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Returning 31 results for 'Poison Darts'.
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Monsters
Quests from the Infinite Staircase
can roll over its enemies to crush them with its immense weight. It can also fire poison darts with deadly precision, jab creatures with similar darts attached to extendable arms that retract inside
successful one.Multiattack. The maschin-i-bozorg makes two Poison Jab attacks.
Poison Jab. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Poison Jab"} to
Monsters
Curse of Strahd
attacks three times with his scimitar, or twice with his poisoned darts.
Scimitar. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one
":"piercing"} piercing damage plus 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Poisoned Dart","rollDamageType":"poison"} poison damage.Rahadin, the dusk elf chamberlain of Castle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devil’s face adorns the wall at a T-shaped intersection. The devil’s open mouth is a well of utter darkness.
5A. Poison Darts Each X on the map marks a 5-foot-square pressure plate triggered by 20 pounds
or more. When a plate is triggered, four poisoned darts shoot out from spring-loaded tubes in the walls. Each dart makes a ranged attack (+8 to hit) against a random target within 10 feet of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on a successful one. Poison Darts Mechanical trap When a creature steps on a hidden pressure plate, poison-tipped darts shoot from spring-loaded or pressurized tubes cleverly embedded in the
sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 (2d10) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(Investigation) check. When any creature steps on the pressure plate, darts shoot out from the walls along the length of the hallway, targeting all creatures in the area: +8 to hit, 3 (1d6) piercing damage
, and the target must succeed on a DC 14 Constitution saving throw or take 10 (3d6) poison damage and be paralyzed for 1 minute. Treasure Characters who search the sleeping holes can find 600 copper pieces, 200 silver pieces, and 150 gold pieces, as well as a potion of poison.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Investigation) check. When any creature steps on the pressure plate, darts shoot out from the walls along the length of the hallway, targeting all creatures in the area: +8 to hit, 3 (1d6) piercing damage
, and a creature hit by the trap must succeed on a DC 14 Constitution saving throw or take 10 (3d6) poison damage and be paralyzed for 1 minute. Treasure Characters who search the sleeping holes can find 600 cp, 200 sp, and 150 gp, as well as a potion of poison.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tiles are almiraj (see appendix D), dragonflies, eagles, giraffes, monkeys, tigers, warthogs, and zebras. Poison Darts. To cross the hallway safely, a character must avoid stepping on the same animal
more than once. If more than 20 pounds of pressure is exerted on the wrong picture tile, four poison darts shoot from holes in the walls. Each dart makes a ranged weapon attack (+5 to hit) against a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enemies to crush them with its immense weight. It can also fire poison darts with deadly precision, jab creatures with similar darts attached to extendable arms that retract inside its body, and spray
)
CON
20 (+5)
INT
2 (–4)
WIS
10 (+0)
CHA
1 (–5)
Damage Immunities poison, psychic
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invite them forward but don’t disarm the traps. If the characters approach from area 9b without a Xanathar Guild escort, the bugbears attack them. Poison Darts. The five poison dart traps are embedded
Bugbears. Two bugbears stand guard at the east end of this long hall, where it narrows to a width of 10 feet.
