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Returning 7 results for 'active some and clearly'.
Other Suggestions:
achieve some and clear
action some and clear
action some and clearly
alive some and clear
alive some and clearly
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
father, yes.”
Active Roleplaying. Notice throughout the example how Russell and Amy actively roleplay their characters’ behavior. In this active approach, they speak with their characters
... which is him? Why would he do that?”
Russell: “Why would he want us to come here?”
Maeve: “Clearly, he doesn’t think we’re a threat.”
Amy: “Well, he hasn’t met us yet!”
Jared: “He’s toying with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
neutralized using dispel magic. If the effect is dispelled, it returns in 24 hours. While the effect is active, celestials cannot enter the area. Each time another sort of non-undead creature enters
array of piled bones, many of which clearly once belonged to humanoids — far more bones than could be accounted for by the crew of a single sunken ship.
A shallow alcove opens up to the north, with a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
does not control it. If still active, the kraken’s tentacles work to defend its engine. Kwalish developed a process of using living and undead creatures as a control module for powerful constructs
to safely dive into the gelatinous ooze in search of Kwalish’s hidden lab. However, if the clockwork kraken and the ooze-folk are still active, they attempt to grab and puncture the apparatus while the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters are interested in helping Jomlus with his task, the spectator believes it is close to properly pronouncing an entire page. Jomlus needs active listeners to correct its speech. The words are
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and all three suits of armor attack. They don’t attack anyone who clearly surrenders and leaves the room, though they’ll attack if the characters who surrender return. The suits don’t leave this room
dull metal kitchen implements hangs from the ceiling.
This kitchen has a few enchantments that remain active. The sink replenishes itself with fresh water every hour using create or destroy water
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twelve sahuagin and twelve sahuagin coral smashers (see appendix C) for patrol and guard duty. The sahuagin are armed and about to move out to relieve guards currently on active duty. They move to slay
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Inn stands a ramshackle two-story tavern. Rusty metal grills cover its small, dirty windows. The tavern’s name is very clearly printed in large, simple letters on both sides of a jutting wooden sign
pot-bellied and usually jovial whirlwind of a woman, is one of the Believers. She is worried about the moving stones in the hidden chambers below Red Larch being more active lately, but she is