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Returning 35 results for 'also some and crossing'.
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also some and choosing
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also some and crowding
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Monsters
Planescape: Adventures in the Multiverse
the possible outcomes of battles, using those portents to tilt the balance in their favor.
Githzerai
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all
traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
Baldur’s Gate: Descent into Avernus
Iron Boots. While moving, the madcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the madcap is considered to be Medium. Also, wielding a heavy weapon doesn
. Although small, redcaps have formidable strength.
In the Feywild, or in places where that plane touches another plane at a fey crossing, one or more redcaps might appear where fresh blood soaks the ground
Monsters
Planescape: Adventures in the Multiverse
manipulate planar energies to create wondrous effects.
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind
flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the
Monsters
Planescape: Adventures in the Multiverse
people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them.
Githzerai
Githzerai descend from an ancient people who were also the progenitors
described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
The Book of Many Things
medusa’s lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
until it passes. The wolves’ presence also prevents the characters from getting lost or separated. Also crossing the tundra are a pack of 1d6 + 1 wolves, prowling the white in search of food
Crossing the Tundra The wilderness around Dougan’s Hole is a frozen tundra. Snow falls frequently, adding to the snowpack and erasing tracks. There is a 50 percent chance that the characters get
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Githzerai Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing
their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Back to the Material Plane Characters can use the shadow crossing to return to Chalet Brantifax’s graveyard, but only in the gloomy hours of the morning. Given the chance, however, members of the
Scarlet Sash take the time to fill in Sylphene’s grave, holding no hope of the characters’ return. In a darkly humorous turn of events, characters who use the shadow crossing to try to get back to Chalet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exploration encounter could also involve the characters spending a day crossing a rolling plain or traversing vast caverns. The “Running Exploration” section in chapter 2 can help you craft these encounters as
well as run them. Various sections in chapter 3 can also help you detail obstacles and dangers in an exploration encounter: see “Chases,” “Curses and Magical Contagions,” “Doors,” “Environmental Effects,” “Hazards,” “Poison,” and “Traps” in particular.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
per night; a hot supper costs 1 sp. The Auberge Aurore is owned and operated by Rei Paceran (neutral, elf veteran), who is also the village’s sheriff. Stern and unflappable, Rei has no patience for any
of all shapes and statures. If the characters need outfits for the gala, Khorr is happy to oblige. An exquisite ensemble from Khorr costs 20 gp. Individuals can also come to the bugbear for tailoring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearly froze to death crossing the tundra to reach Ten-Towns. If some friendly trappers hadn’t found me, I would have perished. I fear some of my captors also survived the crash and might come looking for me.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhood of Little Calimshan, to the great span of Wyrm’s Crossing.
If Falaster Fisk is with the party, he leads them to his residence in Little Calimshan. In addition to grabbing weapons, he also
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
folk and price out the resident radicals, if not for its odoriferous tanneries. Wyrm’s Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridge’s edges. See "Wyrm’s Crossing" for more information.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anglers and river-powered mills is the first neighborhood encountered by travelers approaching from the south. Dominated by a local gang called the Rivington Rats, it’s also a haven for smuggling thanks
and price out the resident radicals, if not for its odoriferous tanneries. Wyrm’s Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridge’s edges. See "Wyrm’s Crossing" for more information.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
and piers. Large vessels may also pay to make use of the city’s marvelous mechanical cranes, dramatically accelerating their unloading process.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Add: In the shadows of the ceiling to the north, you can just make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of you. Another passage intersects this one
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gains a +1 bonus to AC and saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage. The spell ends if you drop to 0 Hit Points or if you
and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. Water Breathing Level 3 Transmutation (Druid, Ranger, Sorcerer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gates into the city proper. Travelers from the south are twice blessed in this regard, paying once for the bridge at Wyrm’s Crossing and again once they’ve run the gauntlet of Outer City neighborhoods
