Skip to Content
  • My Characters
    Create a character
    My Campaigns
    Beta
    Maps VTT
    More Tools
    • D&D Beyond Mobile App
    • Avrae Discord Bot
    • Browse Homebrew
    • My Homebrew Collection
    • My Homebrew Creations
    • Encounters
    • My Dice
  • Browse
    • Classes
    • Backgrounds
    • Species
    • Feats
    • Spells
    • Equipment
    • Magic Items
    • Monsters
    Resources
    • How to Play D&D
    • D&D Beyond Basic Rules
    • Rules Glossary
    • D&D Character Sheets
    • System Reference Document (SRD)
    • Unearthed Arcana
    Featured
    Article
    Updating Your Campaign to the 5.5e D&D Rules
    Article
    Running Lairs: How to Make the Most of a Monster's Place of Power
  • Free books View all

    Sign in to view your library & saved favorites.

    Sign in
  • Support
    • Help Portal
    • Articles
    • Support Forum
    • Changelog
    • Roadmap
    • Creator FAQ
    Connect
    • Community Update
    • Forums
    • Organized Play
    • Find Players
    • Discord
    • Legends of Greyhawk
    Follow Us
    Featured Article
    Dungeon Masters: The New D&D Actual Play
  • Marketplace
Sign inCreate Account
  • BackPlay D&D
    My Characters
    Create a character
    My Campaigns
    Maps VTT
    • More Tools
      • D&D Beyond Mobile App
      • Avrae Discord Bot
      • Browse Homebrew
      • My Homebrew Collection
      • My Homebrew Creations
      • Encounters
      • My Dice
  • BackRules
    • Browse
      • Classes
      • Backgrounds
      • Species
      • Feats
      • Spells
      • Equipment
      • Magic Items
      • Monsters
    • Resources
      • How to Play D&D
      • D&D Beyond Basic Rules
      • Rules Glossary
      • D&D Character Sheets
      • System Reference Document (SRD)
      • Unearthed Arcana
    Featured
    Article
    Updating Your Campaign to the 5.5e D&D Rules
    Article
    Running Lairs: How to Make the Most of a Monster's Place of Power
  • BackLibrary
    Free books
    • Monstrous Compendium Vol. 1: Spelljammer CreaturesMonstrous Compendium Vol. 1: Spelljammer Creatures
    • Frozen SickFrozen Sick
    • D&D Beyond Basic RulesD&D Beyond Basic Rules
    • Basic Rules (2014)Basic Rules (2014)

    Sign in to view your library & saved favorites.

    Sign in
  • BackCommunity
    • Help Portal
    • Articles
    • Support Forum
    • Changelog
    • Roadmap
    • Creator FAQ
    • Connect
      • Community Update
      • Forums
      • Organized Play
      • Find Players
      • Discord
      • Legends of Greyhawk
    Follow Us
    Featured Article
    Dungeon Masters: The New D&D Actual Play
  • Marketplace
Sign inCreate an Account
  • Home
  • Posts

Posts

  • Spell Spotlight: Dream of the Blue Veil
    Dec 4, 2020 by James Haeck

    Tasha’s Cauldron of Everything is overflowing with new player options, including some wild new spells. Take a look at dream of the blue veil, a spell that allows you to pierce the darkness between worlds of the Material Plane!

    Read More
  • Barbarian 101: Path of the Beast (from Tasha's Cauldron of Everything)
    Dec 2, 2020 by James Haeck

    Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within. This week we examine the Path of the Beast, a barbarian whose rage transforms their body into animalistic new forms!

    Read More
  • How to Create Fun and Fascinating D&D Puzzles
    Nov 25, 2020 by James Haeck

    Tasha’s Cauldron of Everything tapped veteran RPG puzzle designer Elisa Teague to help you create puzzles for your D&D game. Let’s expand on her masterful work and create simple, useful rules for designing puzzles for your dungeons!

