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Returning 35 results for 'arcane score'.
classes
Basic Rules (2014)
meteors down from the sky, or open portals to other worlds.
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
Monsters
Storm King's Thunder
, sending
2/day each: control weather (cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word
miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
classes
Player’s Handbook
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
classes
Player’s Handbook
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
Class Features
Cantrips
Prepared Spells
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+2
Spellcasting, Ritual Adept, Arcane Recovery
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classes
Tasha’s Cauldron of Everything
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
classes
Player’s Handbook
, crystal;Arcane Focus (crystal), Dungeoneer's Pack, and 28 GP; or (B) 50 GP
Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their
;
4
+2
Ability Score Improvement
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7
4
3
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+3
Sorcerous Restoration
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classes
Basic Rules (2014)
.
QUICK BUILD
You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background.
The Rogue Table
classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
Sworn and Beholden
A warlock is defined by a pact with an otherworldly being. Sometimes the
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
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4th
+2
Wild Shape Improvement, Ability Score Improvement
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3
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&mdash
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
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6th
+3
Arcane Tradition Feature
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4
3
3
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7th
+3
—
4
4
3
3
1
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8th
+3
Ability Score Improvement
4
4
3
3
2
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—
12th
+4
Ability Score Improvement
5
4
3
3
3
2
1
—
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13th
+5
—
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4
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3
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1
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14th
+5
Arcane Tradition Feature
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3
3
2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Score Improvement
4
4
3
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5th
+3
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4
4
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2
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6th
+3
Arcane Tradition Feature
4
4
3
3
+4
Arcane Tradition Feature
5
4
3
3
3
2
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11th
+4
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5
4
3
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3
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1
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12th
+4
Ability Score Improvement
5
4
3
3
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2
1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets. Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con
11 +0 +0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Warding Traits If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s Intuition
alarm and mage armor spells with this trait. Starting at 3rd level, you can also cast the arcane lock spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarf Subrace: Mark of Warding If you’re a dwarf with the Mark of Warding, you have this subrace, with the following traits. Ability Score Increase. Your Intelligence score increases by 1. Warder’s
the alarm and mage armor spells with this trait. Starting at 3rd level, you can also cast the arcane lock spell with it. Once you cast any of these spells with this trait, you can’t cast that spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Investigation or plan to take up the Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. The Rogue Level
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 15 Initiative +2 (12)
HP 49 (9d8 + 9)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 16 +3
+2)
Actions
Arcane Burst. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
Player’s Handbook. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Detection Traits If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or a Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Mephistopheles In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. Tieflings linked to him master some arcane magic. Ability Score Increase. Your Charisma
subrace replace the tiefling’s Ability Score Increase and Infernal Legacy traits given in the Player’s Handbook. There is one exception: tieflings connected to Asmodeus. Those tieflings use the traits in
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Countess (p. 192) The fourth bullet point has changed to “She has an Intelligence score of 16 (+3) and gains the Spellcasting action option described below.” The Spellcasting trait is now a
attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen’s sword, wall of force
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Neutral
AC 16 Initiative +8 (18)
HP 207 (18d12 + 90)
Speed 40 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 11 +0 +0
Con 20 +5 +9
Ability Score Mod Save
. The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):
2/Day Each: Arcane Eye, Detect Magic, Locate Object
1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
Arcane Trickster archetype. Choose Charisma instead if you plan to emphasize deception and social interaction. Second, choose the charlatan background. Level
Proficiency
Bonus
Sneak
Attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnome Subrace: Mark of Scribing If you’re a gnome with the Mark of Scribing, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Gifted
comprehend languages, illusory script 2nd animal messenger, silence 3rd sending, tongues 4th arcane eye, confusion 5th dream
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Scribing Traits If you’re a gnome with the Mark of Scribing, you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Gifted Scribe. When
languages, illusory script
2nd animal messenger, silence
3rd sending, tongues
4th arcane eye, confusion
5th dream
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aundairian Characters Regardless of your Intelligence score, as an Aundairian you’re sure you’re the smartest person in the room. Consider the following characteristics for your Aundairian: Arcane
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aberration, Lawful Evil
AC 16 Initiative +6 (16)
HP 143 (26d8 + 26)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +6
Con 13 +1 +1
Ability Score Mod Save
Int 20 +5 +9
Wis 17 +3 +7
Cha 17 +3 +7
Skills Arcana +13, Insight +7, Perception +7, Stealth +6
Immunities Psychic; Charmed, Frightened
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
places in ancient Netheril Eldritch Eddy Large Construct, Chaotic Neutral
AC 11Initiative +1 (11)
HP 144 (17d10 + 51)
Speed 10 ft.; Fly 40 ft. (hover)
Ability Score Mod Save Str 10 +0 +0
Dex 12 +1 +4 Con 16 +3 +3 Ability Score Mod Save Int 12 +1 +4 Wis 9 –1 –1 Cha 17 +3 +6
Resistances Force
Immunities Fire, Lightning; Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Construct, Neutral
AC 20 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save Str 18 +4 +4 Dex 13 +1 +1 Con 16 +3 +3 Ability Score Mod Save
Bolt, and Magic Missile.
Actions
Multiattack. The helmed horror makes two Arcane Sword attacks.
Arcane Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 5 (1d10) Force damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
use an arcane focus, a Healer can use a holy symbol, and a Prodigy can use an arcane focus or a musical instrument. Ability Score Improvement 4th-level Spellcaster feature At 4th level and again at 8th
1
2
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2nd
+2
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2
2
2
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3rd
+2
—
2
3
3
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—
4th
+2
Ability Score Improvement
3
3
3
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—
—
—
5th
+3
—
3
4
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — — 2 +2 Scholar 3 5 3
— — — — — — — — 3 +2 Wizard Subclass 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 7 4 3 — — — — — — — 5 +3 Memorize Spell 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 4 10 4 3 3 — — — — — — 7
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aundairian Characters Regardless of your Intelligence score, if you’re an Aundairian you’re sure you’re the smartest person in the room. Consider the following things. Arcane Talent. If you’re not
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Rifts Three large chasms score the floor of the cavern of Menzoberranzan. Clawrift The Clawrift’s uncharted depths have long been rumored to extend into the Abyss. This legend was seemingly
waters cascading down into the darkened void below. Half a mile down, the runoff collects in an ancient aquifer, its waters superheated by an adjacent magma flow. Arcane watermills collect water from