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Returning 35 results for 'adventure darklord intervention'.
Other Suggestions:
adventurers darklord intervention
adventure darklord intersection
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
beautiful and admired. Intervention of the Dark Powers Consider how the Darklord attracted the attention of the Dark Powers. On the completion of an act of remarkable depravity, the Mists claim the
Darklord’s Past Every Darklord has committed irredeemable acts that attract the attention of the Dark Powers. Yet Darklords are still individuals who, at one point, had a home, childhood, and family
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
intervention). The Happenstance Hooks table provides some ideas. Happenstance Hooks 1d6 Hook 1 The characters find a letter describing the adventure situation. 2 The characters are on an unrelated
Happenstance Hooks Sometimes, characters just happen on an adventure through sheer coincidence—or at least what appears to be coincidence (which might actually involve divine or other supernatural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures The story of a Darklord and their domain is one and the same. Once you know your Darklord and the general shape of their domain, consider the types of encounters and adventures that play
of the domain or Darklord that captures the characters’ attention. How is this matter urgent and time-sensitive? What can the heroes learn that points them to larger threats or the Darklord’s past
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tarokka fortune-telling deck—detailed in chapter 4 and featured in the adventure Curse of Strahd—consider using the power of fate to shape the Darklord you’re creating. As you proceed through the
Past Life Darklords aren’t mindless killing machines; they are full but monstrous individuals. In a few sentences, describe who the Darklord was before they chose to become irredeemable. For
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
create a short list of characteristics you want to convey to the players over encounters with the Darklord. Darklord Goals In the adventure Curse of Strahd, the Darklord’s goals are stated as follows
. As characters adventure in a Darklord’s domain, they learn about the Darklord, hear reports of the Darklord’s infamy, and eventually discover secrets to frustrate or undermine the villain. Consider
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Lamordia Domain of Snow and Stitched Flesh
Darklord: Viktra Mordenheim
Adventure Genres: Body horror and gothic horror
Hallmarks: Amoral science, bizarre constructs, frigid wilderness
ambitions, the depraved reshape life and unleash abominations. And no aspirations have unleashed greater evils than those of the domain’s Darklord, Dr. Viktra Mordenheim.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Building a Domain Similar to building a Darklord, you can choose or randomly generate prompts from the tables below to flesh out the domain’s details. To build a Domain of Dread, follow these steps
: Step 1: Choose Genres. Most Domains of Dread are inspired by the same horror genres that shape their imprisoned Darklord, but feel free to mix in new genre elements. Step 2: Develop Details. What are
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Escaping Ravenloft The Domains of Dread are as escapable as you please. The Mists might claim characters for a single adventure, then return them home. The characters might be residents of the Lands
? Must characters win these mysterious entities’ favor or find ways to defy them? Roll on or choose a result from Escape Adventure Seeds table to inspire adventure or campaign plots involving escape
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Adventures by Level Level Adventure 2 The Tithe 3 The Ghost Hunter’s Haunting 4 The Grand Masquerade 5 Isles of Agony 5 Lethal Lavender 6 Blood o’ the Vine 7 Hungry for More 8 Trial of Hearts 9
Siege of Lekar 9 Treacherous Blood 10 Eyes of the Darklord 10 The Shadowborn Sword 11 Tower of Traitors 11 Vault of the Elder 12 Scrolls of the Dead 14 Shadow of the Black Rose 16 Secrets of Avernus
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Kalakeri Domain of Betrayal and Revenge
Darklord: Ramya Vasavadan
Adventure Genres: Gothic horror and dark fantasy
Hallmarks: Monstrous leaders, family intrigue, war-torn nation
Mist
transformed into monsters by their depravity and hatred—trap the land in an endless cycle of war. The people of Kalakeri live in fear of Maharani Ramya Vasavadan, the domain’s Darklord, as well as her
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mordent Domain of the Haunted
Darklord: Wilfred Godefroy
Adventure Genre: Ghost stories
Hallmarks: Ancestral curses, haunted mansions, mist-shrouded moors, vengeful spirits
Mist Talismans
