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Returning 35 results for 'Activities'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Downtime Activities The campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Downtime Activities Downtime activities are tasks that usually take a workweek (5 days) or longer to perform. These tasks can include buying or creating magic items, pulling off crimes, and working
, informing the player of the results and any complications that ensue. Consider handling downtime away from the game table. For example, you could have the players pick their downtime activities at the end of a session, and then communicate about them by email or text, until you next see them in person.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Downtime Activities The campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the character’s relevant ability modifiers. Follow the
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Downtime Activities Downtime activities are tasks that usually take a workweek (5 days) or longer to perform. These tasks can include buying or creating magic items, pulling off crimes, and working
, informing the player of the results and any complications that ensue. Consider handling downtime away from the game table. For example, you could have the players pick their downtime activities at the end of a session, and then communicate about them by email or text, until you next see them in person.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Criminal Activities Under the laws of Sharn, crime takes many forms. Any sort of theft is illegal, including “malicious theft of identity”—the use of shapeshifting abilities or illusion magic to
impersonate someone with the intent to cause harm. Assault, murder, and fraud will all land you in hot water. Other activities walk the edge of legality. Gambling and prostitution are legal in Sharn, but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Downtime Activities Saltmarsh provides a haven for adventurers between expeditions, and the characters can spend that time engaged in various tasks around town. The following options build on the
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Downtime Activities Saltmarsh provides a haven for adventurers between expeditions, and the characters can spend that time engaged in various tasks around town. The following options build on the
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Downtime Activities Saltmarsh provides a haven for adventurers between expeditions, and the characters can spend that time engaged in various tasks around town. The following options build on the
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the character’s relevant ability modifiers. Follow the
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the character’s relevant ability modifiers. Follow the
steps in the activity, and determine the results. Most downtime activities require a workweek (5 days) to complete. Some activities require days, weeks (7 days), or months (30 days). A character must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Downtime Activities Downtime activities are tasks that usually take a workweek (5 days) or longer to perform. These tasks can include buying or creating magic items, pulling off crimes, and working
, informing the player of the results and any complications that ensue. Consider handling downtime away from the game table. For example, you could have the players pick their downtime activities at the end of a session, and then communicate about them by email or text, until you next see them in person.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Criminal Activities Under the laws of Sharn, crime takes many forms. Any sort of theft is illegal, including “malicious theft of identity”—the use of shapeshifting abilities or illusion magic to
impersonate someone with the intent to cause harm. Assault, murder, and fraud will all land you in hot water. Other activities walk the edge of legality. Gambling and prostitution are legal in Sharn, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Criminal Activities Under the laws of Sharn, crime takes many forms. Any sort of theft is illegal, including “malicious theft of identity”—the use of shapeshifting abilities or illusion magic to
impersonate someone with the intent to cause harm. Assault, murder, and fraud will all land you in hot water. Other activities walk the edge of legality. Gambling and prostitution are legal in Sharn, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Downtime Activities The campaign benefits when characters have time between adventures to engage in other activities. Allowing days, weeks, or months to pass between adventures stretches the campaign
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
from this table to determine the characters’ interactions. Reception Activities d6 Activity 1 Catching Up. The student wants to talk about their recent break, which they spent reading everything by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Downtime Activities The following activities are suitable for any character who can afford to pursue them. As DM, you have the final say on which activities are available to the characters
. The activities you allow might depend on the nature of the area where the characters are located. For example, you might disallow the creation of magic items or decide that the characters are in a town that is too isolated from major markets for them to buy such items.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Downtime Activities The following activities are suitable for any character who can afford to pursue them. As DM, you have the final say on which activities are available to the characters
. The activities you allow might depend on the nature of the area where the characters are located. For example, you might disallow the creation of magic items or decide that the characters are in a town that is too isolated from major markets for them to buy such items.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
from this table to determine the characters’ interactions. Reception Activities d6 Activity 1 Catching Up. The student wants to talk about their recent break, which they spent reading everything by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Activities in Sharn Crime takes many forms. Any sort of theft is illegal, including “malicious theft of identity”—the use of shapeshifting abilities or illusion magic to impersonate someone
minor gangs and independent criminals. However, most criminal activities ultimately fall under one of four criminal organizations; even independents will usually have an arrangement with one of these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Activities in Sharn Crime takes many forms. Any sort of theft is illegal, including “malicious theft of identity”—the use of shapeshifting abilities or illusion magic to impersonate someone
minor gangs and independent criminals. However, most criminal activities ultimately fall under one of four criminal organizations; even independents will usually have an arrangement with one of these
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Downtime Activities The following activities are suitable for any character who can afford to pursue them. As DM, you have the final say on which activities are available to the characters
. The activities you allow might depend on the nature of the area where the characters are located. For example, you might disallow the creation of magic items or decide that the characters are in a town that is too isolated from major markets for them to buy such items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
from this table to determine the characters’ interactions. Reception Activities d6 Activity 1 Catching Up. The student wants to talk about their recent break, which they spent reading everything by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Activities in Sharn Crime takes many forms. Any sort of theft is illegal, including “malicious theft of identity”—the use of shapeshifting abilities or illusion magic to impersonate someone
minor gangs and independent criminals. However, most criminal activities ultimately fall under one of four criminal organizations; even independents will usually have an arrangement with one of these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
Monsters
Eberron: Forge of the Artificer
can serve for an agent of either house.
Even though House Phiarlan agents don’t typically work as entertainers or artists in addition to their espionage activities, they receive extensive
Monsters
Forgotten Realms: Adventures in Faerûn
circle of the Cult of the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as
Monsters
Forgotten Realms: Adventures in Faerûn
the Dragon, from whom he commands obedience.
Sammaster rarely remains in one place for long, as he thinks no one can oversee the Cult of the Dragon activities across the Realms as efficiently as he
Monsters
Guildmasters’ Guide to Ravnica
the aura of mystery that shrouds them and their work. Their ability to read and alter memories commands respect from the other members of House Dimir and makes them useful in the full spectrum of the guild's activities. Many mind mages lead cells of their own.
Monsters
Icewind Dale: Rime of the Frostmaiden
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.From this usurped office, he coordinates all cult activities in Ten-Towns. It's a role he carved out for himself by asserting that
Spells
Acquisitions Incorporated
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving
Monsters
Planescape: Adventures in the Multiverse
from evil and good, sendingSeptons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily
Monsters
Strixhaven: A Curriculum of Chaos
him participating in any activities or working on campus.
A mean-spirited, egotistical spellcaster, Murgaxor was censured repeatedly for disregarding safety protocols, hexing and cursing peers, and