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Returning 35 results for '9 sleet cathedral'.
Other Suggestions:
9 seek cathedral
9 sleep cathedral
9 seed cathedral
9 spent cathedral
9 steed cathedral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Stone Cathedral Decor. This chamber has all the looming hollowness of a cathedral. The walls have been sculpted into exquisite arches, buttresses, and draperies. Carvings of giant whorls and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Stone Cathedral Decor. This chamber has all the looming hollowness of a cathedral. The walls have been sculpted into exquisite arches, buttresses, and draperies. Carvings of giant whorls and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Stone Cathedral Decor. This chamber has all the looming hollowness of a cathedral. The walls have been sculpted into exquisite arches, buttresses, and draperies. Carvings of giant whorls and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Stone Cathedral Decor. This chamber has all the looming hollowness of a cathedral. The walls have been sculpted into exquisite arches, buttresses, and draperies. Carvings of giant whorls and
Monsters
Tales from the Yawning Portal
1/day each: charm person, sleet storm, gaseous form, sleep, fear
Magic Weapons. Xipe's weapon attacks are magical.
Regeneration. Xipe regains 10 hit points at the start of his turn if it has at least
":"slashing"} slashing damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Glaive","rollDamageType":"slashing"} slashing damage in Small or Medium form.
Change Shape. Xipe
Monsters
Princes of the Apocalypse
, hold person, protection from poison
3rd level (3 slots): call lightning, sleet storm, tidal wave*
4th level (3 slots): control water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can
":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Claw","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Five chapels are devoted to one
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Five chapels are devoted to one
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Chapels are devoted to the five
, cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Five chapels are devoted to one
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Chapels are devoted to the five
, cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Chapels are devoted to the five
, cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Five chapels are devoted to one
eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Chapels are devoted to the five
, cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
listed for your Druid level and lower prepared. Arid Land Druid Level Circle Spells 3 Blur, Burning Hands, Fire Bolt 5 Fireball 7 Blight 9 Wall of Stone Polar Land Druid Level Circle Spells 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
listed for your Druid level and lower prepared. Arid Land Druid Level Circle Spells 3 Blur, Burning Hands, Fire Bolt 5 Fireball 7 Blight 9 Wall of Stone Polar Land Druid Level Circle Spells 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
listed for your Druid level and lower prepared. Arid Land Druid Level Circle Spells 3 Blur, Burning Hands, Fire Bolt 5 Fireball 7 Blight 9 Wall of Stone Polar Land Druid Level Circle Spells 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
listed for your Druid level and lower prepared. Arid Land Druid Level Circle Spells 3 Blur, Burning Hands, Fire Bolt 5 Fireball 7 Blight 9 Wall of Stone Polar Land Druid Level Circle Spells 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
9 Druid Spells Spell School Special Foresight Divination — Shapechange Transmutation C, M Storm of Vengeance Conjuration C True Resurrection Necromancy M
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
9 Druid Spells Spell School Special Foresight Divination — Shapechange Transmutation C, M Storm of Vengeance Conjuration C True Resurrection Necromancy M
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (−1)
Saving Throws Int +3, Wis +6
Skills Nature +3, Perception +6, Survival +6
Damage Resistances cold
Senses
friendship, fog cloud, speak with animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
9 Druid Spells Spell School Special Foresight Divination — Shapechange Transmutation C, M Storm of Vengeance Conjuration C True Resurrection Necromancy M
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
9 Druid Spells Spell School Special Foresight Divination — Shapechange Transmutation C, M Storm of Vengeance Conjuration C True Resurrection Necromancy M
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (−1)
Saving Throws Int +3, Wis +6
Skills Nature +3, Perception +6, Survival +6
Damage Resistances cold
Senses
friendship, fog cloud, speak with animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (−1)
Saving Throws Int +3, Wis +6
Skills Nature +3, Perception +6, Survival +6
Damage Resistances cold
Senses
friendship, fog cloud, speak with animals
2nd level (3 slots): animal messenger, moonbeam, pass without trace
3rd level (3 slots): conjure animals, sleet storm, wind wall
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Necromancy R Meld into Stone Transmutation R Plant Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Sleet Storm Conjuration C Speak with Plants Transmutation — Summon
9 Druid Spells Spell School Special Foresight Divination — Shapechange Transmutation C, M Storm of Vengeance Conjuration C True Resurrection Necromancy M
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C Hypnotic Pattern Illusion C Lightning Bolt Evocation — Major Image Illusion C Protection from Energy Abjuration C Sleet Storm Conjuration C Slow Transmutation C Stinking Cloud
Spell School Special Demiplane Conjuration — Dominate Monster Enchantment C Earthquake Transmutation C Incendiary Cloud Conjuration C Power Word Stun Enchantment — Sunburst Evocation — Level 9