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                        Returning 35 results for '6. Workshop'.
                    
                
                        
                            
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                                        26. Workshop
                                    
                                
                                    
                                        Workshop
                                    
                                
                                    
                                        6 worship
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Workshop Work Areas. Four work areas line the east wall, each consisting of a stout desk and a swiveling stool.
 Lanterns. Above each stool, a lantern hangs by a chain anchored to the ceiling
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Incinerating Beam"}. The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a
                                                
                                            
                                                
                                                     Cannith workshop, flooded but otherwise intact.
âHanamarâ (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in sand and flooded, but it is
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    âm rude to people who lack my commitment to hard work and fair play.
6
I like to talk at length about my profession.
7
I donât part with my money easily and will haggle
                                                
                                            
                                                
                                                    . (Evil)
5
People. Iâm committed to the people I care about, not to ideals. (Neutral)
6
Aspiration. I work hard to be the best there is at my craft. (Any)
d6
Bond
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    .
5
Iâm rude to people who lack my commitment to hard work and fair play.
6
I like to talk at length about my profession.
7
I donât part with my money easily and will haggle
                                                
                                            
                                                
                                                     money. (Evil)
5
People. Iâm committed to the people I care about, not to ideals. (Neutral)
6
Aspiration. I work hard to be the best there is at my craft. (Any)
d6
Bond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     been modified for use as a servant in the workshop. 5 Storm the workshop before the artificers complete a doomsday weapon. 6 Investigate the workshop for signs of the illegal creation of warforged. 7
                                                
                                            
                                                
                                                    Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisansâ tools, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Moradin Myths told on many worlds describe Moradin (MORE-ah-din) crafting all the peoples of the Material Plane in his great workshop in Mount Celestia (see chapter 6), causing them to spring to life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     she refused. The mayor ordered the militia to shut down Tockworthâs workshop, but the militia was unable to get past the shield guardian stationed outside the workshop. After the militia was rebuffed
                                                
                                            
                                                
                                                    , Tockworth instructed her automatons to attack everyone else in Little Lockford. Warehouse Contraption. Warehouse 6, in the Cavemouth district, contains a magical drilling machine big enough to hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Artisanâs Tools (see chapter 6)
 Equipment: Choose A or B: (A) Artisanâs Tools (same as above), 2 Pouches, Travelerâs Clothes, 32 GP; or (B) 50 GP
 You began mopping floors and scrubbing counters in an
                                                
                                            
                                                
                                                     artisanâs workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
                                                
                                            
                                                
                                                     warforged artificer thought to be an advisor to the Lord of Blades, who is touring a series of ossuaries and inspecting the remains. 4 Steal a House Cannith spellbook and workshop log from before the Day of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Past the cloakroom is the store proper, with wares on display. The room to the north is a storeroom or a workshop. The store owner (commoner) has keys to all doors. Store Goods  d20 Goods   1 Art 2 Books
                                                
                                            
                                                
                                                     3 Candles 4 Cartwheels 5 Costumes 6 Dolls 7 Fresh meat 8 Furniture 9 Games 10 Glass 11 Hats 12 Hunting traps 13 Locks and keys 14 Musical instruments 15 Pets 16 Pots 17 Rations 18 Rings 19 Umbrellas 20 Wine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     poses as a simple workshop assistant while exterminating those who speak out against the rights of the warforged. 5 A mad artificer is trying to reactivate a destroyed warforged colossus. 6 A band of warforged attacks a lightning rail, intent on stealing something in one of the cargo carriages.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    M11. Stage Workshop This workshop is accessible from area M2 by a staircase and from area M3 by an elevator. The curtain to area M2 is drawn. A pair of sliding wooden doors opens to reveal the
                                                
                                            
                                                
                                                     forget to address her as âCharmay,â and she keeps a close eye on Golmo, locking him in the lantern when heâs not working. If she meets intruders in the workshop, Skylla utters a command word taught to her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Boros Legion, they can never truly be tamed. Cyclopes serve the Izzet league as workshop guardians, personal protectors, and heavy laborers. They wear mizzium armor plating to minimize injuries from
                                                
                                            
                                                
                                                    )
 
  DEX
 9(â1)
 
  CON
 22(+6)
 
  INT
 7(â2)
 
  WIS
 10(+0)
 
  CHA
 9(â1)
Saving Throws Con +9, Wis +3
 Damage Immunities poison, psychic
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     sight. 
   3  Prevent any Fiend from crossing a bridge. 
   4  Remove any who enter its creatorâs workshop. 
   
