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Returning 35 results for 'a blood score forgotten chapter gain creatures'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Forgotten Relics “Forgotten Relics” is a short adventure for a party of four to six 1st-level characters, who advance to 2nd level by the adventure’s conclusion. It is set in Sharn and
serves as an introduction to the city. A balance of character classes is helpful, since the adventurers will face a variety of challenges.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Creatures (A-Z)
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Creatures A-Z
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Appendix A: Creatures The following creatures from the 2025 Monster Manual appear in this adventure. Doppelganger Medium Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30
score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Appendix A: Miscellaneous Creatures This appendix contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name. OTHER ANIMALS
A book of this size can’t contain statistics for every animal inhabiting your D&D campaign world. However, you can use the stat block of one animal to represent another easily enough. For example, you
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Appendix A: Creatures
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 1: The Blood War Throughout history, the teeming hordes of the Abyss and the strictly regimented legions of the Nine Hells have battled for supremacy in the cosmos. In the mortal world, the
scant few scholars, arcanists, and adventurers who know the conflict for what it is refer to it as the Blood War. The fighting takes place across the Lower Planes, on the Material Plane, and anywhere
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Creatures (A-C)
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Creatures (A-Z)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Creatures (A-H)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Creatures (A-E)
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Appendix A: Creatures
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Appendix A: Creatures
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 8: Arena of Blood Eager to join a coalition against the Xaryxian Empire, the characters arrived in Doomspace to find the system on the verge of collapse. Commodore Krux led his crew to Aruun
gain Vocath’s help, the characters must perform in a gladiatorial arena for his amusement and thereby earn the mercane’s respect.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Introduction: Creatures A to Z Ship of Space Clowns Take heart, fellow adventurers, for you have curried the favor of Boo!
—Minsc
*Squeak*
—Boo
Boo is a hamster. More precisely, he is a
miniature giant space hamster—a rather famous one, in fact. Boo’s adventures with Minsc the ranger, as well as his ferocity, are legendary. But Boo would be the first to tell you that he is just one of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 9: A Copper for a Song an adventure for
Level 12
characters
This adventure is designed to fill one or two sessions of play.
It can take place in any coastal town with nearby farmland
and hills.
This adventure takes place in Godsbreath, a D&D setting introduced in Journeys Through the Radiant Citadel. You don’t need that book to run this adventure, however; you can place it in any similar setting. Jabari Weathers
Monsters
Monster Manual
.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
within 10 feet. Failure: The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically
Monsters
Monster Manual
. Creatures in that area with an Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
(1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Poison"} Poison damage.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 1: A Great Upheaval This chapter is designed to advance a party of 1st-level characters to 5th level. The characters gain levels by accomplishing various goals, which are summarized in the
Character Advancement sidebar at the end of the chapter. If the characters are already 5th level, skip ahead to chapter 2, “Rumblings,” using the information in appendix A if the characters are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 4: A Friend Indeed En route to the Rock of Bral, the characters discovered a derelict nautiloid drifting in an asteroid field. Only too late did they realize that another, more dangerous ship
was lurking nearby, waiting to spring its trap!
A nightspider crewed by neogi has made its presence known, but the characters aren’t forced to deal with any new problems. The timely arrival of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 2: Creating a Character DMITRY BURMAK World-traveling explorers Hank, Bobby, Sheila, Diana, and
Presto stand on the threshold of their next adventure You can make a character for Dungeons
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 2: Creating a Multiverse When adventurers reach higher levels, their path extends to other dimensions of reality: the planes of existence that form the multiverse. The characters might be
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 1: A Dangerous Journey More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver Pact, by which they would share a rich mine in a wondrous cavern
known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with dwarves and gnomes to channel and bind that energy into a
Monsters
Monster Manual
Intelligence score of 2 or higher that aren’t Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.
on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores. The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 1: A World of Your Own Your world is the setting for your campaign, the place where adventures happen. Even if you use an existing setting, such as the Forgotten Realms, it becomes yours as
you set your adventures there, create characters to inhabit it, and make changes to it over the course of your campaign. This chapter is all about building your world and then creating a campaign to take place in it.
Monsters
Monster Manual
"}. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Draining Swipe"} hours
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on d20 test;D20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 1: A Friend in Need A bar brawl in the Yawning Portal proves that nowhere is safe from the gang war between the Zhentarim and the Xanathar Guild. In this atmosphere of danger, the characters
resurface throughout the adventure. Following the completion of Volo’s quest, the characters gain a home base with an address in Trollskull Alley, in Waterdeep’s North Ward. From their new base, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 1: A Tale of Two Cities Baldur’s Gate began as a harbor town where traders would meet with “ghost lighters” — folk along the Sword Coast who used lights to lure fogbound ships to shore. When
booty. In the years since, Baldur’s Gate has grown into a walled city. Today, its foggy streets run red with the blood of unfortunates who fall prey to evil opportunists, many of whom count themselves as
Magic Items
Dungeon Master’s Guide
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score
Monsters
Monster Manual
":"damage", "rollAction":"Fiendish Blood", "rollDamageType":"Acid"} Acid damage, and the target is cursed until it finishes a Short or Long Rest. While cursed, the target can’t benefit from the
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 8: Beyond a Lightless Star The mind flayer fanatics have fled from the subterranean stronghold of Illithinoch to the Far Realm. There, the fanatics commune directly with their wicked deity
, Ilvaash, as they begin a sinister ritual that will transform Humanoids in and around Phandalin into mind flayers. In the heart of Ilvaash’s hidden domain, the fanatics use the Netherese obelisk’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 3: Creating a Domain of Delight Once your archfey is fleshed out, you can create the Domain of Delight that serves as the archfey’s home in the Feywild. Generally, the size of a Domain of
Delight is a good determiner of an archfey’s power, but an archfey’s domain can be as big or as small as you want it to be.
Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
3d6 Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the Dominate Monster spell, and the sword demands blood. The spell effect ends when the sword’s demand is met
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 6: Hell of a Summer Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells. Three years ago, they traded away the souls of their children to escape financial
ruin. The soul of their eldest son, Osvaldo, was taken immediately. What was left behind was transformed into a chain devil, which the Cassalanters confined to their attic. Their two youngest children
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chapter 3: When a Star Falls For centuries, the Tower of the Heavens has stood silhouetted against the glittering night sky. The tower is a bastion of destiny where gifted sages peer into the future
, doling out prophecies to visitors. When one such sage foresees a falling star, it sets in motion a series of events that threatens to put the power of prophecy into dangerous hands. “When a Star