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Returning 35 results for '21 tooth rule'.
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21 touch roll
21 tools roll
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Monsters
Forgotten Realms: Adventures in Faerûn
. Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21, +13;{"diceNotation":"1d20+13", "rollType":"to hit
Spellcasting to cast Ray of Sickness (level 6 version).
Terrifying Presence. Wisdom Saving Throw: DC 21, each creature in a 20-foot Emanation originating from Sammaster. Failure: 13 (2d12);{"diceNotation
Monsters
Forgotten Realms: Adventures in Faerûn
following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21):
At Will: Cone of Cold, Detect Magic, Dispel Magic, Invisibility, Mage Hand
makes one Corrosive Burst attack.
Terrifying Presence. Wisdom Saving Throw: DC 21, each creature in a 20-foot Emanation originating from Sammaster. Failure: 13 (2d12);{"diceNotation":"2d12", "rollType
Monsters
Storm Lord’s Wrath
Keen Hearing and Smell. Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. Tooth-N-Claw has advantage on an attack roll against a creature if at
","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Freezing Breath (Recharge 5–6). Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
energy in a 5-foot-wide line that is 60 feet long. Each creature in the line must make a DC 12 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind flayers. These remnants were so distorted by the mind flayers
Monsters
Fizban's Treasury of Dragons
+6", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone
90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
orcs 11–15 1d10 giant eagles 16–20 1d8 + 1 hippogriffs 21–25 1d8 fissures venting steam that partially obscures a 20-foot cube above each fissure 26–30 1 basilisk 31–35 1d12 half-ogres 36–40 A ravine
hounds 59–60 1d8 + 1 veterans 61–65 A distant mountain whose peak resembles a tooth 66–69 1d4 ettins 70–73 1 wyvern 74–75 1 orc Eye of Gruumsh with 1d6 orogs and 3d6 + 10 orcs 76–80 A row of 1d10 + 40
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Stone Tooth When the characters set forth on their journey, read: As you travel north from the mining town of Blasingdell, you pass through brooding pine forests and deep vales. From where you
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8
13 10,000
CR XP
14 11,500
15 13,000
16 15,000
17 18,000
18 20,000
19 22,000
20 25,000
21 33,000
22 41,000
23 50,000
24
Compendium
- Sources->Dungeons & Dragons->Monster Manual
is awarded for defeating the monster in combat or otherwise neutralizing it. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat
22,000
20 25,000
21 33,000
22 41,000
23 50,000
24 62,000
25 75,000
26 90,000
27 105,000
28 120,000
29 135,000
30 155,000
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
120 feet of it. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Steam Eruption","rollDamageType":"fire
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Talismans: Handbill advertising remarkable performances, rustic woodcut of hunting wolves, wolf’s tooth necklace Kartakass is a vast stage that serenades the ambitious with promises of fame. Performance is
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
43–45 Stable gate Flame Pits The Beastlands Animal tooth, fresh wildflower 46–48 Garden arch Civic Festhall Arborea Boisterous laughter, pinprick from a thorn 49–58 Courtyard gate Fortune’s Wheel The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of the Nine Hells, and many rule Lower Planar fiefdoms, doomed mortal worlds, and other infernal redoubts. Most serve archdevils of the Nine Hells as they pursue their own ambitions. Ranks of lesser
underestimate mortal foes—a failing that can lead to their downfall. Pit Fiend Large Fiend (Devil), Lawful Evil
AC 21 Initiative +14 (24)
HP 337 (27d10 + 189)
Speed 30 ft., Fly 60 ft.
Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
)
HP 152 (16d10 + 64)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10 +0 +4
Con 19 +4 +4
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
protégés, cultivating their skills, then stealing their work. He ensures their loyalty by gifting them copies of his cursed wolf-tooth necklace, Harkon’s Bite, or by transforming them into werewolves. He
then manipulates these victims into believing only he will accept them. Harkon wears a signature wide-brimmed hat and wolf-tooth necklace, and he carries a violin he calls Bleeding Heart. He uses
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Iron, steel 21 Mithral 23 Adamantine Hit Points. An object is destroyed when it has 0 Hit Points. The Object Hit Points table suggests Hit Points for fragile and resilient objects that are Large or
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Iron, steel 21 Mithral 23 Adamantine Hit Points. An object is destroyed when it has 0 Hit Points. The Object Hit Points table suggests Hit Points for fragile and resilient objects that are Large or
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
)
Speed 50 ft., Fly 50 ft. (hover), Swim 50 ft.
