by subscribing now!
I look forward to using DnD Beyond!
http://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/6249-is-the-lack-of-class-archetypes-is-a-bug-or-is-it
They confirmed you need to pay to access that feature, which is bonkers but it is what it is
Today, at launch, many people who are already playing D&D have bought their books/needed materials and will understandably not want to pay more money to use a service they have already bought elsewhere.
However, if someone is just getting started in the hobby, and they hear about something like this, they may decide that a webapp with great UX is a hell of a lot easier to use than a stupid old book (or a stupid, slightly less old PDF).
Also, they've said that they're going to be adding features to bring value to the product for the people who've already spent money on books or other things.
I'd just check back in with D&D beyond every few months, maybe it'll have changed enough that it will warrant your cash.
That is because until you unlock the books, you only get access to the basic SDR. Part of the charging for content system.
I only recently started playing DnD with some of my friends. I read the basic rules, I started the beginners adventure and throughout the whole experience having DnD beyond on all of our phones has aided so extensively throughout the entire process. Luckily, I had read the post about the three books needed to start an adventure being on sale through this database so I waited to buy them. I am so glad that I did.
That being said, I haven't yet figured out how to use my master's account to share the content that I have purchased with my group, but even so, I love the tools that are already available and I can't wait to see what's in the chute.
Love this! Got the Master sub and the Legendary bundle and it's awesome! Good job, guys. Been using D&D Beyond at the game table for three months or so and now we've leveled up! We were using orcpub2.com, but D&D Beyond is just better. Love the hyperlink action and that I don't need to carry all my books all the time. Can't wait for the combat tracker. Keep up the good work.
Thanks for creating DND Beyond. :) As a disabled man, I have so much more freedom now playing DND. Nice not to have to have someone flip pages for me anymore, or write things down for me. Thanks for giving back my freedom.
Also looking forward to the Kindle Fire App.
Am I the only one who went back every post (currently aug 25th 1018) just to read the first post?
Just recently found out about Dndbeyond! So far im really enjoying it! Hope to get more content added to my account, all it takes is money right?
Who else is reading this in 2019
I got a notification that drew me back to the thread. So here I am, reading this thread again. :)
cool
Two years later and I did the same.
no more having to erase ink on that peice of papper!
me in 2021. XD