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                        Returning 17 results for '15. Linens'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    15. Linens This room is stacked with blankets, sheets, various animal furs, tablecloths, flags, banners, and rolled-up rugs. Thereâs nothing of exceptional value here, but one of the banners has five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    15. Linens This room is stacked with blankets, sheets, various animal furs, tablecloths, flags, banners, and rolled-up rugs.
 Thereâs nothing of exceptional value here, but one of the banners has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     valuable banner in the linens (area 15). Most of all, though, they say theyâve seen âa castle in the sky near Parnast.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     valuable banner in the linens (area 15). Most of all, though, they say theyâve seen âa castle in the sky near Parnast.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     replaced my bed linens with its hide.
 I will complete our queenâs work with the troops at my disposal, but when I return to Neraka, I would have this viper reassigned. I recommend to Icewall.
 By Her
                                                
                                            
                                                
                                                     Attack: +16 to hit, reach 10 ft., one target. Hit: 26 (2d10 + 15) piercing damage plus 13 (2d6 + 6) fire damage.
 Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 22 (2d6 + 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     southwest wall of this room contains a secret door to the exterior. Vidorant uses this door often. A character who examines the wall and succeeds on a DC 15 Wisdom (Perception) check spots the door
                                                
                                            
                                                
                                                    , which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     drunken guest. Only Guildmaster Dusk knows Jaymontâs true nature. The doppelganger pretends to be asleep, but a character can discern that itâs awake with a successful DC 15 Wisdom (Insight) check
                                                
                                            
                                                
                                                     it notices a row of tiny pinholes in the lid. The coin box contains 15 cp and 11 sp, as well as a spider. Keys. The two keys hanging on the wall unlock the doors to areas G17 and area G18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     trap activates, spraying colorless poisonous gas in a 15-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or take 18 (4d8) poison damage. This trap canât be
                                                
                                            
                                                
                                                     disarmed. The officeâs interior is devoid of occupants. When the characters venture inside, read the following: Bookshelves line the walls of this room. A bed draped in plush linens is built into an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of the room finds a trapdoor with a successful DC 20 Intelligence (Investigation) check. The trapdoor is barred from the other side (area D32). It is a Medium object with AC 13, 15 hit points, and
                                                
                                            
                                                
                                                     behind total cover takes 2 (1d4) piercing damage and must succeed on a DC 15 Constitution saving throw or take 22 (4d10) poison damage and have the poisoned condition for 1 hour. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     history books. A character who flips through the journal and succeeds on a DC 15 Intelligence (Investigation) check can pick out a few notes made by Victoro that are unrelated to his reading
                                                
                                            
                                                
                                                     card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     DC 15 Dexterity check, or force open a trunk with a successful DC 12 Strength (Athletics) check. T3. Lounge Large cushioned chairs are set around this open space. Calming music fills the air, which
                                                
                                            
                                                
                                                     check becomes 15. If a check fails by 5 or more, the character is also struck by the chain and takes 7 (2d6) bludgeoning damage. Treasure. If a character completes all three workout activities, Azirssa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of the islandâs rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
 The vines at the base of the bell tower (area 15) are four assassin
                                                
                                            
                                                
                                                     stairs is in reach of the vinesâ attacks. Outer Wall. The wall surrounding the courtyard is 15 feet high and has a 3-foot-wide walkway along its top, accessed by the stairs to the east and west. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     depositing them in a basket on the floor. A character who takes a Search action and examines the falcons can make a DC 15 Wisdom (Medicine) check. On a success, the character ascertains that the falcons
                                                
                                            
                                                
                                                     clean linens. At night, all the monks except Hierarch Anish sleep here. M13: Dining Hall This dining hall contains two long wooden tables. Eighteen chairs are arranged around the tables, which have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     these creatures and their bonesâ discovery.
 One guard patrols this area. Secret Door. Between two of the 15-foot-square exhibit rooms is a secret door that opens into a short hallway heading north
                                                
                                            
                                                
                                                     open the lockbox using thievesâ tools, doing so with a successful DC 14 Dexterity check. The lockbox contains 15 gp, 7 sp, and 24 cp. V12: Prehistoric Predators Exhibit The intact skeletons of several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , rendering it mildly acidicânot enough to cause damage, but enough to make oneâs skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
                                                
                                            
                                                
                                                    . The crate contains the carcass of a curled-up, eight-legged reptile with spikes running down its back. With a successful DC 15 Intelligence (Nature) check, a character can determine that itâs the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (see area K3). Otherwise, it takes a successful DC 15 Wisdom (Perception) check to discern the murder holes overhead. Gatehouse Interior If the characters find a way into the round tower south of the
                                                
                                            
                                                
                                                     various denizens of Rivergard going about their business. Check for random encounters once per 5 minutes during the day or once per 15 minutes at night. Roll a d20; if the result is 18 or higher, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The staircase climbs 15 feet to the upstairs hall (area N2l). N4c. Kitchen The house cook (see area N4h) rushes about this spotless kitchen most of the day, preparing meals or cleaning up after
                                                
                                            
                                                
                                                     promises to be good this time, really she does.â A closet at the south end of the hallway holds blankets and linens. N4m. Brothersâ Rooms This bedroom contains nothing out of the ordinary: a neatly
                                                
                                            
                                        






