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Returning 7 results for 'active some and contacts'.
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action some and contains
action some and contents
action some and contact
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achieve some and contests
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
clue, offer a lead on where to go next, or present a creative solution to their struggle. Each character can have a number of active contacts equal to their Proficiency Bonus. New contacts should be
added to the Allies section on the Background page on D&D Beyond. If a character wishes to remove an active contact between adventures, they may do so. If you like, you can provide each player with a
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
clue, offer a lead on where to go next, or present a creative solution to their struggle. Each character can have a number of active contacts equal to their Proficiency Bonus. New contacts should be
added to the Allies section on the Background page on D&D Beyond. If a character wishes to remove an active contact between adventures, they may do so. If you like, you can provide each player with a
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
clue, offer a lead on where to go next, or present a creative solution to their struggle. Each character can have a number of active contacts equal to their Proficiency Bonus. New contacts should be
added to the Allies section on the Background page on D&D Beyond. If a character wishes to remove an active contact between adventures, they may do so. If you like, you can provide each player with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
repeatedly dunks the cage into the goo, nearly drowning the prisoner with each submersion. The ultroloth, Baazit, is bound by dimensional shackles that prevent it from teleporting away. Baazit contacts the
, the slime animates as a loyal, lawful evil homunculus made of dripping green jelly. Each character can only have one of these servants active at a time. If a character makes a second homunculus, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
during the Hiring Fair or the Shieldmeet festival, each summer at least one adventuring band seems to get its start in Yartar. Most fall into obscurity, but the Smiling Company — the still-active
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Chemical Storage. The majority of the chemicals stored in this room are no longer active or have no use to those ignorant of advanced chemistry. Useful items include three vials of acid, a flask of
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the North’s most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t