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Magic Items
of flying exist. The DM chooses the size of a given carpet or determines it randomly.
Size
Capacity
Flying Speed
Carpet of Flying (3 ft. x 5 ft.);3 ft. x 5 ft.
200 lb.
80 feet
Carpet of Flying (4 ft. x 6 ft.);4 ft. x 6 ft.
400 lb.
60 feet
Carpet of Flying (5 ft. x 7 ft.);5 ft. x 7 ft.
600 lb.
40 feet
Carpet of Flying (6 ft. x 9 ft.);6 ft. x 9 ft.
800 lb.
30
Compendium
- Sources->Player's Handbook
particularly hard wood. Tools Item
Cost
Weight
Artisan’s Tools
Alchemist’s supplies
50 gp
8 lb.
Brewer’s supplies
20 gp
9 lb.
Calligrapher’s supplies
10 gp
5 lb.
Carpenter’s
tools
8 gp
6 lb.
Cartographer’s tools
15 gp
6 lb.
Cobbler’s tools
5 gp
5 lb.
Cook’s utensils
1 gp
8 lb.
Glassblower’s tools
30 gp
5 lb.
Jeweler’s tools
25 gp
2 lb
Compendium
- Sources->Basic Rules
Ammunition Item Cost Weight Arrows (20) 1 gp 1 lb. Blowgun needles (50) 1 gp 1 lb. Crossbow bolts (20) 1 gp 1 1/2 lb. Sling bullets (20) 4 cp 1 1/2 lb.
Compendium
- Sources->Basic Rules
character’s sexual orientation is for you to decide. Height and Weight Race Base
Height Height
Modifier Base
Weight Weight
Modifier Human 4'8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3'8" +2d4
115 lb. × (2d6) lb. Dwarf, mountain 4' +2d4 130 lb. × (2d6) lb. Elf, high 4'6" +2d10 90 lb. × (1d4) lb. Elf, wood 4'6" +2d10 100 lb. × (1d4) lb. Halfling 2'7" +2d4 35 lb. × 1 lb.
You can decide your
Compendium
- Sources->Basic Rules
Artisan's Tools Item Cost Weight Alchemist's supplies 50 gp 8 lb. Brewer's supplies 20 gp 9 lb. Calligrapher's supplies 10 gp 5 lb. Carpenter's tools 8 gp 6 lb. Cartographer's tools 15 gp 6 lb
. Cobbler's tools 5 gp 5 lb. Cook's utensils 1 gp 8 lb. Glassblower's tools 30 gp 5 lb. Jeweler's tools 25 gp 2 lb. Leatherworker's tools 5 gp 5 lb. Mason's tools 10 gp 8 lb. Painter's supplies 10 gp 5 lb
Compendium
- Sources->Basic Rules
Martial Melee Weapons Weapon Name Cost Damage Weight Properties Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10) Flail 10 gp 1d8 bludgeoning 2 lb. - Glaive 20 gp 1d10 slashing 6 lb. Heavy
, reach, two-handed Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed Lance 10 gp 1d12
Compendium
- Sources->Basic Rules
Simple Melee Weapons Weapon Name Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60
)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light hammer
Compendium
- Sources->Basic Rules
Trade Goods Table Cost Goods 1 cp 1 lb. of wheat 2 cp 1 lb. of flour or one chicken 5 cp 1 lb. of salt 1 sp 1 lb. of iron or 1 sq. yd. of canvas 5 sp 1 lb. of copper or 1 sq. yd. of cotton cloth 1
gp 1 lb. of ginger or one goat 2 gp 1 lb. of cinnamon or pepper, or one sheep 3 gp 1 lb. of cloves or one pig 5 gp 1 lb. of silver or 1 sq. yd. of linen 10 gp 1 sq. yd. of silk or one cow 15 gp 1 lb. of saffron or one ox 50 gp 1 lb. of gold 500 gp 1 lb. of platinum
Compendium
- Sources->Basic Rules
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Compendium
- Sources->Basic Rules
Musical Instrument Item Cost Weight Bagpipes 30 gp 6 lb. Drum 6 gp 3 lb. Dulcimer 25 gp 10 lb. Flute 2 gp 1 lb. Lute 35 gp 2 lb. Lyre 30 gp 2 lb. Horn 3 gp 2 lb. Pan flute 12 gp 2 lb. Shawm 2 gp 1 lb. Viol 30 gp 1 lb.