    Read More
  • Artificer 101: Armorer (from Tasha’s Cauldron of Everything)
    Nov 23, 2020 by James Haeck

    Tasha’s Cauldron of Everything is here, and it’s time to get familiar with the dozens of new subclasses found within—starting with the Armorer, an artificer that creates arcane armor.

    Read More
  • How to Play Sidekicks Like Heroes in Tasha's Cauldron of Everything
    Nov 17, 2020 by James Haeck

    Originally introduced in the D&D Essentials Kit and Expanded in Tasha’s Cauldron of Everything, sidekick NPCs are a great way to run allies for your party! Will your sidekicks survive your next adventure?

    Read More
  • Tasha's Cauldron of Everything is Available NOW on D&D Beyond!
    Nov 17, 2020 by James Haeck

    The journey to Tasha's is finally at an end, and it's been worth the wait! Spill the contents of this overflowing cauldron into your gaming group with 22 new subclasses, the artificer class, new spells, magic items, and brand-new magical environments that will take your adventures to the next level!

    Read More
  • No Group? No Problem! Get Your Icewind Dale Fix in Comics with At the Spine of the World!
    Nov 16, 2020 by DND Staff

    It’s no secret that we love all things Dungeons & Dragons. So we’re excited to share that our fellow D&D enthusiasts over at IDW Publishing have just unleashed a new Dungeons & Dragons comic book series, At the Spine of the World.

    Read More
  • Artificer 101: Alchemist (from Tasha's Cauldron of Everything)
    Nov 16, 2020 by James Haeck

    Become a master of every subclass in D&D with Class 101, starting with the artificer! This week’s entry is the Alchemist, an artificer that can create elixirs and compounds to help their allies and harm their enemies.

    Read More
  • Wizard 101: School of Conjuration
    Nov 9, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the School of Conjuration, an arcane tradition that grants wizards power to summon creatures, animate the elements, and even teleport others!

    Read More
  • How to Use Group Patrons in Your Campaign
    Nov 6, 2020 by James Haeck

     First seen in Eberron: Rising from the Last War, group patrons add an interesting new collaborative, quest-taking dynamic to your D&D campaign. How will they evolve in Tasha’s Cauldron of Everything?

    Read More
  • Warlock 101: The Great Old One
    Nov 4, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Great Old One, a warlock patron that grants you eldritch and unknowable power.

    Read More
  • Pre-Order Tasha’s Cauldron of Everything and Get Dozens of New Subclasses, Spells, Magic Items and More!
    Nov 2, 2020 by DND Staff

    The infamous witch Tasha has a heap of brand-new player AND Dungeon Master content in fifth edition D&D’s second major rules expansion, now available on D&D Beyond.

    Read More
  • How to Play Auril the Frostmaiden like a Goddess of Eternal Winter
    Oct 28, 2020 by James Haeck

    Major spoiler alert! Icewind Dale: Rime of the Frostmaiden pits your party against the plans of Auril, the cruel goddess of winter herself. If you want Auril to strike fear into your players' hearts, you’ll want all the tips you can get!

    Read More
  • Sorcerer 101: Storm Sorcery
    Oct 26, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is Storm Sorcery, a sorcerous origin that channels the untamed power of the storm from your soul through your fingertips.

    Read More
  • Strahd Must Die… IN SPACE!
    Oct 23, 2020 by James Haeck

    This year, confront the legendary vampire Strahd von Zarovich as he takes Castle Ravenloft beyond the stars. Ally with a platoon of bombastic giff in this Halloween one-shot as you try to take down Strahd’s most incredible plot yet.

    Read More
  • 15% Off Curse of Strahd AND New Strahd Miniatures!
    Oct 22, 2020 by DND Staff

    Use code STRAHD15 to get 15% off Curse of Strahd on D&D Beyond, AND on dndmini.com to save on two brand-new Barovian miniatures on dndmini.com!