mere impressions of their past selves, others greedily cling to their former possessions and ambitions. Some pernicious spirits become infamous hauntings, while others—such as the domain’s Darklord, the ghostly Lord Wilfred Godefroy—seek to dominate the living and dead.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Setting the Adventure Enchanted farmers attack Aunt Dellie on the streets of Promise Use the following suggestions to help contextualize Godsbreath in a wider world: Through the Radiant Citadel
distinctive agricultural bent to this rural dale. Ravenloft. All of Godsbreath could be a Domain of Dread. The Darklord of this domain might be a member of the family lost at Cradlelace Lake or the vengeful spirit of Culley.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
fanatical young half-orc war priest (see appendix A). She is one of the main villains of the story and is destined to return in Divine Contention, the conclusion of this adventure trilogy. If an attack
drops Fheralai to fewer than half her maximum hit points or she feels outmatched, she tries to abandon the vessel and flee to safety. Don’t worry if Fheralai dies or is captured here, as her cultists use divine intervention to bring her back later in the campaign!
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Splitting Loyalties The plans of Ashen Heir anarchists go awry when a purple worm erupts into Three Suns Square During the adventure, characters will ally with one of two factions: the Brightguard
or the Silent Roar. The Brightguard approaches them first, but characters might change their loyalties. How the characters manage relationships with these factions affects how the adventure unfolds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Fortunes of Ravenloft The events of this adventure are part of dark twists of fate that a fortuneteller can discern with the cards of a tarokka deck. Before you run this adventure, you must draw
cards from a deck to determine the following elements of the adventure: Strahd’s location inside Castle Ravenloft The placement of three important treasures that can be used against Strahd—the Tome of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mists … Darklord Reflections Every domain can be viewed through the lens of its Darklord, with every part of the domain reflecting some facet of the Darklord’s personality, ambition, or torment. You might
domain’s Darklord, Strahd von Zarovich. While the village of Vallaki leans toward themes of deception, the village of Barovia, in the shadow of Castle Ravenloft, is steeped in oppression. The domain’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Tepest Domain of Nature’s Cruel Secrets
Darklord: Mother Lorinda
Adventure Genre: Folk horror
Hallmarks: Fey bargains, rural cults, secret sacrifices, sinister festivals
Mist Talismans
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Borca is a Dread Domain of intrigue and treachery. Noble families make temporary truces to gain power, then betray their allies for the slightest chance of more. The Nobriskov
provided wondrous machines often twisted to terrible ends. Their most reliable client is General Vladeska Drakov, Falkovnia’s darklord, who uses the Olzanik creations against the zombie hordes he is besieged by as well as to pacify his own people.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks Below are several adventure hooks you can use to draw characters to Cair Ophidian: Deck Heist. The characters are approached by mysterious individuals who want to hire them to steal
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
welcomed in Viktal and encouraged to take part in the Tithe (see the adventure below). At the rite’s conclusion, the villagers try to sacrifice one or more characters to one of Mother’s children. The
into chaos as fey from Mount Arak run wild. The characters might become involved in a power struggle between the good and evil fey of Arak. Lorinda’s return might drive the fey back—but the Darklord will help only if someone becomes her new child.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Kartakass Domain of Tarnished Dreams
Darklord: Harkon Lukas
Adventure Genres: Dark fantasy and gothic horror
Hallmarks: Hidden identities, dangerous performances, exploitative ambitions
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord senses when someone in their domain casts such a spell. The Darklord can make themself the spell’s target so that they become the one who is contacted and answer as they please. Planar Boundaries
caster to their destination. Describe such effects in whatever way reinforces a horrific atmosphere, drawing inspiration from the domain where your adventure takes place.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Elisabeth Durst. It’s an open secret that the Dursts use the building to host cultists who venerate the Darklord of Barovia, Strahd von Zarovich. This minor cult occasionally causes trouble, but until