Dart Traps. The northern wall conceals five poison dart traps, triggered by hidden
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
. Why is that? Starting equipment often lends versatility to a character. In this case, a monk’s darts provide a ranged attack option, not a Martial Arts option. Does the Martial Arts feature turn monk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trap unless the trap has been detected and disarmed. Roll a d6 to determine the type of trap: 1–2, spiked pit (10 feet deep and lined with zurkhwood spikes); 3–4, collapsing roof; or 5–6, poison darts. See “Sample Traps” in chapter 5 of the Dungeon Master’s Guide for information on each trap.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Depth Bludgeoning Damage 5–10 30 feet 10 (3d6) 11–16 60 feet 21 (6d6) 17–20 120 feet 42 (12d6) Poisoned Darts Deadly Trap (Levels 1–4) Trigger: A creature moves onto a pressure plate
Duration
: Instantaneous
When a creature moves onto this trap’s pressure plate for the first time on a turn, poisoned darts shoot from tubes embedded in the surrounding walls. The holes that house these tubes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bludgeoning Damage 5–10 30 feet 10 (3d6) 11–16 60 feet 21 (6d6) 17–20 120 feet 42 (12d6) Poisoned Darts Deadly Trap (Levels 1–4) Trigger: A creature moves onto a pressure plate
Duration
: Instantaneous
When a creature moves onto this trap’s pressure plate for the first time on a turn, poisoned darts shoot from tubes embedded in the surrounding walls. The holes that house these tubes are obscured
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chute opens in floor 15–16 Clanging noise attracts nearby monsters 17–19 Touching an object triggers a disintegrate spell 20–23 Door or other object is coated with contact poison 24–27 Fire shoots out
water or acid 53–56 Darts shoot out of an opened chest 57–59 A weapon, suit of armor, or rug animates and attacks when touched (see “Animated Objects” in the Monster Manual) 60–62 Pendulum, either
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(AC 12, 5 hit points). Each needle deals 1 piercing damage. A creature struck by one or more of the needles must make a DC 15 Constitution saving throw. The creature takes 21 (6d6) poison damage on a
failed save, or half as much damage on a successful one. In either event, the creature is poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
from place to place through the sky, making up in speed what it lacks in grace and majesty. It seems happiest during natural thunderstorms, as it darts among the clouds, gliding alongside thunderbolts
, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Poisoned Dart
. Ranged Weapon Attack: +10 to hit, ranged 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
11(+0)
DEX
24(+7)
CON
13(+1)
INT
14(+2)
WIS
21 (+5)
CHA
14(+2)
Saving Throws Str +5, Dex +12
Skills Athletics +5, Religion +7
Damage Immunities poison
no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Hlam attacks three times using his unarmed strike, darts, or both.
Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Divine Contention
superiors with inflated accounts of his own prowess. A portrait of Dagult Neverember, Lord Protector of Neverwinter, hangs on the wall, pockmarked with darts. Sergeant Yurrum flips the portrait to
throw or fall unconscious for 1 hour. This magical backlash also disables the planar beacon.The pedestal has AC 10, 50 hit points, a damage threshold of 10, and immunity to poison and psychic damage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of monsters, but the Zhents have installed trip wires and pressure plates at irregular intervals. These are triggering mechanisms for collapsing roofs, poison darts, and rolling spheres (see “Sample
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
protection from poison or lesser restoration, can remove the poison from the empyrean’s system. Otherwise, he recovers naturally in 12 hours. If awakened, he helps any party destroy the inhabitants of
holds small beer, the second one water, and the third one mead. The jar contains oil of taggit; anyone who opens the jar is exposed to the poison and has disadvantage on the saving throw. On the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +4, Perception +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common
, Dwarvish
Dwarven Resilience. Augrek has advantage on saving throws against poison.
Actions
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room’s south wall. When a creature opens this chest’s lid, poison-tipped darts shoot from a spring-loaded mechanism attached to the lid’s underside. Each creature within 10 feet of the chest that isn’t
immunity to poison and psychic damage. D4a–D4b: Kitchen and Pantry The kitchen is tidy, with dishware, cookware, and utensils neatly placed on shelves. A dome-shaped stone oven stands near the east wall
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
1 (–5)
WIS
10 (+0)
CHA
1 (–5)
Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed
mundane but finely made. There are four daggers, four quarterstaffs, and twenty darts in a bandolier hanging from one of the pegs. One wall holds diagrams of attack and parry positions for wielders of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cold, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses darkvision 120 ft., truesight 120 ft., passive Perception 26
Languages all
Skills Deception +13, Insight +12, Intimidation +13, Perception +16
Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the treasure automatically. Crypt 6 Saint Markovia: Dead for all time The 10-foot-square section of floor in front of this crypt is a pressure plate that releases four poison darts hidden in tiny holes
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
throw. On a failed save, the creature takes 2 (1d4) piercing damage and 28 (8d6) poison damage and has the poisoned condition for 1 hour. On a successful save, the creature takes half as much damage only
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dexterity saving throw or take 7 (2d6) acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the trap, doing so with a successful DC 15 Dexterity (Sleight of Hand) check. If the trap isn’t deactivated, poisoned darts burst from the box when it’s opened. Each creature within 10 feet of the box
Stone. The triangular stone has AC 20; 100 hit points; immunity to poison and psychic damage; and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks. When the stone is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Jot is alerted by any light source the characters have, so it can prepare for them. (If the characters have no light source and are stealthy, Jot might not become aware of them.) The quasit darts out of
mostly worn-away inscription in Draconic on the front of the basin. It reads, “Let there be death.” Anyone who speaks this phrase aloud in Draconic triggers the trap. A poison mist sprays forth from the