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Returning 12 results for '12. Observatory'.
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Observatories
Observatory
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
12. Observatory Jorgen Pawl (mage) and 3 cult fanatics are outside this chamber on the balcony when the characters teleport in. All four wait to ambush the first character who steps onto the balcony
. If the characters explore the observatory before investigating the balcony, the cultists rush into the room, hoping to attack with surprise. This chamber is clearly the workplace of a wizard. A pair
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Observatory Jorgen Pawl (mage) and 3 cult fanatics are outside this chamber on the balcony when the characters teleport in. All four wait to ambush the first character who steps onto the balcony
. If the characters explore the observatory before investigating the balcony, the cultists rush into the room, hoping to attack with surprise. This chamber is clearly the workplace of a wizard. A pair
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12, and chapter 17, respectively.
Library The library on the second floor of this observatory holds books of extraterrestrial esoterica, plus astronomical references like star charts, almanacs, and
Example Observatory Map 13.1 shows an example of a midsize observatory. This observatory is staffed by 2d4 scholars who study the stars and provide visitors with information and counsel. Use the mage
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chambers (area 9) Rectangle Shrine (area 10) Flame Lounge (area 11) Star Observatory (area 12) Square Bedroom (area 13) Hourglass Dungeon teleporter (locked — area 14) Right Triangle Sundial area of the
dungeon from the observatory, but tossed the key back into the room after using it so the adventurers could follow him down. Jorgen Pawl found the key and has it now. The characters must take the key from him to reach the dungeon level.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
” Closed chambers (area 9) Rectangle Shrine (area 10) Flame Lounge (area 11) Star Observatory (area 12) Square Bedroom (area 13) Hourglass Dungeon teleporter (locked—area 14) Right triangle Sundial area
dungeon from the observatory, but tossed the key back into the room after using it so the adventurers could follow him down. Jorgen Pawl found the key and has it now. The characters must take the key from him to reach the dungeon level.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Observatory Locations The following locations are keyed to map 5, which shows the layout of the Clifftop Observatory. Map 5: clifftop observatory View Player Version D1: Overlook A broken and
, magical light sparks to life in both statues’ open mouths, and a shimmering bridge made of iridescent magical energy extends from the overlook to the observatory ruins (area D2). The bridge is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Battle Once the characters deal with the vicious Elementals, their problems aren’t over. The ground heaves as a small earthquake ripples through the area. Characters must succeed on a DC 12
. They dwell at the Twin Gods Observatory, a site of volcanic study that normally warns Etizalan of impending earthquakes and eruptions. The warriors have not returned. Ameyali and her fellow
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
Sparkrender away from the island without killing him, but leave Aidron imprisoned in area D6. In this case, Runara urges the characters to return to the observatory to find Aidron. When they arrive, Sparkrender
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Collect the materials necessary to create a revolutionary oracular device.
12 Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable.
Oracular
are used for various forms of soothsaying and predictions, including animal sacrifice and the reading of entrails. Off the divination chamber is the observatory, which houses a telescope, an astrolabe
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
fails, surviving members of Fate’s Devout can try again, but they might need further help from the characters, as three participants are required. 12: Balcony This balcony overlooks the keep’s rear
mostly kept to the observatory before he was eaten by the behir, and that’s where his ghost can probably be found. 15: Observatory This room has a domed glass ceiling and contains three large standing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
important treasures, accessible only by locked or secret door (75 percent chance of being trapped) 12–14 Room containing a puzzle that must be solved to bypass a trap or monster 15–19 Trap designed to
inhabitants worship 7 Cistern or well for drinking water 8–9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He also explains that each of the vault’s three towers is topped with a special room called a lunarium, which is an observatory containing a model. Lunariums and Crystals. Within each lunarium is a
wrapped in old oilcloth. A character can find the mirror by searching the floor and succeeding on a DC 12 Intelligence (Investigation) check. Removing the mirror from the cavity requires no special