Compendium
- Sources->Guildmasters' Guide to Ravnica
Race Base Height Height Modifier Base Weight Weight Modifier Centaur 6'0" +1d10 600 lb. × (2d12) lb. Goblin 3'5" +2d4 35 lb. × 1 lb. Simic hybrid — as humanoid base option — Loxodon 6'7" +2d10 295 lb
. × (2d4) lb. Minotaur 5'4" +2d8 175 lb. × (2d6) lb. Vedalken 5'4" +2d10 110 lb. × (2d4) lb. Height = Base Height + Height Modifier in inches Weight = (Base Weight + Height Modifier in pounds) × Weight Modifier
Compendium
- Sources->Player's Handbook
Weight Race
Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
Human 4’8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3’8" +2d4 115 lb. × (2d6) lb. Dwarf, mountain 4’ +2d4 130 lb
. × (2d6) lb. Elf, high 4’6" +2d10 90 lb. × (1d4) lb. Elf, wood 4’6" +2d10 100 lb. × (1d4) lb. Elf, drow 4’5" +2d6 75 lb. × (1d6) lb. Halfling 2’7" +2d4 35 lb. × 1 lb. Dragonborn 5’6" +2d8 175 lb. × (2d6
Compendium
- Sources->Basic Rules
Mounts Item Cost Speed Carrying Capacity Camel 50 gp 50 ft. 480 lb. Donkey or mule 8 gp 40 ft. 420 lb. Elephant 200 gp 40 ft. 1,320 lb. Draft horse 50 gp 40 ft. 540 lb. Riding horse 75 gp 60 ft. 480 lb. Mastiff 25 gp 40 ft. 195 lb. Pony 30 gp 40 ft. 225 lb. Warhorse 400 gp 60 ft. 540 lb.
Compendium
- Sources->Player's Handbook
a ranged weapon is used to attack a target at a distance. Simple Weapons Weapon Name
Cost
Damage
Weight
Properties
Simple Melee Weapons
Club
1 sp
1d4 bludgeoning
2 lb.
Light
Dagger
2 gp
1d4 piercing
1 lb.
Finesse, light, thrown (range 20/60)
Greatclub
2 sp
1d8 bludgeoning
10 lb.
Two-handed
Handaxe
5 gp
1d6 slashing
2 lb.
Light, thrown (range 20
Compendium
- Sources->Basic Rules
Other Tools Item Cost Weight Disguise kit 25 gp 3 lb. Forgery kit 15 gp 5 lb. Herbalism kit 5 gp 3 lb. Navigator's tools 25 gp 2 lb. Poisoner's kit 50 gp 2 lb. Thieves' tools 25 gp 1 lb. Vehicles (land or water) * * * See the ”Mounts and Vehicles” section.
Compendium
- Sources->Player's Handbook
exchanged goods. Trade Goods Cost
Goods
1 cp
1 lb. of wheat
2 cp
1 lb. of flour or one chicken
5 cp
1 lb. of salt
1 sp
1 lb. of iron or 1 sq. yd. of canvas
5 sp
1 lb. of
copper or 1 sq. yd. of cotton cloth
1 gp
1 lb. of ginger or one goat
2 gp
1 lb. of cinnamon or pepper, or one sheep
3 gp
1 lb. of cloves or one pig
5 gp
1 lb. of silver or 1 sq. yd. of
Compendium
- Sources->Basic Rules
Arcane Focus Item Cost Weight Crystal 10 gp 1 lb. Orb 20 gp 3 lb. Rod 10 gp 2 lb. Staff 5 gp 4 lb. Wand 10 gp 1 lb.
Compendium
- Sources->Basic Rules
Saddles Item Cost Weight Exotic 60 gp 40 lb. Military 20 gp 30 lb. Pack 5 gp 15 lb. Riding 10 gp 25 lb.
Compendium
- Sources->Player's Handbook
Adventuring Gear This section describes items that have special rules or require further explanation. Ammunition Item
Cost
Weight
Arrows (20)
1 gp
1 lb.
Blowgun needles (50)
1 gp
1
lb.
Crossbow bolts (20)
1 gp
1 ½ lb.
Sling bullets (20)
4 cp
1 ½ lb.
Spellcasting Focus Item
Cost
Weight
Arcane Focus
Crystal
10 gp
1 lb.
Orb
20 gp
3 lb.
Rod
Compendium
- Sources->Basic Rules
Martial Ranged Weapons Weapon Name Cost Damage Weight Properties Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120
), light, loading Crossbow, heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed Net 1 gp - 3 lb. Special, thrown (range 5/15)
Compendium
- Sources->Basic Rules
Other Adventuring Gear Item Cost Weight Abacus 2 gp 2 lb. Acid (vial) 25 gp 1 lb. Alchemist's fire (flask) 50 gp 1 lb. Antitoxin (vial) 50 gp - Backpack 2 gp 5 lb. Ball bearings (bag of 1,000) 1
gp 2 lb. Barrel 2 gp 70 lb. Basket 4 sp 2 lb. Bedroll 1 gp 7 lb. Bell 1 gp - Blanket 5 sp 3 lb. Block and tackle 1 gp 5 lb. Book 25 gp 5 lb. Bottle, glass 2 gp 2 lb. Bucket 5 cp 2 lb. Caltrops (bag of
Compendium
- Sources->Mordenkainen's Tome of Foes
one of the following options: eladrin, sea elf, or shadar-kai. Random Height and Weight Subrace Base Height Base Weight Height Modifier Weight Modifier Eladrin 4'6" 90 lb. +2d12 × (1d4) lb. Sea
elf 4'6" 90 lb. +2d8 × (1d4) lb. Shadar-kai 4'8" 90 lb. +2d8 × (1d4) lb. Height = Base Height + Height Modifier (in inches) Weight = Base Weight + Height Modifier (in pounds) × Weight Modifier
Compendium
- Sources->Basic Rules
Simple Ranged Weapons Weapon Name Cost Damage Weight Properties Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed Dart 5 cp 1d4 piercing 1/4 lb. Finesse
, thrown (range 20/60) Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed Sling 1 sp 1d4 bludgeoning - Ammunition (range 30/120)
Compendium
- Sources->Player's Handbook
adventurers carry it over land.
