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Returning 22 results for '29 foes'.
Monsters
Waterdeep: Dragon Heist
","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10);{"diceNotation":"3d12+10","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Hurled
. Because they are so destructive, the walking statues are used only to fend off armies and seemingly insurmountable foes.
Each statue has a name and a unique appearance (see “The Walking Statues
Monsters
Mordenkainen Presents: Monsters of the Multiverse
raging.
Rock. Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7","rollType
":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Grasping Root"} to hit, reach 30 ft., one creature not grappled by the cradle. Hit: the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 29 (4d10 + 7
massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes.
If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
only to fend off armies and seemingly insurmountable foes. Each statue has a name and a unique appearance (see “The Walking Statues,” in chapter 9), but in terms of statistics they are similar. The
Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10) bludgeoning damage.
Hurled Stone. Ranged Weapon Attack: +16 to hit, range 200/800 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
statistics. 01–10 1d3 basilisks 11–13 1d3 beholder zombies 14–22 1d4 chimeras 23–26 1d4 flesh golems 27–29 3d6 gazers* 30–37 3d6 hell hounds 38–41 2d6 nothics 42–53 2d4 otyughs 54–66 2d4 ropers 67–75 1d6 wyverns 76–00 Roll twice, ignoring results above 75
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from discarded shields and breastplates held together by chains and decorated by the flayed skin of his fiercest foes. His face is like a grinning predator’s skull. When Yeenoghu hunted across the
29 (+9)
DEX
16 (+3)
CON
23 (+8)
INT
15 (+3)
WIS
24 (+7)
CHA
15 (+2)
Saving Throws Dex +10, Con +15, Wis +14
Skills Intimidation +9, Perception +14
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. They can also create a momentary vortex of freezing winds and storm clouds around themselves, engulfing their foes in elemental fury. Storm Giant Tempest Caller Huge Giant (Sorcerer), Any Alignment
Armor Class 17 (natural armor)
Hit Points 310 (27d12 + 135)
Speed 50 ft., fly 50 ft. (hover), swim 50 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
21 (+5)
WIS
18 (+4)
CHA
25
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Frost Giant Everlasting One To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek out magic that will aid them, but enchanted objects
while raging.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Bonus Action
Vaprak’s Rage (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
penchant for the dramatic and sadistic. It has no regard for life and delights in animating the corpses of foes, then destroying them in front of their allies. When it speaks, it uses language that
mocks the elevated speech of knights. Ebonbane Small Construct, Chaotic Evil
AC 17 Initiative +14 (24)
HP 130 (29d6 + 29)
Speed 5 ft., Fly 50 ft. (hover)
Mod Save
STR 18 +4 +4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Once imprisoned for centuries below Castle Greyhawk on the world of Oerth, Fraz-Urb’luu has
Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 337 (27d10 + 189)
Speed 40 ft., fly 40 ft.
STR
29 (+9)
DEX
12 (+1)
CON
25 (+7)
INT
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy. Sages who study the Nine Hells believe the battle for
Evil
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 30 ft., fly 50 ft.
STR
29 (+9)
DEX
17 (+3)
CON
22 (+6)
INT
19 (+4)
WIS
16 (+3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relentless tracker. Other devils command legions and bid their followers to battle their enemies. Geryon loves the feeling of flesh and steel being sundered beneath his claws, and the taste of his foes’ blood
armor)
Hit Points 300 (24d12 + 144)
Speed 30 ft., fly 50 ft.
STR
29(+9)
DEX
17(+3)
CON
22(+6)
INT
19(+4)
WIS
16(+3)
CHA
23(+6)
Saving Throws Dex +10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. While the wheel is turning, the buckets move at a speed of 10 feet per round; it takes a bucket roughly 15 minutes to complete one circuit. Although the adamantine forge (area 29) isn’t lit, the main
doesn’t draw the attention of creatures in adjacent areas, making it possible for adventurers to eliminate foes a few at a time. If the wheel stops turning, the bucket chain stops; this is a sign to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone
.
Frost Giant Everlasting One To hold its place or rise within the ordning, a frost giant must routinely face mighty foes in single combat. Some seek out magic that will aid them, but enchanted objects
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rises as a mass of dirt, stone, and roots with two massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes. If the cradle is destroyed, the scion of Grolantor inside it
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor plan of this level of the steading. All the other tubes are empty. The steps lead to the secret area of the steading’s dungeon level (areas 29 through 33). 11. Great Hall The long corridor that
each) stuffed inside it. Another sack under the sergeant’s cot has nothing but old (human-sized) helmets in it, mementos from foes she has slain.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
consult with him for guidance. 29. Sea Grove of Obad-Hai Open to the air and set in a grove outside town, the sea-grove is a gathering place for seagulls, sailors, and swamp folk, as well as an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
Chains ability to attack foes with the chains draping the room. Cages. As a bonus action on its turn, the chain devil can throw a Small or Medium creature restrained by it or by an animated chain into one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
, a black dragon does anything it can to save itself, but it accepts death before allowing any other creature to claim mastery over it. Foes and Servants. Black dragons hate and fear other dragons
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, with advantage on the attack roll.
Longsword Attack (Costs 2 Actions). Aurelia makes one longsword attack.
Frighten Foes (Costs 3 Actions). Aurelia targets up to five creatures she can see
. Hit: 18 (2d10 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Frightful Presence. Each creature of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lawful good
Armor Class 22 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
29 (+9)
DEX
10 (+0)
CON
27 (+8)
INT
18 (+4
immediately. Gold Dragon The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil. A gold dragon has a sagacious face anointed with flexible spines that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The
for cover while shooting their foes. Treasure. One goblin has a silver flask of dwarven make (worth 50 gp) filled with vile goblin wine. Another goblin has a key to open the locked door to area 34