now, it hasn’t merited intervention by the Ulmist Inquisition. Unexpected Discovery. Recently, the cultists in Death House obtained something important: a fragment of the Rod of Seven Parts. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
of lost times and fallen heroes lie throughout the count’s home, some of which might hold the key to his undoing. The adventure Curse of Strahd details Castle Ravenloft. Von Zarovich Sanctuaries
from using these symbols of his authority. Servants’ Space. Alcoves carved in the walls provide space for the coffins or bunks of Strahd’s living or dead servants. Sometimes, the Darklord uses these spaces for arcane experiments or as makeshift prisons.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and truths hinting at the nature of the Dark Powers. Consider the following plots when featuring the Caller in an adventure: One of the characters’ allies requests they check in on the ally’s brother
number of increasingly unscrupulous favors. A powerful individual such as Firan Zal’honan (see below), Isolde (see “The Carnival” earlier in this chapter), or a domain’s Darklord summons the party and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
New Characters Players might create a 10th-level character from scratch for this adventure. For ease of introduction, the character might be from Neverwinter or somewhere else nearby. If one or more
Neverember’s villa. It’s up to you to decide why; perhaps a god’s or spellcaster’s intervention is involved. 4 The character defeated an evil leader and was given the pick of the spoils from the villain’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s innumerable evils all ultimately tie back to Strahd. Any corrupt individual, sinister cult, or rampaging monster might have been inspired by the Darklord, their evil ultimately furthering
. Ultimately, don’t hesitate to employ the setting’s most infamous castle even if you don’t plan to run a lengthy siege. The adventure Curse of Strahd explores Barovia and Castle Ravenloft in detail
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Death Curse Understanding how Acererak’s death curse works is vital to running the adventure smoothly. The Soulmonger was activated 20 days ago and remains active until it is destroyed. While the
is less ideal for players who are inexperienced or get anxious at the thought of losing their characters. You must choose to run the adventure as a meat grinder from the very beginning. In this mode
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures might focus on either Darklord, Borca presents the opportunity to explore multiple facets of arrogance, selfishness, and obsession. The characters might become the objects of both Darklords
’ interests. This could put them at the center of a rivalry between the two or provide them with the unique opportunity to leverage one Darklord’s power against another. An adventure in Borca doesn’t have to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
. Strangers in the Mists d6 Encounter
1 Someone from another world who’s just been drawn into a domain by the Mists
2 Someone fleeing the Darklord of another domain
3 A raven
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
entrance. Barring the characters’ intervention, the duergar use their weapons to shatter the chardalyn figurehead in area T6. The guards in area T17 interrupt the duergar but are no match for them
, he knows several rumors that might steer the characters in new directions (see “The Wet Trout”). Once the characters are 4th level, the adventure steers them toward the duergar fortress in chapter 3, where the stolen chardalyn fragments can be found (see area X26).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
life and death to escape these realms. Beyond that, who does and doesn’t have a soul among the domains rarely matters unless an adventure explores themes of life, death, and reincarnation. Players
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Falkovnia Campaign Arc Falkovnia is one of the few domains where the characters and the Darklord might be on the same side, united against unrelenting hordes of zombies. The characters might try to
they defend the city’s southern gate, the Gate of Torches, from the impending zombie siege. Unknown to the characters, Drakov plans to sacrifice the gate as detailed in the “Siege of Lekar” adventure.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vicious villains or terrifying monsters. But in Valachan, the land is the greatest threat, and the domain’s murderous Darklord hones that threat like a weapon. The Trial of Hearts anchors the terror
Adventure
1 The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
upholding their principles. Consider the plots on the Falkovnia Adventures table when planning adventures in this domain. Falkovnia Adventures d10 Adventure
1 The party discovers a town where