Mounts and Other Animals Item
Cost
Speed
Carrying Capacity
Camel
50 gp
50 ft.
480 lb.
Donkey or mule
8 gp
40 ft.
420 lb.
Draft horse
50
gp
40 ft.
540 lb.
Elephant
200 gp
40 ft.
1,320 lb.
Mastiff
25 gp
40 ft.
195 lb.
Pony
30 gp
40 ft.
225 lb.
Riding horse
75 gp
60 ft.
480 lb.
Warhorse
400 gp
Compendium
- Sources->Dungeon Master’s Guide
within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. d100 Size Capacity Flying Speed 01–20 3 ft. × 5 ft. 200 lb. 80 feet 21
–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–100 6 ft. × 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeon Master’s Guide
) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round. Explosives Renaissance Item Cost Weight Bomb 150 gp 1 lb. Gunpowder, keg 250 gp 20 lb. Gunpowder
, powder horn 35 gp 2 lb. Modern Item Cost Weight Dynamite (stick) — 1 lb. Grenade, fragmentation — 1 lb. Grenade, smoke — 2 lb. Grenade launcher — 7 lb.
Compendium
- Sources->Basic Rules
Holy Symbol Item Cost Weight Amulet 5 gp 1 lb. Emblem 5 gp - Reliquary 5 gp 2 lb.
Compendium
- Sources->Dungeon Master’s Guide
piercing 3 lb. Ammunition (range 30/90), loading Musket
500 gp 1d12 piercing 10 lb. Ammunition (range 40/120), loading, two-handed Ammunition Bullets (10)
3 gp — 2 lb. — Modern Item Cost Damage
Weight Properties Martial Ranged Weapons Pistol, automatic
— 2d6 piercing 3 lb. Ammunition (range 50/150), reload (15 shots) Revolver
— 2d8 piercing 3 lb. Ammunition (range 40/120), reload (6 shots
Compendium
- Sources->Tomb of Annihilation Supplement
tortle settlement. If the characters want to obtain more than one of a particular creature or item, roll a d4 to determine how many the tortles have to sell or trade. Ahoyhoy Goods Cost Goods 2 sp 1 lb
. bushel of red blood hawk feathers 1 gp 2 lb. covered basket containing 4 poisonous snakes or scorpions 2 gp 2 lb. basket of ornamental shells or coral 3 gp 70 lb. barrel containing 80 lb. of
Compendium
- Sources->Basic Rules
within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. d100 Size Capacity Flying Speed 01–20 3 ft. × 5 ft. 200 lb. 80 feet 21
–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–100 6 ft. × 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Basic Rules
Druidic Focus Item Cost Weight Sprig of mistletoe 1 gp - Totem 1 gp - Wooden staff 5 gp 4 lb. Yew wand 10 gp 1 lb.
Compendium
- Sources->Icewind Dale: Rime of the Frostmaiden
Survival Gear Item Cost Weight
Clothing, cold weather 10 gp 5 lb.
Crampons (2) 2 gp 1/4 lb.
Snowshoes 2 gp 4 lb.
Cold Weather Clothing This outfit consists of a heavy fur
Compendium
- Sources->Basic Rules
Light Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex
modifier - - 13 lb.
Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your
Compendium
- Sources->Basic Rules
Medium Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Hide 10 gp 12 + Dex modifier (max 2) - - 12 lb. Chain shirt 50 gp 13 + Dex modifier (max 2) - - 20 lb. Scale mail 50 gp 14
+ Dex modifier (max 2) - Disadvantage 45 lb. Breastplate 400 gp 14 + Dex modifier (max 2) - - 20 lb. Half plate 750 gp 15 + Dex modifier (max 2) - Disadvantage 40 lb.
Medium armor offers more
Compendium
- Sources->Player's Handbook
Armor Class (AC)
Strength
Stealth
Weight
Light Armor
Padded
5 gp
11 + Dex modifier
-
Disadvantage
8 lb.
Leather
10 gp
11 + Dex modifier
-
-
10 lb.
Studded leather
45
gp
12 + Dex modifier
-
-
13 lb.
Medium Armor
Hide
10 gp
12 + Dex modifier (max 2)
-
-
12 lb.
Chain shirt
50 gp
13 + Dex modifier (max 2)
-
-
20 lb.
Scale mail
50