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Returning 35 results for '25 feels'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
feels a desperate need to soak itself in liquid or mud. It can’t take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t take
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak itself in liquid or mud. It
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
flying, it can’t take any actions or reactions unless it lands.
Orange Grung. The poisoned creature is frightened of its allies.
Purple Grung. The poisoned creature feels a desperate need to soak
Alignment
Armor Class 12
Hit Points 11 (2d6 + 4)
Speed 25 ft., climb 25 ft.
STR
7 (−2)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
Purple. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t
Armor Class 12
Hit Points 11 (2d6 + 4)
Speed 25 ft., climb 25 ft.
STR
7(−2)
DEX
14(+2)
CON
15(+2)
INT
10(+0)
WIS
11(+0)
CHA
10(+0)
Saving Throws Dex +4
Compendium
- Sources->Dungeons & Dragons->Divine Contention
(Religion or Arcana) check. Succeed on a DC 25 Intelligence (Religion or Arcana) check. Belong to the cleric or paladin class and worship Dumathoin as a deity. A creature that deciphers the moon runes
feels at one with the moonstone statue. As a bonus action, it can attempt a DC 10 Charisma (Persuasion) check to command the sacred statue. On a success, the creature takes control of the statue for
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Boggle A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. They engage
perception 13
Languages Sylvan
Challenge 1/8 (25 XP)
Boggle Oil. The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
elemental energy in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12) damage of a type determined by the greatwyrm’s kind—acid (copper), cold
area must make a DC 25 Constitution saving throw. On a failed save, the creature falls unconscious for 1 minute. On a successful save, the creature has disadvantage on attack rolls and saving throws
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dirt, slime, or offal. 81–90 The character is stunned. 91–100 The character falls unconscious. Long-Term Madness d100 Effect (lasts 1d10 × 10 hours) 01–10 The character feels compelled to repeat
The character is blinded (25%) or deafened (75%). 66–75 The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Long-Term Madness d100 Effect (lasts 1d10 x 10 hours) 01-10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting
disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it. 56-65 The character is blinded (25%) or deafened (75%). 66-75 The character experiences uncontrollable
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and bedevil folk with their mischief. A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels
Resistances fire
Senses darkvision 60 ft., passive perception 13
Languages Sylvan
Challenge 1/8 (25 XP)
Boggle Oil. The boggle excretes nonflammable oil from its pores. The boggle chooses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters are the ones Levistus warned her about, she tries to be as hospitable as possible but won’t discuss why she’s here or what she’s after. If she no longer feels safe in the castle, Avarice leaves
speaker’s shy, 25-year-old dogkeeper. These servants have decided to mount a prison break. When they hear the blue stone slab open in area C23, they hide. If the characters make their identities known before
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
and bedevil folk with their mischief. Boggles are born out of feelings of loneliness. They materialize when a sapient being feels isolated or abandoned near a place where the Feywild touches the world
Senses darkvision 60 ft., passive Perception 15
Languages Sylvan
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
Pummel. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
Trapped Mask. The mask (worth 25 gp) is the trigger to a trap. If the mask is taken off the wall, the lever it hangs on pivots up and three sets of iron bars drop, caging whoever is in the square in
a total of 450 gp) are touched, the exit door seals with an effect like that of an arcane lock spell, requiring the use of magic or a successful DC 25 Strength (Athletics) check to force the door
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
his crimes in exchange for his life. If Skalanthas witnesses this confession, the dragon feels betrayed and enforces any agreement Ronnom is forced to make with the characters. See “Conclusion” for ways
containing 450 GP, a bejeweled necklace (worth 750 GP), two electrum bracelets inlaid with gold (worth 250 GP each), and four silver rings (worth 25 GP each) Closed, unlocked Chest that contains 5,000 SP
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
— Blood hawks 16–20 — Cannibals 21–25 01–15 Chwinga 26–30 — Dimetrodons 31–35 — Dolphins — 16–30 Eblis 36–40 — Flail snail 41–45 — Flying snakes 46–50 31–40 Geonids 51–55 — Giant lizards 56–60
action to make a DC 14 Wisdom (Animal Handling) check. If the check succeeds, the almiraj becomes calm and doesn’t attack the character or run away unless it feels threatened or is harmed. Axe Beaks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
certain death, she can cause the animated props to revert to their inanimate forms by uttering the word “alfarian.” Skylla feels no loyalty to the League of Malevolence. If characters mention the league
reach. A search of the workshop uncovers the following treasures: A hammer with a gold handle (25 gp) A two-person saw made from a wyvern’s jaw (75 gp) A set of mason’s tools embossed with the seal of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
third séance (see the following “Séances” section). Use ambient haunts and the atmosphere-building tips from earlier in this chapter to drive the adventure toward a dramatic scene where it feels
(area 25)
2 In the tub of the master bath (area 17), facing a mirror smeared with blood that repeats the words “Bloody Mara” three times
3 Inside an empty cask in the wine cellar (area 27
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters must present Zariel with the argument to rejoin the celestial host, then make a DC 25 Charisma (Persuasion) check. If the check is successful, Zariel is convinced to grasp the sword and
characters, the hollyphant regains all of her spellcasting abilities and weeps for what Zariel has become. Zariel feels sorrow as she remembers Lulu’s friendship. If Zariel is redeemed, Lulu once again
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
conversation (in Goblin) through the closed door to buy time. Spellix Romwod
Small humanoid (gnome), chaotic neutral
Armor Class 14 (hide armor)
Hit Points 33 (6d6 + 12)
Speed 25 ft.
