Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'among should'.
Other Suggestions:
among soul
among shield
among sound
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Part 1: An Offer They Can’t Refuse Estimated Duration: 15 Minutes
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Player Aid: City of Greyhawk The following knowledge is available to characters entering or living in the City of Greyhawk. Choose your additional knowledge the first time you receive this handout; if
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Rewards: Murder Among Thieves At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D Beyond.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Enemies Among Us Even Gauntlgrym isn’t entirely safe, nor is it immune to the influence of the demon lords. During the characters’ time in the city, you can implement one or more of the following
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Anton’s Townhouse Anton’s primary residence was a substantial mansion in the Artisans’ Quarter, but he owned properties throughout the city. He used this modest two-story building on a quiet street in
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Advancement Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Mundane Items Any gear and other mundane items found can be used during the adventure, but are removed at the conclusion of play
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
DM Aid: The Chained God is Stirring If you run this adventure as part of the larger Legends of Greyhawk campaign, Tharizdun’s presence should be felt in subtle, unsettling ways, though its cause
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Murder Among Thieves An Adventure for Level 1-4 Characters
Murder Among Thieves is designed for level 1-4 characters and optimized for five level 3 characters. This adventure should be completed in
four hours or less. Murder Among Thieves occurs in the Free City of Greyhawk, located in the Domain of Greyhawk within the Central Flanaess on Oerth. See the Dungeon Master’s Guide for more details
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
-crafted, with an unusual rune on the pommel. This clue leads to The Locksmith in Part 3. See “Treasure” below for more information about the dagger. A scrap of paper lies among the ashes in the fireplace
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
seal on the scrap of paper found among the ashes in the fireplace looks like that of the Guild of Lawyers, Scribes, and Accountants. They have a records office in the Artisans’ Quarter.”
A witness
the Thieves’ Guild who lives by the saying, “There is no honor among thieves.” He tails the party and tries to lure them into an alley where his partner, Bilge (Medium Bugbear Warrior), is waiting
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review “Greyhawk City: I Know Someone.” Step 3. Review “DM Aid: The Chained God
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Part 4: Cat and Mouse Estimated Duration: 45 minutes The trail of clues has led to Anton Palmirian’s townhouse in the Foreign Quarter, where the Killer is waiting
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
If the Characters Succeed Caset and Chase fill you in on the fallout from the night’s events.
“We’ve got good news!”
“And bad.”
“Let’s say mixed. The Thieves’ Guild has invited you to join up
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Mark of Prestige This mark of prestige is granted to any character who is successful in Part 4. Thieves’ Guild Initiate You’ve accepted an invitation to join the Thieves’ Guild of Greyhawk. Starting
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Greyhawk City: I Know Someone When the party is stuck, or a clue leads to a vague location, players can lean on their characters’ familiarity with the Free City to find a solution. Once per adventure
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Tharizdun’s Gift Characters who bear the “Tharizdun’s Gift” mark of prestige may be subjected to the following effect at your discretion. Dark Visions. Dark, symbolic nightmares or visions may plague
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Adventure Hook The characters are in the Black Dragon Inn when Caset and Chase recruit them to solve the mystery of the safe-house murder. The rain began last night and has continued all day, turning
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Part 2: The Scene of the Crime Estimated Duration: 30 Minutes The characters must gather clues at the safe house to determine where to go next
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Part 3: Hitting the Streets Estimated Duration: 75 minutes The party chases down leads to identify the victim and locate the killer
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Conclusion: Forget it, Heroes. It’s Greyhawk. Estimated Duration: 15 Minutes The characters meet back up with Caset and Chase at the Black Dragon Inn over breakfast the next morning
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Treasure Bundles Upon completion of the adventure, each character may select one treasure bundle listed below. Option 1: Featured Magic Item This bundle is only available if the item was obtained
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Subtle Whispers Characters may experience the following effects as manifestations of Tharizdun’s growing influence. Use these at your discretion to create ominous foreshadowing, weaving in subtle
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Key Plot Points The following information is key to the adventure’s story. Part 1: An Offer They Can’t Refuse. The rogue siblings Caset and Chase find the party and recruit them to help solve the case
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Adventure Background The Free City of Greyhawk is governed at the highest level by the Directing Oligarchy, a consortium that purports to represent the interests of civic leaders, guilds, nobles, and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
If the Characters Fail If the characters fail to find the Killer, or if the Killer defeats them in combat, adjust the following as appropriate: Caset and Chase keep looking over their shoulders as
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Cleric Returns Read or paraphrase the following, regardless of success or failure: As the inn door creaks open, Cleric Lena steps inside, trailed by part of her entourage and a biting chill that’s
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Money and Items of Value Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Puppetmaster Imprisoned ages ago by a coalition of deities, both good and evil, Tharizdun was bound in a void outside reality. His nihilistic vision of the annihilation of all things, including
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Politics Among the Lizardfolk Two political groups operate in the social structure of the lizardfolk lair. On the one hand are the dominant progressives led by the queen, Othokent, who is supported
Spells
Player’s Handbook
You fortify up to six creatures you can see within range. The spell bestows 120 Temporary Hit Points, which you divide among the spell’s recipients.
Spells
Player’s Handbook
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures that can’t
Spells
Player’s Handbook
A flood of healing energy flows from you into creatures around you. You restore up to 700 Hit Points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell also have the Blinded, Deafened, and Poisoned conditions removed from them.
Magic Items
Dungeon Master’s Guide
becomes 120 feet when cast from the wand. If an effect has multiple possible subjects, the DM determines randomly which among them are affected.
Regaining Charges. The wand regains 1d6 + 1 expended
Bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the Line.
93–97
You cast Polymorph, targeting the creature closest to the chosen point of