and piers. Large vessels may also pay to make use of the city’s marvelous mechanical cranes, dramatically accelerating their unloading process.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important delegation from the city of Mirabar disappeared in the Sumber Hills. The delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into
mines. Others were sent down to the Temple of the Black Earth (see chapter 4). Other troubles have also surfaced recently, including some that might directly affect the characters. Tailor the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C3. Ferry Service The flying ferry is summoned from the monastery’s dock at the sphinx’s mental command, crossing over to the cliff ledge. The ferry also comes if the sphinx is killed, adhering to
control it. A skiff also requires at least one fully charged energy cell from the treasury (area M10) for fuel. The merrenoloth stays silent, but any character who succeeds on a DC 14 Wisdom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossing cold rivers. He expects the characters to keep up but travels at a normal pace so that they don’t suffer the effects of exhaustion. The Eye of the All-Father is hidden under the icy peaks of the
” section in chapter 3 for more information. Characters are also subject to extreme cold temperatures (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
to protect her eyes against volcanic ash. It took her almost a year, but she traveled from the Snout of Omgar to Fort Beluarian on foot, crossing Chult through rough mountains, dense jungles, and
befriended a weretiger that lives there. A skilled artisan, Eeyal carries a set of smith’s tools and a set of tinker’s tools. She also owns a climber’s kit, a healer’s kit, and a dungeoneer’s pack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dotted with ruins. Each is worth at least 500 gp to the right buyer, but each also weighs about 75 pounds and is extremely cumbersome. The fifth tapestry shows Tiamat, the queen of evil dragons, in
tapestries and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
more detail after the table. For guidelines on how to use random encounters effectively, see “Random Encounters” in chapter 3 of the Dungeon Master’s Guide. If the characters are crossing terrain not
book also contains a Random Urban Encounters table, in case the characters find themselves exploring a town or city. Random Wilderness Encounters Encounter
Forest
Grassland
Hills/Moors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. Rotating the wheel opens the secret door, but it also opens the floor in front of the wheel to reveal a 10-foot-square pit, at the bottom of which can be seen a pale shimmer of bones. There is a 1-foot
-wide ledge along the west edge of the pit for someone to stand on while working the wheel, and a 6-inch-wide footbridge of polished marble spans the center of the pit from west to east. Crossing this
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
knowledge from outlaws crossing into the monastery, asking about good-aligned topics might negate its advantage on the Intelligence check it makes to answer. Alternatively, you might decide that the dock
ask the question, pressing the sphinx into a strange loop of logic that forces her to let the characters pass. It’s also possible that the characters might wish to use the enhanced sphinx to ask a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A ferry crossing allows traffic from Greyhawk and regions to the south to cross the Selintan River at its first major bend. The lord mayor of Greyhawk built Ford Keep here to protect the crossing
battlements of Stonefort. The fort also guards a gravel quarry. Tokhel Castle. This blasted ruin stands on a rocky promontory above the Nyr Dyv. A dead magic zone (see “Environmental Effects” in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dotted with ruins. Each is worth at least 500 gp to the right buyer, but each also weighs about 75 pounds and is extremely cumbersome. The fifth tapestry shows Tiamat, the queen of evil dragons, in all her
and a successful DC 20 Intelligence (History) check reveals their locations in the Sword Coast region. The blue dragons are attacking a caravan crossing the desert of Anauroch, the white and black
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
hags and dark mages that know methods to call redcaps out of the Feywild and put them to work as grisly servants. Also, some redcaps can sense the being whose murderous acts led to their birth. A redcap
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wherever that plane touches the world at a fey crossing, if a sentient creature satisfies its intense desire for bloodshed, one or more redcaps might appear where the blood of a slain foe soaks the ground
redcap’s desire to kill is rooted in its will to survive. Redcaps don’t usually operate in groups, but in some circumstances they might be found in the employ of hags and evil mages. Also, some redcaps are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trees, an area where the forest has burned or been cut down, and so on. Also describe notable smells and sounds, such as the roar of a faraway monster, the stench of burned wood, or the sweet aroma
different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. “You spend the next three days crossing the swamp” sounds less harrowing than, “You
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
. Fey Crossing. The fountain contains the fey crossing connected to Loch Wynnis. In addition to the few times when the fey crossing opens on its own, anyone can open the fey crossing from this side by