STR
6 (−2
base that allows it to stand upright and seams at the top that suggest it opens like a flower. Though it looks smooth, its surface feels tacky. It weighs 250 pounds and has a panel of flashing lights
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
into them (each worth 2,500 gp and weighing 25 pounds). The iron chest under the table is 9 feet long, 6 feet tall, and 6 feet wide, and it weighs 600 pounds. A crude combination lock is built into it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, unusual, and valuable — hopefully not including you.
— Volo
Morkoth
Medium aberration, chaotic evil
Armor Class 17 (natural armor)
Hit Points 130 (20d8 + 40)
Speed 25 ft., swim 50 ft
feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
cosmos. Occasionally, a morkoth learns to direct its island’s movement. Morkoth
Large Aberration, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d10 + 44)
Speed 25 ft
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s heading toward a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkvision 30 ft., passive Perception 8
Languages Abyssal
Challenge 1/8 (25 XP)
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The
can find and deliver more great treasures into Raxivort’s custody. If the demigod feels so inclined, he imbues the xvart with greater wisdom and charisma and grants it the spellcasting abilities of a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
. Statue Chamber A 20,000-pound, 25-foot-tall marble statue of Bahamut stands at the center of this chamber, encircled by a hoard of treasure on the floor. The detect magic spell reveals that the
enchantment magic. A creature that is not a metallic dragon that touches the stairs must succeed on a DC 15 Charisma saving throw or be charmed for 1 hour. While charmed in this way, the creature feels
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. The lock can be opened by a character who uses thieves’ tools and succeeds on a DC 15 Dexterity check, or the gate can be forced open by someone who makes a successful DC 25 Strength (Athletics
temple is an altar of pale, yellow-gray translucent stone. It feels greasy to the touch but has no obvious effect upon those who touch it. Behind this altar is a flight of low, uneven stairs that lead
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
), four electrum candelabras (worth 25 gp each), and a bronze urn with frolicking children painted on its sides (worth 100 gp). N4l. Upstairs Hall A hallway with a window at each end wraps around the
made bed, a table with an oil lamp on it, a handsome wooden chest, a slender wardrobe, and a window box with drapes. These two rooms belong to Lady Wachter’s sons, Nikolai and Karl. There’s a 25 percent
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 1. Creature Statistics DUERGAR STONE GUARD
Medium humanoid (dwarf), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
18(+4)
DEX
Medium humanoid (dwarf), lawful evil
Armor Class 20 (plate mail, shield)
Hit Points 75 (10d8 + 30)
Speed 25 ft.
STR
18(+4)
DEX
11(+0)
CON
17(+3)
INT
12(+1)
WIS
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Blood hawks make excellent hunting animals. Nobles are willing to pay 25 gp per intact egg. C2. Crystal Cave This cave has a single spherical room with a radius of 15 feet. Ogrorlo’s merfolk slaves
that touches the statue feels bolstered and happy, gaining 10 temporary hit points. This feeling also makes the creature more likely to trust others, giving it disadvantage on Wisdom (Insight) checks and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ravengard of Baldur’s Gate. Liara is 47 years old and has held her post for the past three years. To her, a posting in Chult feels like a test of mettle, but to many of her subordinates, it feels like
of the world. Characters can buy most types of weapons, ammunition, and armor here, at prices 25 percent above those listed in the Player’s Handbook. Donadrue would charge them less, but the prices
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the region gains advantage on saving throws for the next 24 hours. 25–30 One character in the region is suffused with celestial power. For 1 minute, the character’s melee attacks deal an extra 2d6
feels a profound sense of purpose and gains the benefit of the bless spell for 1 minute. They can choose two other creatures they can see to gain the spell’s benefits as well. 67–72 A booming voice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
render assistance with no strings attached, serving as a wilderness guide until it feels like the characters can get by on their own. If the characters insist on repaying its kindness, the werebear
Magic Items
Infernal Machine Rebuild
feels unnaturally tight. Unless you go naked, roll a d4 each time you are attacked and subtract the number rolled from your AC.
04
You can cast the legend lore spell three times.
Whenever you
toward you.
25
You can cast the raise dead spell once, requiring no material components.
If you drop to 0 hit points, you automatically suffer 1 failed death saving throw.
26
Each time you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
water and one that magically cools it. Treasure. Four bottles of perfumes and scented oils (25 gp each) sit on the small table. Alchemy is afoot in Delphi Mansion D18: Third-Floor Hall This hallway
divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to trade for it. Once she has the portrait, her greed might focus on something else in Skabatha’s possession, at your discretion. If Bavlorna feels threatened, or if a fight turns against her, she
try to bend the bars of a cage, doing so with a successful DC 25 Strength (Athletics) check, or use thieves’ tools to try to pick a cage’s lock, doing so with a successful DC 15 Dexterity check. The