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Returning 35 results for 'Courtyard'.
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1. Courtyard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1. Courtyard Most of the time, this open courtyard is crowded with crates, barrels, and stacks of supplies. The damp climate means that the ground is muddy, except when the temperature is below
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1. Courtyard Most of the time, this open courtyard is crowded with crates, barrels, and stacks of supplies. The damp climate means that the ground is muddy, except when the temperature is below
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Courtyard Statue. In the center of this open-air courtyard, surrounded by gardens of glittering, pebble-sized crystals, stands a 9-foot-tall statue of a plump human wizard wearing a helmet with
four magically locked stone doors (see below).
Windows. Crystal-barred windows look down on the courtyard from the two floors above.
Pulling the correct lever in area 37 unlocks all the doors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S12. Courtyard The thick fog that fills this courtyard swirls, as if eager to escape. The courtyard is surrounded by a fifteen-foot-high curtain wall on which stand several guards with their backs to
you—or so it seemed at first. It’s clear now that these guards are merely scarecrows.
Wooden doors to the north and east lead to the abbey’s two wings. In the center of the courtyard is a stone
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
S2. Courtyard The orcs and ogres camp in this grassy courtyard, which is littered with bones, broken weapons, and shattered armor from past battles. The courtyard has four quadrants. The ogres claim
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D3. Courtyard This courtyard is open to the sky, and its walls have been carved with scenes of dwarves engaged in rituals, often in pairs, of a friendly or amorous nature. A twenty-foot-tall statue
of a female dwarf in a gown stands atop a stone dais in the middle of the courtyard, her arms outstretched in a welcoming gesture, her face carved with a warm smile. Unlit stone braziers stand in each
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W8. Courtyard Describe this area to the players as follows: Stone steps lead down to a flagstoned courtyard that has a pillared arcade to the east. Seven windows on the upper level overlook the
courtyard, in the middle of which is a five-foot-wide stone well with thick vines erupting from it.
If the orcs in area W18 have not yet been dealt with, add the following: Guttural snorts and yells
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Lower Courtyard The upper courtyard (area 16) partially overhangs the lower courtyard, held aloft by gigantic arches of ice. At night, the lower courtyard is heavily obscured by fog to a height of
40 feet—the same height as the walls that enclose it. Walls of solid ice enclose this courtyard. Another courtyard partially overhangs this one. It is held aloft by sweeping arches of ice that soar
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
7. Lower Courtyard The upper courtyard (area 16) partially overhangs the lower courtyard, held aloft by gigantic arches of ice. At night, the lower courtyard is heavily obscured by fog to a height of
40 feet — the same height as the walls that enclose it. Walls of solid ice enclose this courtyard. Another courtyard partially overhangs this one. It is held aloft by sweeping arches of ice that soar
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K1. Front Courtyard As the characters enter the castle, the weather worsens. Dismal rain starts to fall, becoming a torrent within the hour. Lightning routinely lights the sky, followed by peals of
thunder that make the castle shudder. Thick, cold fog swirls in this courtyard. Sporadic flashes of lightning lance the weeping clouds overhead as thunder shakes the ground. Through the drizzle, you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
16. Upper Courtyard Tall, slender towers and walls of ice enclose a windswept courtyard.
The upper courtyard is the primary landing site for dragons, wyverns, and flying spellcasters when the
castle is airborne. During the day, 2d6 ogres practice their javelin hurling here. At night, the courtyard is lightly obscured by fog (to a height of 30 feet) and patrolled by the vampire, Sandesyl Morgia
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
16. Upper Courtyard The upper courtyard is the primary landing site for dragons, wyverns, and flying spellcasters when the castle is airborne. During the day, 2d6 ogres practice their javelin hurling
here. At night, the courtyard is lightly obscured by fog (to a height of 30 feet) and patrolled by the vampire, Sandesyl Morgia (see area 18). Tall, slender towers and walls of ice enclose a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K3. Servants’ Courtyard This courtyard northeast of the keep is enclosed by towering walls. A stone carriage house with hinged wooden doors stands silent in the corner where the outer walls meet
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
E3. Courtyard and Temple Facade Describe this location as follows: A partially collapsed, ten-foot-high wall separates this courtyard from the settlement west of it. Three heaps of rubble are piled
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
2. North Gate and Courtyard If the characters approach the fort from the north, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The
gate doors are identical to those found in area 1. Two tortles (see “Tortles”) stand guard on 10-foot-high wooden ramparts that hug the inside of the wall. Ladders in the courtyard provide easy access
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clay roof tiles. Ten-foot-tall walls enclose a large courtyard outside the southeast corner of the building. The closed wooden doors to the courtyard are engraved with images of smiling nymphs
dancing and frolicking in water.
