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Returning 11 results for '1.5分彩网站(网址:EDF6.COM)1.5分彩网站_1.5分彩网站_1.5分彩网站_1.5分彩网站_1.5分彩网站1.5分彩网站_1.5分彩网站_1.5分彩网站_YWiWYWBY'.
Compendium
- Sources->Icewind Dale: Rime of the Frostmaiden
Locations in Caer-Konig Map 1.5: caer-konig View Player Version The following locations are marked on map 1.5.
Compendium
- Sources->Baldur's Gate: Descent into Avernus
map 1.1, while map 1.5 shows its interior. The villa connects with the dungeon and sewer complex shown on map 1.6. The characters might want to visit Vanthampur Villa after leaving the Dungeon of the
Compendium
- Sources->Strixhaven: A Curriculum of Chaos
Silverquill Campus The Silverquill campus—shown on map 1.5—is located due north of the central Strixhaven campus and looks much like an extension of it. Silverquill is the most urban of the five
colleges, with a campus that features buildings of stately elegance. Map 1.5: silverquill campus View Player Version Grandloft Hall The main Silverquill building is Grandloft Hall, a vast space with
Compendium
- Sources->Adventure Atlas: The Mortuary
who arrive at the Mortuary via a planar portal might be transported here. Map 1.5 depicts the Path of Graves. The Heralds of Dust leverage the Path of Graves’ portals to reach distant sites relevant
faraway places, returning to the Mortuary in between adventures. Jared Blando Map 1.5: Path of Graves View Player Version Mortuary Adventures Use the Mortuary Adventure Hooks table to inspire a
Compendium
- Sources->Baldur's Gate: Descent into Avernus
despite his countless imperfections. The last member of the Vanthampur family is Slobberchops, a mean-looking tressym (winged cat) with a bobtail and numerous battle scars. Characters who encounter Slobberchops can try to befriend it (see area V5).
Map 1.5: Vanthampur Villa View Player Version
Compendium
- Sources->Dragonlance: Shadow of the Dragon Queen
Distance Per… Pace Hour Day Effect Fast 2 miles 15 miles −5 penalty to passive Wisdom (Perception) scores Normal 1.5 miles 12 miles None Slow 1 mile 9 miles Able to use Stealth Movement with an
Compendium
- Sources->Dungeon Master’s Guide
burning hands (a 15-foot cone) at a nearby group of orcs, you could use the table and say that two orcs are targeted (15 ÷ 10 = 1.5, rounded up to 2). Similarly, a sorcerer could launch a lightning bolt
Compendium
- Sources->Dungeon Master’s Guide
think the weak monsters significantly contribute to the difficulty of the encounter.
Encounter Multipliers Number of Monsters Multiplier 1 × 1 2 × 1.5 3–6 × 2 7–10 × 2.5 11–14 × 3 15 or more
, apply a multiplier of 1.5 when the characters fight a single monster, and a multiplier of 5 for groups of fifteen or more monsters. If the party contains six or more characters, use the next lowest
Compendium
- Sources->Acquisitions Incorporated
headquarters × 1
5–10 2 Small territory 4 untrained hirelings, 1 skilled hireling, 10 crew 2 tasks Cosmetic, expansion, transportation, weapon × 1.5
11–16 3 Large territory 8 untrained
Compendium
- Sources->Dungeon Master’s Guide
effectively has 225 hit points (using the 1.5 multiplier for resistances) for the purpose of gauging its final challenge rating. Monsters don’t normally have vulnerability to more than one or two types
Based on Resistances and Immunities Expected Challenge Rating HP Multiplier for Resistances HP Multiplier for Immunities 1–4 × 2 × 2 5–10 × 1.5 × 2 11–16 × 1.25 × 1.5 17 or more × 1 × 1.25 Step 10
Compendium
- Sources->Baldur's Gate: Descent into Avernus
Villa Locations The following area descriptions are keyed to map 1.5. V1. Yard Nine lawful evil human guards patrol the yard in three groups of three. When the characters first arrive, these groups
are located at the points marked “V1” on map 1.5, and are circling the yard counterclockwise. The guards attack anyone who trespasses onto the estate without the consent or prior notification of Duke