 Clay Golem Large Construct, Unaligned
 AC 14 Initiative +3 (13)
 HP 123 (13d10 + 52
                                                
                                            
                                                
                                                     Points equal to the Acid damage dealt.
 Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lichâs tomb 3 Door to a giantâs outhouse 4 Fleshy aperture in a mind flayerâs laboratory 5 Grandfather clock in an inventorâs workshop 6 Locked wardrobe in a nobleâs mansion 7 Magical painting in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     at them until they leave or until the poltergeist is destroyed. The poltergeist is invisible and canât speak. L11: Warehouse 6 Bright light seeps through cracks around the sliding metal doors of this
                                                
                                            
                                                
                                                     following useful information about Tockworth and her workshop, which he shares with characters who befriend him: Animated Armor. Two suits of animated armor help Tockworth assemble her other contraptions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lairâs defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lairâs
                                                
                                            
                                                
                                                     Workshop for the construction of weapons, armor, tools, and other goods   Dungeon: Maze   d20 Purpose   1 Conjuring room, used to summon creatures that guard the maze 2â5 Guardroom for sentinels that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the reading niche (area 6), the headmasterâs office (area 15a), Wormriddleâs workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
 Bed and Footlocker. Against the far wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     disturbing the dragonâs territory. 
   5  A faerie dragon has discovered the entrance to an ancient ruin and is eager to tag along while an adventuring party explores it. 
   6  A faerie dragon has
                                                
                                            
                                                
                                                     stolen a dangerous magic item from a wizardâs workshop, without any idea of what it actually does. 
   7  A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     they work at night. The workers now refuse to stay in the quarry after dark. Workers at Waelvurâs Wagonworks (area 16) have been talking about suspicious activity around the workshop. They can be
                                                
                                            
                                                
                                                     adventures are presented in chapter 6. âInto the Wildernessâ describes several encounters located near town. âLance Rockâ describes an adventure site near the distinctive landmark a few miles outside of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     without being seen. 
   6  Serve as bodyguards for an audience member. 
   7  Learn which performers are criminals. 
   8  Find a spy among the audience members and deliver a message to that person
                                                
                                            
                                                
                                                     4.13 is set in a natural depression that provides seating for the audience. The backstage area contains dressing rooms for the performers, a prop workshop, and a storage area filled with extra set pieces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wand. When the character touches the wand to the corpse of a dead Humanoid, the wand turns to dust as the corpse transforms into a zombie with vague recollections of its past life. 6 âThis rapscallion
                                                
                                            
                                                
                                                     ability to speak and understand Common. 8 âSpecial offer! Bring this impetuous brat to me, and you can claim one item of your choice from my workshop.â Granny Nightshade is true to her word: the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Rookledustâs Workshop As the characters come within sight of Rookledustâs home, read the following text: On a hill stands an unusual structure that resembles both a cottage and a metal fortress. The
                                                
                                            
                                                
                                                     dart filled with glowing green fluid at the character (+4 to hit, 1 piercing damage on a hit). On a hit, the fluid is injected with an ominous hissâbut it proves harmless. 6 A mechanical chicken fires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L12. Textile Mill Two 3-foot-tall tin soldiers patrol the balcony outside this room, guarding against outside intruders. Each one is a Small suit of animated armor with 27 (6d6 + 6) hit points. Both
                                                
                                            
                                                
                                                     workshop. They are large, treadle-driven machines that generate a considerable racket. The storeroom contains spools of yarn. Boggles. Three boggles (see appendix C) play tricks on the child workers when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , Unaligned
 Armor Class 12 (natural armor)
 Hit Points 9 (2d6 + 2)
 Speed 30 ft.
   STR
  12 (+1)
 