Ability Score Mod Save
Str 30 +10 +17
Dex 21 +5 +5
Con 30 +10 +10
Ability Score Mod Save
Int 21 +5 +5
Wis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hollow furnishings. 3 Leaving behind a signature item, such as a calling card, flower, seashell, or tooth. 4 Posing as celebrities, holy people, or servants. 5 Taking trophies from their victims. 6 Using
) Piercing damage plus 21 (6d6) Poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
Awakened Plants Vegetation Given Magical Life
Habitat: Forest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Wastrilith Found in the waters of the Abyss and other bodies of water contaminated by that plane’s fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted. Wastrilith
Large Fiend (Demon), Typically Chaotic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wastrilith Found in the waters of the Abyss and other bodies of water contaminated by the plane’s fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with
of chaos and evil. To represent this defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
are magical.
Actions
Multiattack. The balor makes two attacks: one with its longsword and one with its whip.
Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by evil gods. An evil empyrean can’t survive long on the Upper Planes and usually retreats to the Material Plane, where it can rule over a kingdom of mortals as an indomitable tyrant. Immortal Titans
21 (+5)
CON
30 (+10)
INT
21 (+5)
WIS
22 (+6)
CHA
27 (+8)
Saving Throws Str +17, Int +12, Wis +13, Cha +15
Skills Insight +13, Persuasion +15
Damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, battling tooth and nail to protect her sister. Euryale has the petrifying gaze and venomous snaky hair of other medusas. But as an ancient and powerful druid, Euryale often adopts the form of a
(natural armor)
Hit Points 297 (35d8 + 140)
Speed 30 ft. in medusa form; 50 ft., climb 50 ft. in serpent form
STR
21 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 21
Languages Abyssal, Common, Draconic
Challenge 12 (8,400 XP) Proficiency Bonus +4
Magic Resistance. The anathema has advantage on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. “I seek to bring about the end of this world and rule the next one.”
Bond. “The yuan-ti of Chult are mine to command. They will help me rule an empire.”
Flaw. “I will do anything and betray
passes during the adventure
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
21 (+5)
Saving Throws Con +6, Wis +7
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
rule. But now he knows simply boredom and despair. He desires only to recover his lost ka, which he knows lies hidden in Har’Akir. With it, he hopes to become mortal again, die, and face his gods
, Paralyzed, Poisoned
Senses Truesight 60 ft.; Passive Perception 21
Languages Celestial, Common, Draconic
Challenge 17 (XP 18,000, or 20,000 in domain; PB +6)
Traits
Darklord Restoration. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid creature that has recently suffered a violent death. Such a fragment of woe becomes a specter, spiteful of all that lives.
Wraiths sometimes rule the legions of the dead, plotting the
wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rifflers. The Solar Bastion knows that Fey called rifflers (see chapter 21) often manipulate events to put Decks of Many Things into the hands of mortals. Thus, one way to monitor the location of the
organization seeks Asteria across the multiverse. Prevent the Deck’s Misuse. As a rule, knights of the Solar Bastion don’t use force to wrest Decks of Many Things from those who possess them. However, they may
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
bestial mouth in their torso. 2 Is pockmarked with eyes that never close. 3 Grows tooth-filled cysts on their limbs. 4 Is plagued by an ever-growing fungal mass sprouting from their extremities. 5
Flesh Golem, Red Slaad 6 Medusa, Zombie Clot* 7 Blue Slaad, Bodytaker Plant,* Necrichor,* Violet Fungus Necrohulk 8 Chain Devil 10 Aboleth 15 Yithian* 19 Lesser Star Spawn Emissary* 21 Greater Star Spawn Emissary* *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
thread 17 Sheet of music that goblins find upsetting when they hear it played or sung 18 Rotten ogre’s tooth with the Elvish glyph for “moon” etched into it 19 Vitrified eye of a displacer beast 20 Tiny
duskwood coffin containing the ashes of a troll 21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan 22 Gossamer shawl that glows faintly in moonlight 23 Ball-and-cup
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when he must do so, and thus is never seen entering or leaving. Manshoon aims to rule Waterdeep and replace the City Watch with Black Network mercenaries that are loyal to him alone. By bribing and
other magical effects.
Spellcasting. Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
that duergar believe share a grain of truth. According to the histories of some duergar, derro are descended from a dwarven community that was left behind when the others escaped the rule of mind
throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The derro casts one of the following spells, using Charisma as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 15 +2 +8
Cha 21 +5 +5
Skills Perception +14, Stealth +6
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision
again until the start of its next turn.
And naught will be left save shattered thrones with no rulers. But the dead dragons shall rule the world entire...
—Sammaster the Fallen’s translation of The Chronicle of Years to Come
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
much for comfort as to flaunt their musculature. Airy Aesthetes. Djinn rule floating islands of cloudstuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2