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Returning 35 results for 'antimagic find'.
Other Suggestions:
antimagic fire
antimagic fiend
Monsters
Mythic Odysseys of Theros
Antimagic Cone. The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the
them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other vials that contain mundane liquids. 16c. Clean Room Antimagic. All magic is suppressed here, as if by an antimagic field spell.
Tapestry. A tapestry on the south wall depicts a landscape of
energy that might destabilize a sensitive experiment. In addition to the antimagic effect always active in the room, any creature that passes through this area has any magic items it carries and any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
: Antimagic Pockets. The Spire is protected by invisible, drifting pockets of antimagic. Anytime a creature casts a spell, there is a 10 percent chance it triggers an antimagic field spell, centered on
materials from the cave, but most of the detritus from above is worthless. Characters find evidence of R04Mâs passage after searching for 5 hours or by searching for 1 hour and succeeding on a DC 14 Wisdom (Survival) check. This path leads up an incline toward a series of tunnels.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike. Woe Strider
Large aberration, chaotic evil
Armor Class 17
)
Skills Intimidation +5, Perception +5
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 15
Languages telepathy 120 ft.
Challenge 7 (2,900 XP)
Antimagic Cone. The woe
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith
2nd Level Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroesâ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2nd Level
Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate Object
Prayer of Healing
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sanctum âbeyond the bounds of the world.â Antimagic Controls. It takes a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check to find the controls, which appear to have been
energy cells, and the like. The controls that operate the antimagic field are set into a wall and completely hidden behind a pile of junk. More piles of junk hide the monasteryâs treasure, including
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lair, and forces intruders to find ways to overcome steep vertical climbs. Also, a beholderâs natural levitation means it doesnât risk activating any floor-based traps, and therefore it is likely to
least make it momentarily predictable. And, I fear, suspicious of thee. Ye could choose an easier career than adventuring.
â Elminster
Use Antimagic Freely Although a beholder canât use its rays on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
created by rope trick) are subject to the same restrictions as magic cast in the tomb. Modified Spells Spells Effect Antimagic field This spell does not prevent the spirits of trickster gods from
Sewn Sisters. Find traps This spell fails if cast in the tomb. Gate Any creature in the tomb that steps through the gate created by this spell appears in area 57. Passwall This spell does not allow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Dominate Monster
Feeblemind
Incendiary Cloud
Maze
Mind Blank
Power Word Stun
Sunburst
9th Level
Astral
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic. Some charms can be used only once, and others can
). In any case, a charm canât be used in the area created by an antimagic field or a similar effect, and a charmâs effects are susceptible to dispel magic and the like. But the charm itself canât be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
out any spell with another of the same level. The first spellbook, titled Underland Magick, contains the following spells: 1st level: alarm, color spray, comprehend languages, find familiar, grease
, mirage arcane, Mordenkainenâs magnificent mansion, prismatic spray, reverse gravity, teleport
8th level: antimagic field, feeblemind, incendiary cloud, maze, power word stun, telepathy
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination â Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser Restoration Abjuration â Locate Object Divination C Prayer
Scrying Divination C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
expect the characters to explore a monsterâs lair, youâll need to find or create an appropriate map for the lair and stock the lair as you would a dungeon. Monuments In places where civilization
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
/Deafness Transmutation â Calm Emotions Enchantment C Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination â Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser
Celestial Conjuration C, M Level 6 Cleric Spells Spell School Special Blade Barrier Evocation C Create Undead Necromancy M Find the Path Divination C, M Forbiddance Abjuration R, M Harm Necromancy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
key to look for, they find it after a few minutes of searching. 8C. Chamber of Contemplation A statue of a giant snail looms before you. In place of antennae, it has five pseudopods ending in rocky
directions. When this happens, each creature in the shrine must make a DC 18 Dexterity saving throw. Any creature that fails the save is struck by a ray and takes 33 (6d10) radiant damage. The statue canât emit rays while wholly or partly contained with an antimagic field.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
lake bed called Obsessionâs End. A sapient war machine or an iron golem escapes the midden and asks the party to help it find a way to live an ordinary life.
3 Innumerable gremishkas (see
release the unborn antimagic entity within.