There’s nothing outwardly suspicious about the bathhouse, which features one of the most sophisticated plumbing systems in the city. The doors leading to the courtyard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S18. Curtain Wall Scarecrows line the abbey walls, looking outward. They wear tattered chain shirts and carry spears with rusty heads. The courtyard below is blanketed with fog. The scarecrows are
lashed to wooden stands. Though fearsome from a distance, they have no life to them. It’s a 15-foot drop from the top of the wall to the courtyard. Any creature that falls over the southwest wall tumbles 400 feet down the cliffside.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arch are two statues of dwarves offering a greeting. Beyond the archway is an open courtyard with a statue on a raised platform in the center. All these features have been chiseled out of the side of
make no attempt to approach quietly, the dwarf guards detect them and aren’t here. They have retreated to the courtyard (area D3). If the characters don’t trigger the trap in area D1 and make an effort
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K53. Rooftop Rain splashes against the sagging, sloping rooftop. Flashes of lightning illuminate gargoyles perched on the roof’s end peaks, their hideous stares forever fixed on the courtyard some
tile resounds with a hollow click as it hits the flagstones of the parapet or courtyard below. A character must succeed on a DC 15 Dexterity (Acrobatics) check to traverse the roof. The check succeeds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K22. North Archers’ Post The castle courtyard is visible through arrow slits in the walls. Each arrow slit is 2½ feet tall and 4 inches wide.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
2 orcs per character plus 1 ogre in the courtyard (area S2), 1 orc atop the northeast tower (area S6) 2nd–3rd 3 orcs per character plus 2 ogres in the courtyard (area S2), 1 orc atop the northeast
tower (area S6) 4th–5th 4 orcs per character plus 3 ogres in the courtyard (area S2), 1 orc atop the northeast tower (area S6) 6th 4 orcs per character plus 4 ogres in the courtyard (area S2), 1 orc atop
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K12. Turret Post A high, domed ceiling caps the thirty-foot-wide octagonal room before you. Frescoes faded with age adorn the ceiling, but their images are impossible to make out. Tall, thin arrow slits look out over the courtyard. Each arrow slit is 2½ feet tall and 4 inches wide.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Fey Crossing Anyone who steps off the end of the dock and into the lake while the fey crossing is open appears in the courtyard of Paliset Hall (area P1), on their feet and completely dry
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
nondescript leathers and a gray cloak approaches them. This is Filonia, an elf Knight, in disguise as a cloth merchant. Filonia’s gear and weapons are stashed in an ox cart parked in the palace courtyard, where Filonia escorts the characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S11. Inner Gatehouses These two empty buildings help support the curtain wall (area S18) that encloses the courtyard (area S12). The wooden doors that lead to them are unlocked.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Main Gate A lowered drawbridge spans a foggy moat. Beyond the drawbridge is an open portcullis, and beyond the portcullis is a covered gateway leading to an open courtyard. Large figures loom in
the gateway, but you can’t quite make them out. Prior to the castle taking flight and leaving Parnast, the cult moves a few wagons laden with treasure chests and supplies into the lower courtyard and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
meeting with the governor and the city councilors in the main council chamber, but a couple of the knights remained in the castle’s courtyard if the characters wish to meet them. Once the characters
enter Castle Kalaman’s courtyard, read the following: Castle Kalaman’s courtyard is largely deserted, as most of the city’s defenders remain with the troops west of the city. Near the covered cloisters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Gate A lowered drawbridge spans a foggy moat. Beyond the drawbridge is an open portcullis, and beyond the portcullis is a covered gateway leading to an open courtyard. Large figures loom in
the gateway, but you can’t quite make them out.
Prior to the castle taking flight and leaving Parnast, the cult moves a few wagons laden with treasure chests and supplies into the lower courtyard and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
roam the castle unless an alarm has sounded, they hear combat in the courtyard, or the ogres at the gate yell for reinforcements.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Chuul Pool Filling the center of this eighty-foot-square courtyard is a circular pool of water sixty feet across. The water is dark and murky, reducing visibility to about one foot. A garnet
water. They stay hidden as long as the characters remain in the courtyard, but attack any creature that enters the pool or touches the gem. Attacking chuuls try to paralyze characters, then drag or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Where the halls widen, carved oak chairs padded with red velvet are available to weary visitors. At the foot of each chair rests an ottoman.
Windows. Crystal-barred windows face the courtyard (area
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, and barriers around the lunarium daises—instantly dissolve. Any creature standing on one of these surfaces falls to the courtyard 100 feet below. Orinix Arrives A portal to Lunitari opens where the
moondisk once hovered. Orinix, an adult lunar dragon (see appendix A) flies from this portal and looms over the courtyard. Displeased at Teremini’s failure, the dragon attacks everyone in sight, focusing foremost on Teremini. Simon Dominic Orinix
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
than the castle’s courtyard. Thus, the battlements and parapets that top the outer walls appear 20 feet high from the outside and are 10 feet high on the inside. Icy stone steps at either end of the
courtyard climb to the tops of these walls, which are unmanned. Arrow slits in the outer walls of the guard towers and central keep provide three-quarters cover to those standing behind them. Most of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such a place is likely to be frequented by mercenaries and soldiers. A temple is surrounded by a vast pavilion and courtyard, which can be rented by companies of soldiers and mercenaries for practice
and training. Her priests believe that drilling one’s troops in a temple courtyard is a form of propitiation that the Red Knight looks upon with special favor.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
roam the castle unless an alarm has sounded, they hear combat in the courtyard, or the ogres at the gate yell for reinforcements.