    Read More
  • Rogue 101: Arcane Trickster
    Oct 19, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Arcane Trickster, a rogue that can conjure illusions and enchantments just as easily as they can pick a pocket.

    Read More
  • Spell Spotlight: Legend Lore
    Oct 16, 2020 by James Haeck

    Spell Spotlight puts D&D’s most turbulent spells under a microscope. This time, we take a look at legend lore, a spell that could crack any DM’s mysteries wide open—or thrust players deeper into your campaign’s story!

    Read More
  • Ranger 101: Gloom Stalker
    Oct 14, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Gloom Stalker, a ranger that lurks in realms of shadow, striking from the darkness like an ambush predator. 

    Read More
  • How to Play Icewind Dale's Mid-Game Boss like a Magical Superweapon
    Oct 7, 2020 by James Haeck

    Spoiler alert! Icewind Dale: Rime of the Frostmaiden pits the heroes against a fearsome foe whose evil power could spell doom for the North. Here’s how to run this deadly encounter!

    Read More
  • Paladin 101: Oath of Vengeance
    Oct 5, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Oath of Vengeance, a paladin oath that channels wrath into divine retribution.

    Read More
  • Design Better Adventures Instantly with Outlines
    Sep 30, 2020 by James Haeck

    Blank page got you spooked? Whether you’re an overworked home DM or an overworked DMs Guild author, here’s one trick that’ll make your adventure-writing more efficient: start by outlining!

    Read More
  • Monk 101: Way of Shadows
    Sep 28, 2020 by James Haeck

    Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is the Way of Shadows, a monk who can dissolve into darkness and fight and escape unseen.

    Read More
  • The Best Monsters From Icewind Dale: Rime of the Frostmaiden
    Sep 23, 2020 by James Haeck

    Icewind Dale: Rime of the Frostmaiden is flush with over 50 cool new monsters. Take a look at some of the new creatures you can find in the frozen north!

    Read More
  • Creating Terror without Being a Jerk
    Sep 18, 2020 by James Haeck

    Icewind Dale: Rime of the Frostmaiden is all about horror and eerie encounters in the snowy wastes. How can you make your players feel the horror without killing the fun?

    Read More
  • Character Ideas for Icewind Dale: Rime of the Frostmaiden
    Sep 16, 2020 by James Haeck

    Are you making a character for your upcoming Icewind Dale campaign? Here are some great character options that you can use to thrive in the horrific cold!

    Read More
  • Buy Icewind Dale: Rime of the Frostmaiden now on D&D Beyond
    Sep 15, 2020 by Todd Kenreck

    Buy Icewind Dale: Rime of the Frostmaiden to start playing a chilling horror adventure. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?

    Read More
  • Older Articles
  • Newer Articles
Our Terms of Service and Privacy Notice have recently been updated to provide greater clarity as to how disputes are handled and transparency regarding the collection and use of personal data. Please review them here: Terms of Service, Privacy Notice. By continuing to use the services, you agree to the new Terms.
D&D Beyond
Support
  • Help Portal
  • Support Forum
  • System Status
  • Do Not Sell or Share My Personal Information
  • Your Privacy Choices
  • Cookie Notice
  • System Reference Document (SRD)
About
  • Contact Us
  • Careers
  • Wizards of the Coast
Find us on social media
  • D&D Discord
  • D&D Beyond Instagram
  • D&D Beyond Facebook
  • D&D Beyond Twitch
  • D&D Beyond X
  • D&D Beyond YouTube
  • TikTok
Download the D&D Beyond App
  • Google Play
  • App Store
© 2017-2024 Wizards of the Coast LLC | All Rights Reserved
Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign settings, their respective logos, and The World's Greatest Roleplaying Game are © and trademark Wizards of the Coast in the U.S.A. and other countries. © 2024 Wizards.
Privacy Policy
Terms of Service
ESRB