5 One of Hazlikâs apprentices sends multiple groups to capture a star spawn emissary (see chapter 5) that emerged from a meteor in Moonstone Valley. But
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who spends 1 hour searching can find one of these rare tomes. The arcanaloth keeps its spellbook here. The book has leather covers with dreadful images branded into them. The script in the book
antimagic field, cloudkill, circle of death, delayed blast fireball, ice storm, legend lore, scrying, and symbol.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
says otherwise (though the DM can always make exceptions). Can you use Dispel Magic on the creations of a spell like Animate Dead or affect those creations with Antimagic Field? Whenever you wonder
exists without the magicâs help. Casting Dispel Magic on the creature canât end its mockery of life, and the Undead can wander into an Antimagic Field with no adverse effect. Another example: Cure Wounds
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transmutation C False Life Necromancy â Feather Fall Transmutation â Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration â Identify Divination R, M Illusory Script Illusion R, M
C, M Reverse Gravity Transmutation C Sequester Transmutation M Simulacrum Illusion M Symbol Abjuration M Teleport Conjuration â Level 8 Wizard Spells Spell School Special Antimagic Field
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Fall Transmutation â Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration â Ice Knife Conjuration â Identify Divination R, M Illusory Script Illusion R, M Jump Transmutation
â Level 8 Wizard Spells Spell School Special Antimagic Field Abjuration C Antipathy/Sympathy Enchantment â Befuddlement Enchantment â Clone Necromancy M Control Weather Transmutation C Demiplane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
neither a spellbook nor material components for spellcasting, and he canât avail himself of his magic while locked in his cell due to the antimagic field that encompasses it. Gant spends his days and
âBehind Barsâ) or break him out of prison. Gant has no information that can help the characters find the lost Netherese city, but heâs willing to share what he considers to be common knowledge about the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
versa, due to the mechanismâs many moving parts. Members of the Hourglass Coven who find themselves at risk of being captured or killed flee to the Palace of Heartâs Desire (see chapter 5) using their
powerless until the lightning rod assembly is rebuilt. Contact with an antimagic field shuts down the contraption for the fieldâs duration. A successful dispel magic spell (DC 19) causes the contraption
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure
magical effects are lesser restoration, greater restoration, and remove curse. Can you use dispel magic on the creations of a spell like animate dead or affect those creations with antimagic field? Whenever
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
detect magic spell, but it vanishes if targeted by a successful dispel magic spell (DC 16). It also ceases to exist while contained in the area of an antimagic field spell. It otherwise looks and feels
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pounds or less that is left unattended atop the altar rises until it is levitating 1 foot above the surface. This levitation field canât be dispelled but is suppressed in an antimagic field. If a humanoid
silhouette of a drow sewn into it. If the characters find the silhouette in one curtain, they gain advantage on checks made to spot the silhouette hidden in each of the other two curtains. Each silhouette
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door to this empty room causes everyone in the nearest room marked G15 on the map to disappear. These creatures find themselves whisked away to a Reghed camp in the frozen tundra of Icewind Dale. When
one or more of the characters are transported here, read: Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself standing at the edge of a camp, its tents
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
CoupleOfKooks âSure, Sigilâs got everything you could ever wantâif you can find it! My advice? Hire a tout to do your shopping. Last time I visited the Great Bazaar, it took me so long to find my way
scandalous merchandise typically finds its way to the Gatehouse Night Market (see the âHive Wardâ section), the bazaar has anything a traveler could want, so long as they can find it in the open
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower find the mist inside as well. Haunting sounds fill the air: heartbeats, sobbing, and ragged, gasping breaths. As the party advances, the mists around the characters manifest into illusions of their
, starting with its earliest memories. The wearer can sense that its memories are being stolen but canât remove the crown from its head except within an antimagic field. After wearing the crown for 1 hour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Kolat Towers, they find the place cleared out and the teleportation circle in area K22 permanently dispelled. Masks of Manshoon. The masks belong to Manshoon and have been worn by him in the past
circle falls within an antimagic field, or if dispel magic (DC 17) is successfully cast on it. E7. Manshoonâs Simulacrum This room is extremely cold and contains the following features: Frigid air blows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
named Braxow (neutral). These giant nobles have come to Maelstrom, using their own conchs of teleportation, to find out what Princess Serissa plans to do about the dissolution of the ordning, and to
, thinking it belonged to her mother. Serissa hasnât told anyone about the coin. She doesnât know what it represents and hopes to find someone who does. If the characters gain an audience with Serissa, she is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
. The eyestalk canât be damaged but is destroyed by a dispel magic spell. The sensor is suppressed within the area of an antimagic field. Secret Door. The secret door can be found with a successful DC
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks âItâs the Ladyâs Ward
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through its area. A trap is also suppressed while wholly or partly in the area of an antimagic field. These teleport traps form a protective ring around the entrance to Strahdâs tomb (area K86). Any
8). Treasure. If the characters explore this crypt after summoning the ghost of Pidlwick in area K36, they find a small, flat wooden box on the marble slab next to Pidlwickâs bones. The box contains a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
monsterâs stat block. Familiarize yourself with that material before you begin. In the course of creating your monster, if you find yourself unable to make a decision, let the examples in the Monster
â Amphibious Kuo-toa â Angelic Weapons Deva Increase the monsterâs effective per-round damage by the amount noted in the trait. Antimagic Susceptibility Flying sword â Avoidance Demilich Increase the