  DEX
  13 (+1)
 
  CON
  12 (+1)
 
  INT
  4 (â3)
 
  WIS
  10 (+0)
 
  CHA
  6
                                                
                                            
                                                
                                                     Loomlurch, but theyâre easily lured away by distractions. The children being held captive in the workshop are haunted by bogglesâoily creatures that sprout from the childrenâs misery. Granny Nightshade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     surface winds down through the earth for more than a mile. The deepest point is a cave-in that collapsed the back wall of this room. The words on the door leading south to the workshop repeat âtoilâ in
                                                
                                            
                                                
                                                    : Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
 The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety  Nibâs Haunts As Nib works, characters who have a
                                                
                                            
                                                
                                                     on the culprit suppresses the effect for 24 hours. Nib has been to Loomlurch, and has visited the goblin candy market (area L2), Granny Nightshadeâs parlor (area L3), and the workshop (area L4). If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spellâs area. 2. Workshop and Meeting Room Sansuri uses this
                                                
                                            
                                                
                                                     room as a magical workshop and private meeting room. A stone table dominates the room, and tall wooden cabinets stand against opposite walls. Other decor includes potted plants (one on the floor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     I care about, not to ideals. (Neutral) 6 Aspiration. I work hard to be the best there is at my craft. (Any)   d6 Bond   1 The workshop where I learned my trade is the most important place in the
                                                
                                            
                                                
                                                     Calligraphers, scribes, and scriveners 5 Carpenters, roofers, and plasterers 6 Cartographers, surveyors, and chart-makers 7 Cobblers and shoemakers 8 Cooks and bakers 9 Glassblowers and glaziers 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     
     Common  3 days  +2 
   Uncommon  1  +4 
   Rare  3  +6 
   Very Rare  8  +8 
   Legendary  16  +10 
   This ability to develop a schema represents remarkable talent. It could take House Cannith
                                                
                                            
                                                
                                                     could discover an exotic Khyber crystal in the ruins of an artificerâs workshop. Time and study could yield suggestions as to what items could be made with the component; for example, that Khyber shard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     rehearsals take place here during the sixteen hours of every day when Endelyn is awake. A play is usually rehearsed for 6 hours and then performed for 2 hours. The first time the characters arrive here, a
                                                
                                            
                                                
                                                     consternation. 6 A Village No More. A long-brokered peace between a green dragon and a nearby village is shattered when the village idiot steals a handful of coins from the dragonâs hoard. 7 Blightstrawâs Fall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     (areas G7 through G12). The descriptions of the areas in this section are keyed to map 2.5 and map 2.6. Several graves have been dug up, leaving pits in the earth that are 6 feet deep, 2 feet wide, and 7
                                                
                                            
                                                
                                                     prepared for their daily services. Spiral stairs leading down are guarded by two creatures with insectoid features. Each one is armed with a wicked trident.
 The stairs lead down into the workshop (area G7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     amid the scaffolding of a sunken House Cannith workshop, flooded but otherwise intact. âHanamarâ (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in
                                                
                                            
                                                
                                                    ).
 Incinerating Beam (Recharge 5â6). The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     mountain lake. The treasure belongs to Mother Night.
 The treasure lies in the shrine of Mother Night in the werewolf den (chapter 15, area Z7). 6 of SwordsâBerserker Find the Mad Dogâs crypt. The treasure
                                                
                                            
                                                
                                                     beneath a mountain, guarded by amber giants.
 The treasure is inside a model of Castle Ravenloft in the Amber Temple (chapter 13, area X20). 6 of StarsâEvoker Search for the crypt of a wizard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     west and plunges into the gorge, taking 49 (14d6) bludgeoning damage from the hard fall and landing prone. B3. Workshop Frost covers every surface of this abandoned workshop.
 The workshop contains a
                                                
                                            
                                                
                                                     gold, and the pendant bears the symbol of two hands cupping the sun. Summer Star Summer Star. This magic item looks like a 6-inch-diameter gyroscope featuring two scorched rings inlaid with runes and a
                                                
                                            
                                        






