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Returning 35 results for 'adventurers darklord intervention'.
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Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
and motivate the Darklords’ conflicts with adventurers in their domains. Choose or randomly generate such a goal from the Wicked Ambitions table. Wicked Ambitions 1d10 The Darklord … 1 Seeks an
beautiful and admired. Intervention of the Dark Powers Consider how the Darklord attracted the attention of the Dark Powers. On the completion of an act of remarkable depravity, the Mists claim the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
version of the Darklord before they became irredeemable.
Darklord Interactions d8 Encounter
1 The Darklord promises to give the adventurers what they want if they join the Darklord for
dinner.
2 The Darklord contacts the adventurers via letters or dreams.
3 The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal.
4 The Darklord meets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
circumstances might they return? What happens to their domain? Does a new Darklord rise? Does the domain permanently dissolve? Can the adventurers escape the domain? Do the adventurers return home or travel to another domain?
The Domain’s Downfall Once you know what your domain and Darklord are, think ahead to the climax of your adventures. A Darklord likely can’t be defeated by combat alone, so what is their weakness? In
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
provide torturous twists that the Dark Powers might employ to torment the Darklord and reflect their evil. Finishing Touches The story of a Darklord entwines with those of the adventurers and the domain
Birth of a Darklord Now trapped in a domain tailor-made to be their prison, the Darklord is immortal, and their greatest desire is just out of reach. At this point, you should have an idea of who the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dread in Darkon While the Shroud poses a domain-spanning threat, other dooms threaten adventurers in Darkon. Consider the grim omens and lurking terrors on the Dread in Darkon table as recurring
.
2 The characters were involved in the Hour of Ascension and share a Dark Gift (see chapter 1).
3 One of the characters is the perfect vessel for a new Darklord or Azalin’s rebirth.
4
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
gained a reputation as a skilled monster hunter and foe of evil. She often allies herself with other adventurers to put an end to evils. Firan Zal’honan Scholar of Sinister Secrets The arrogant scholar
or to ferry him through the Mists—which he claims want to disrupt his efforts. Secretly Firan has ties to Azalin Rex, the missing Darklord of Darkon, or might be the Darklord in disguise (see chapter 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
intervention). The Happenstance Hooks table provides some ideas. Happenstance Hooks 1d6 Hook 1 The characters find a letter describing the adventure situation. 2 The characters are on an unrelated
characters are attacked after being mistaken for another group of adventurers. They learn about the adventure situation from a clue left behind by their attackers.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord a reflection of one or more of the adventurers? What does the Darklord want more than anything? When would the Darklord be gracious or heroic? Record your answers to these questions, then
the following sections to develop Darklords into infamous villains your players will be excited to learn about and oppose. Roleplaying a Darklord Most Darklords are irredeemably evil villains, obsessed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cleansed of corruption, in the pool.
The lightning bolt from the moon either destroys the corrupted avatar to spare the adventurers from a likely tragic ending, or revives and purifies the slain avatar
. (The book speculates that this divine intervention is courtesy of Selûne, who has been waiting for Malar’s plan to come to fruition so that she might demonstrate to him the utter futility of his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, inhabiting the very dungeon itself. Halaster is unaware of Jhesiyra’s presence but also wonders over her disappearance following the Spellplague. Jhesiyra’s plan is to use adventurers to defeat Halaster so
that she can seize control of Undermountain. To that end, she does everything in her power to keep adventurers in Undermountain alive. Her abilities are, however, limited in her current, bodiless
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Chapter 4 Creating Domains of Dread Sean A. Murray A hexblood witch in the domain of Tepest conjures visions of adventurers’ fatal fates Any fear might find terrible life amid the Domains of Dread
monstrosities, and grim settings into your own horrifying creations. This chapter explores how to create a Domain of Dread, starting with defining its Darklord, the villain at the domain’s heart
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd” section to determine the incarnation’s relationship to Barovia’s Darklord. Alternatively, if you wish Tatyana’s incarnation to appear outside Barovia and potentially lead adventurers to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft don’t need to be members of a species or society. You can have a vicious merrow living under a bridge or a yuan-ti abomination Darklord without having to explain merrows as a species or the
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
-present threat. Incarnations of the Past The subject of Strahd’s obsession, Tatyana, perpetually reincarnates among the people of Barovia. No matter what form she takes, the Darklord unceasingly seeks
another Darklord desires—such as Ankhtepot’s ka or Mordenheim’s Unbreakable Heart (both detailed later in this book). 2 Ez d’Avenir (see chapter 5), a monster hunter. 3 Ireena Kolyana, adopted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa as Campaign Villain Many of Thassa’s schemes begin with some perceived slight, or even a genuine threat, perpetrated by one of the other gods. But Thassa’s acts of intervention are seldom
resurrection, or fight several younger krakens her champions are training. Such a campaign might end with the adventurers convincing other gods to placate Thassa, or paying penance in the form of treasure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria’s collection of magical cards. These patrons are agents of the Grim Harrow, who expect the adventurers to attract the ire of Asteria and Euryale, giving the Grim Harrow a chance to destroy the
campaign. For example, perhaps the traveler is an astral elf, and the characters must secure a spelljamming vessel to learn more. Or the wayward guest might be a refugee from Ravenloft— perhaps even a Darklord in disguise!
