We speak to the newest member of the Dungeons & Dragons crew about the popularity of the game and why it has such an impact on players.
We speak to the newest member of the Dungeons & Dragons crew about the popularity of the game and why it has such an impact on players.
Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
Chris Perkins talks about some of the most important elements to consider when writing your own adventures for a larger audience.
Healing spirit is the most criticized new spell in Xanathar’s Guide to Everything. Let’s take a look at the spell—where it succeeds, where it fails, and how you can change it to fit your game.
"Dice, Camera, Action" is wrapping up their third season of the show, so we sat down with Chris Perkins to find out what is next for the Waffle Crew.
Use these special house rule underhanded combat stunts to gain the upper hand in battle. Because fighting fair is for paladins.
Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
We spoke with Mike Mearls about how he designs one-shot adventures for Dungeons & Dragons.
In the final installment of our 'Getting Started Dungeon Mastering' series, special guest Mike Shea discusses options for building combat encounters.
Mike Mearls talks about the realities of game design and why creating content is essential.
Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
What sort of options do you have for representing heroes and monsters at your game? Let's find out in the next installment of our 'Getting Started Dungeon Mastering' series!
Playing a monster with as many powerful abilities as a kraken can be overwhelming. Learn how to play a kraken effectively in combat and how to integrate this titanic creature into your campaign world!
Learn more about the legendary an ancient krakens and how they came to exist in the Dungeons & Dragons multiverse.
Playing a fighter may seem simple on the surface, but you can make your warrior even more powerful by learning some simple tactics.
Learn about the recent re-branding initiative from D&D Beyond to Handy Dandy D&D Beyond from product director Adam Bradford.
In this episode, a three-part heist went perfectl—haha, who are we kidding? This heist was a beautiful disaster!
Delve deeper into the nature of dwarves in the Dungeons & Dragons multiverse in 'Mordenkainen's Tome of Foes.'
In this fourth part of the Getting Started Dungeon Mastering series with special guest Mike Shea, explore some of the best tools to help you run Dungeons & Dragons games.
Prismatic wall is one of D&D's best-designed spells, and one you've likely never even used. It can vex players, annihilate villains, and even become the basis of an entire campaign!
Learn more about one of Dungeons & Dragons' most infamous monsters and why Beholders might be the most strange creatures in the D&D multiverse.
This week on Critical Role, Fjord tied up loose ends, Caleb searched for smut, and Beau got involved in local politics.
Jeremy Crawford shares more about the many infernal enemies and fiendish options available in Mordenkainen's Tome of Foes.
Of all of the skills a DM needs, none is more important than the ability to improvise. Mike Shea offers practical improvisation advice in the third part of our Getting Started Dungeon Mastering series.