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Returning 35 results for 'above and being shadowy noteworthy locations'.
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Monsters
Dungeon Masters: Ravenloft Play-Along Pack
cares nothing for his domain. But should noteworthy threats or remarkable individuals appear, he seeks to crush or enlist them. The only exception is the spirit of his treacherous former ally, Caradoc
Soth.
Nedragaard Keep
Nedragaard Keep is a towerlike fortress of crumbling, flame-scarred stone. Prominent locations in the keep have the following features:
Gatehouse. Undead soldiers guard the
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where they can weave webs of shadow undisturbed.
A
Monsters
Vecna: Eve of Ruin
combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other locations where lycanthropy and
resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its victims more susceptible to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Locations in Caer-Dineval Map 1.3: caer-dineval View Player Version Whether arriving “by land or by lac,” visitors are immediately confronted by the fortifications for which the town is famous: its
winds down the steep slope from the Caer to the harbor, whose docks are perched on the rocky shore. Noteworthy places in town are marked on map 1.3, and map 1.4 shows the floor plan of the Caer.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
acted at the behest of much more powerful overlords who want the obelisk pieces to impose some terrible fate upon the town. The characters discovered Ruxithid’s map, which shows the locations of the
these locations. To save Phandalin and its missing inhabitants, the characters must collect the remaining obelisk shards before the overlords do. Along the way, the heroes learn more about the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
talismans. Noteworthy Features. Details about the domain known by the domain’s residents and those who have traveled there appear in this section. Settlements and Sites. This section provides an
overview of the domain’s most infamous locations. In many cases, these locations are represented on a map of the domain. Each map also notes additional sites waiting to be detailed in your adventures
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Upper-Level Locations The following locations are keyed to map 6.4. Dyson Logos Map 6.4: Three Moons Vault - Upper Level View Player Version U1: White Lunarium White moonlight glows around this
that area must succeed on a DC 17 Constitution saving throw or have the blinded condition for 24 hours. U2: Red Lunarium A shadowy, skeletal wolf walking upright like a human stalks the area here
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Tayyib Empire spans a region called Suristhanam. Its geography includes a great central flood plain, fertile hills, and tropical swamps. Qaragarh A metropolis filled with
the empress, who needs support to stabilize her empire. Travelers arrive and depart through the Hall of Doors, which houses teleportation circles linked to locations across the empire. Bijabad Bijabad
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the map. The Keep Locations table summarizes noteworthy sites within the keep in the order they appear. Each location provides approximately 30–60 minutes of gameplay, depending on the nature of the
Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
continental shelf the waters grow suddenly deeper. This is the Nightsea, the shadowy depths that hold the vibrant city of Janya. Castle Djaynai Castle Djaynai is made from onyx-colored mud brick studded
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the city. But it also holds opportunities you can’t find anywhere else. If you’re looking for smuggled goods or a place to lie low, head to Dura. Dura Quarter: Noteworthy Locations Location
Description District The Citadel of the Sun A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there. Hope’s Peak, Upper Dura The Clifftop Adventurer’s Guild An
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
several noteworthy locations, each one equivalent to a major section in the book. No map is necessary for the adventurers to get from one place to the next; if they try to deviate from the direction the story takes them, the same barrier of force prevents them from making any progress.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other nations, Central Plateau is the place where big deals are made. Central Plateau: Noteworthy Locations Location Description District Aurora Gallery The most prestigious auction house in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that most folk prefer to avoid. Above and Below Sharn: Noteworthy Locations Location Deascription District The Azure Gateway This luxurious hotel and restaurant recently replaced an old Ghallanda
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Darkweaver’s Lair Darkweavers dwell in lightless caverns, preferring locations touched by pitch-black planes, such as Pandemonium or the Shadowfell. Darkweavers tend to inhabit isolated sites where
or darkness. Darkweaver Webs A darkweaver’s web has a 50 percent chance of having 1d6 cocoons. Roll on the Darkweaver Cocoon Contents table to determine what might be inside each of these shadowy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer. Menthis Plateau: Noteworthy Locations District Description Location Art Temple This theater is renowned for
changes locations to avoid the Sharn Watch. It’s always last seen somewhere in Lower Menthis. Lower Menthis Diamond Theater A cheap theater once known for bawdy humor, the Diamond has gained fame due to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
study the maps on the wall, and who makes a successful DC 13 Intelligence (Investigation) check, determines that they show detailed plans for a massive assault on key locations along the Turmish coastline