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Elisabeth Durst. It’s an open secret that the Dursts use the building to host cultists who venerate the Darklord of Barovia, Strahd von Zarovich. This minor cult occasionally causes trouble, but until
now, it hasn’t merited intervention by the Ulmist Inquisition. Unexpected Discovery. Recently, the cultists in Death House obtained something important: a fragment of the Rod of Seven Parts. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord of his own hidden domain? The possibilities for horror adventures are endless, and nowhere—especially not adventurers’ gear—is safe.
, write them down. Then think of what stories connect the pieces you want to use or fill in gaps you don’t know about yet. For example, perhaps you’ve got an idea for a troll that ambushes adventurers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
agents of that order use increasingly brutal methods to ferret out and eliminate the Gray Ghosts — or anyone believed to associate with them. Whether due to the intervention of the adventurers, the
adventurers’ intentions. Chaos in the City The influence of the demon lords grows ever stronger in Gracklstugh. Paranoia and fear are rampant, with duergar barricading themselves in their homes and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
immortality, they work to unshackle the first Darklord, Strahd von Zarovich, from the Domains of Dread. This inspires them to learn all they can about the nature of the Mists and its deepest mysteries
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
effectively alone or in small groups, much like adventurers. When on a mission, they are independent and self-reliant. The ideal Harper is a keen observer, persuasive, and able to go almost anywhere
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
effectively alone or in small groups, much like adventurers. When on a mission, they are independent and self-reliant. The ideal Harper is a keen observer, persuasive, and able to go almost anywhere
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). Such travelers can provide the following services adventurers might find useful: Evidence of other domains News, rumors, and requests for help Information on Mist talismans Guidance or traveling
. Strangers in the Mists d6 Encounter
1 Someone from another world who’s just been drawn into a domain by the Mists
2 Someone fleeing the Darklord of another domain
3 A raven
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
effectively alone or in small groups, much like adventurers. When on a mission, they are independent and self-reliant. The ideal Harper is a keen observer, persuasive, and able to go almost anywhere
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
divine intervention. If the Soulmonger is destroyed and you haven’t been tracking the status of a particular soul trapped within, grab a handful of d20s — one die for each day the soul was trapped — and
adventurers from all over the world, and the activation of the Soulmonger draws even more adventurers than usual to its untamed wilderness. The player characters are among the earliest to arrive, but
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
broadly considered to be liars or delusional. Few individuals are open-minded to such concepts. Adventurers Ravenloft rarely gives rise to heroes. For the inhabitants of most domains, survival is the
. Adventurers find few peers in the Land of the Mists. Guilds of adventurers and shops catering to their needs generally don’t exist. As a result, the challenge of confronting evil rests squarely with a few rare
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, threatening sounds, or other activity themed to the Darklord or domain. Creatures that enter the Mists at this time, including flying creatures, are subject to the following effects: A creature that starts
. Others are limited in their ability to affect their borders. For each domain, specifics appear in the “Closing the Borders” portion of the section on that domain’s Darklord. If a domain’s borders are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants regard simple magic as remarkable, those inhabitants’ lack of engagement with the supernatural doesn’t mean you should limit magic for adventurers. Rather, use this as an opportunity to feature
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Valachan Valachan forces adventurers to survive in a wilderness that’s not merely hostile, but is actively trying to destroy them. Other terrors in the Domains of Dread take the form of
vicious villains or terrifying monsters. But in Valachan, the land is the greatest threat, and the domain’s murderous Darklord hones that threat like a weapon. The Trial of Hearts anchors the terror
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
and adventurers. Saulbridge Sanitarium provides a refuge for the ill while also welcoming researchers from other domains. Across town, an unassuming herbalist shop is run by Rudolph van Richten (see
Darklord, Lord Wilfred Godefroy. Francesca Baerald Map 2.25: Mordent View Player Version Mordent Locations Location Description Abbey Point A group of silent Ezra worshippers maintain a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
willing to oppose the duergar, including stray bands of adventurers. The Caer serves as the cult’s headquarters. The cult’s presence is the worst-kept secret in Caer-Dineval, though few locals ever
a curse, but after nine days, it can be reversed only by a wish spell or divine intervention.
Getting into the Castle The characters need not wait for an invitation to enter the castle. They can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that it was an omen of some sort. 41–50 You escaped certain death and believe it was the intervention of a god that saved you. 51–60 You witnessed a minor miracle. 61–70 You explored an empty house
for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
that plot, the Cult of the Dragon Adventure Hooks table offers suggestions for how adventurers might encounter this sinister cult. Cult of the Dragon Adventure Hooks d6 Adventure Hook
1 A
caught up in the affairs of adventurers. Hidecarved Dragons Adventure Hooks d6 Adventure Hook
1 A hidecarved dragon hires the characters to undertake a quest in pursuit of the lauth’s goal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers in your campaign are the ones who make it. If they discover a new mineral with magical properties, map a new land that’s eminently suitable for colonization, or uncover an ancient weapon
events, mythic events exceed and surpass them. A mythic event might occur as the fulfillment of an ancient or long-forgotten prophecy, or it might be an act of divine intervention. Once again, your