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creeper clings to walls, pillars, gravestones, door frames, or statuary in shadowy locations, remaining motionless until it strikes. Yellow Musk Creeper
Medium plant, unaligned
Armor Class 6
Hit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Exploring Sigil Chapter 2 of Sigil and the Outlands describes life in Sigil and the locations on the poster map. Use this information, along with the random encounter table in each ward’s section, to
your players the poster map of Sigil to guide their characters’ exploration. The map simulates the tout’s extensive knowledge of the city’s layout, wards, and noteworthy sites. If the characters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
first stop when exploring the distant land of Xen’drik. This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons of Stormreach. In addition to providing Dungeon
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
racks of utensils. Its more noteworthy features are as follows: Kitchen Staff. Two barbed devils prepare meals here and attack anyone they don’t recognize. Also present are three living unseen
connect to various other locations in Dweomercore and are used to receive food orders (though food is not sent through them). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
estate. At the same time, you never know when this charming and innocuous area could be the site of a nefarious cult or a devilish plot. Northedge Quarter: Noteworthy Locations Location Description
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Noteworthy Locations Location Description District Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
locations where lycanthropy and necromancy are prevalent. Brian Valeza To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic
. The result is an Undead abomination that resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
annotations, sloppily written in Common, deal with locating sites of large battles and how best to explore those locations. Treasure. Characters who spend at least 10 minutes searching this area find a
in two piles of six—are still valuable. The university would pay 500 gp for their safe return. T3E. East Entrance Ineptly painted portraits of Murgaxor hang on the walls of this shadowy cave. Stairs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
been guarding for so long. Derek then directs the characters’ attention to a shadowy shelf where rest two elegant tomes made from iron-bound pages of carved slate. These books bear the symbols the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of Dran Enterprises becomes a prime suspect, with its agents found on the scene for both attacks. And all the while, the shadowy members of the Six pull together a tangled plot to gain control
classic adventure locations and exploring a number of brand-new sites. Map 1.1 shows the sites and locations featured in “The Orrery of the Wanderer.”
Map 1.1 Campaign Area
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
promotion.”
–Koldrel, gate greeter
Noteworthy Sites Rigus is a fortified hill divided into seven districts, separated by thick iron walls and stratified by height. Tents, military buildings, and
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
multiverse, mysterious entities known as the Dark Powers collect the most wicked beings from across ages and worlds within inescapable, mist-shrouded demiplanes. In these shadowy prisons, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the cartographer maps important locations and resources, later providing finished maps to Head Office. The franchise’s cartographer is also often responsible for the selection and care of vehicles and
mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings, roads, and structures in Tradegate are repaired by its populace within 1d10 days. Noteworthy Sites Shaped like a star, Tradegate has five triangular districts, separated by industry and arranged
. Melvin’s maps aren’t always cheap—or accurate, for that matter—but his atlas is brimming at the seams. The hospitable gnome claims to have mapped hundreds of locations throughout the planes, including
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Area Locations The following locations are keyed to the Nest of the Eldritch Eye map. Marco Bernardini Map: Nest of the Eldritch Eye View Player Version N1: Entrance Tunnel The tunnel proceeds at a
leader commands, “Now! Release your secrets unto me! Let the truths hidden in your soul come forth and become stronger!” As if in response, the cultists’ silhouettes warp into two lanky shadowy entities
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in themselves. A map of Gorewood and an overview of the locations within this Abyssal realm appear later in this chapter. Depending on your players’ actions, the characters might resolve their final
confrontation with Aurnozci’s cult by diplomacy or by force. The safest way to escape the cult is to confront the Eye of Aurnozci and persuade this shadowy villain to call off the attacks
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Exploring Phandalin The characters might wish to explore key establishments within Phandalin. These locations are marked on the map of Phandalin and the corresponding poster map. Map: Phandalin View
is also an agent of the Zhentarim, a shadowy organization that seeks to exert secret control over the North through wealth and influence. Halia is working slowly to bring Phandalin under her control
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
repair. Steal a name, and you steal everything it owns.”
–The Mirrored Man, leader of the Lookalikes
Noteworthy Sites Torch is divided among its three volcanic pillars—Dohin, Karal, and Maygel—after
) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the characters’ appearances and go on a crime spree, creating problems for the party at multiple locations.