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Returning 21 results for 'arrester station adventure'.
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Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
course of my life.
8
A Boros angel knows my name.
Non-Boros Contacts
d10
Contact
1
One of my siblings is an Azorius arrester.
2
Roll an additional Boros contact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Watch Station Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
The power station generates electricity that powers the bridges, the Slagline (see “General Features” earlier in the adventure), and various workshops scattered throughout the town. The
Turbine Heights (Areas L4–L6) Turbine Heights is where members of the militia and their families lived. This district also contains a power station and an infirmary. When the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordning’s ranks. Various missteps
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Borca is a Dread Domain of intrigue and treachery. Noble families make temporary truces to gain power, then betray their allies for the slightest chance of more. The Nobriskov
seeks escape from the Mists at any cost.
The Olzanik family keeps their respected station in Borca by their work in metallurgy and artifice. Selling their services to the highest bidder, they have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure. T1. Skycoach Platform A large platform at the top of a tower is crowded with a diverse crew of humanoids. A prominent dock juts out from the tower, overlooking the crowded bridges and
unconscious and currently has 5 hit points remaining. After getting the information she needed from Germaine, Garra knocked her out using oil of taggit (see “Caden d’Orien” earlier in this adventure). A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, connecting the town’s various districts to one another. Consoles in the power station (area L6) and the security center (area L12) enable these bridges to be raised or lowered, much like a modern-day
furnishings sized for gnomes. Little Lockford contains many buildings not described in the adventure. If the characters investigate one of these buildings, roll on the Buildings of Little Lockford
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Start Red Larch is a little town on the Long Road, a few days’ travel north of Waterdeep and south of Yartar. It’s a way station for caravans coming to or from the cities of the North, with
motivated by their personal calls to action. The mystery of a missing delegation might not seem to be directly connected to whatever personal goal the character brings to the adventure, but then again
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
military force. Your accommodations are appropriate to your rank and station, but never luxurious. Newthrone
Ledger
Thirteen dead in Blackscale Slaughter!
Venturing unusually far from their accustomed
. These missions are often explicit, leading you into the path of adventure. In some cases, though, you might be trusted with more open-ended tasks that afford you more leeway in interpreting orders
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the caboose. This is where I leave you. Farewell, friends!”
Glitch exits the adventure at this point, using its amulet of the planes to return whence it came. Boarding the Train The Caboose (area E1
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
floor near the projection is a metal console with numerous switches on it.
Control Console. The console functions like the one in the power station (area L6). Magical Projection. The projection of
block at the end of the adventure) is next to the console. She has attached an experimental jet pack to her body, giving her a flying speed of 30 feet and the ability to hover. She accuses the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, experimental artifacts, and magic items from the creation forges, foundries, and secret laboratories it lost on the Day of Mourning. The Mournland Adventure Hooks table includes a range of potential
opportunities that could lead a group of adventurers into the Mournland. Mournland Adventure Hooks d6 Adventure Hook 1 A Gatekeeper druid wants a rock sample from the Glass Plateau. 2 A magewright from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
train station. To use the portal, a creature must first be cleared for gate travel by an authorized modron. CoupleOfKooks “I’ve been trying to find a bakery for the past three hours. Every building
establishments be grouped within the same block. Rows of near-identical shops confound visitors. Concord Terminus This resplendent train station belongs to the Concordant Express, an interplanar train
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The following areas within Gauntlgrym might be of some importance during this part of the adventure, although they don’t represent the full measure of the city by any means. A detailed description of
also make use of this convenient transportation system.
All tracks eventually lead to a switching station in the Iron Tabernacle. There, posted operators manipulate levers and gears to transfer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
marked with a magical symbol denoting their rank and station. At the DM’s discretion, nonsapient creatures, such as certain Beasts or Plants, might not have a rank. CoupleOfKooks “Congratulations, slate
stories in the gate-town. Rigus Adventures d4 Adventure Hook 1 The arcanaloth Fetchtatter pays the characters to steal an infernal war machine from Ribcage so it can be sold to a general in Rigus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
” earlier in the adventure). He greets the characters warmly and is happy to explain the treatments and services on offer (as noted in the “Relaxing at the Restful Lily” sidebar). If the characters
and pedicure station with nail files, clippers, and bottles of nail varnish.
The lounge is watched over by two members of the staff, who serve drinks to the guests and perform other mundane tasks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gates are open, but the Sharn Watch could seal them at any time. Lower Tavick’s Landing Terminus This district is based around Terminus Station, where the lightning rail enters and leaves Sharn. Most
local businesses serve the station or travelers. Lower Tavick’s Landing Wroann’s Gate Travelers who arrive on the main road enter Sharn through Wroann’s Gate, passing below a huge statue of the legendary
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
routes: the Long Road and Evermoor Way. It’s a popular way station for caravans and rangers. See chapter 2 for more information on this location. If the adventure didn’t begin in Triboar, you can run
roof; and the Helm at Highsun, a ramshackle yet lively tavern. A map of Red Larch and a detailed description of the village and its inhabitants can be found in the adventure Princes of the Apocalypse
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim founded Newport. They are long dead, and over the years the settlement has become less of a Black Network stronghold and more of a way station open to anyone in need of a safe place to spend the
Princes of the Apocalypse (see that adventure for more information). As the battle winds down, before the characters have time to take a short rest, twenty tribal warriors and an Uthgardt shaman (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
the dragon cult deemed profane—he permanently transformed himself from an elf into a troll. For this crime, the cult entombed him alive, though the honor of his station remained. The dragonpriest
Underdark. The tunnel leads beyond the scope of this adventure, but it could be a route to a site you have designed. Creatures. If they have not come forth as reinforcements, three kobolds camp here, serving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
20 feet to area X28. X16. Panopticus Guard Station This room contains the following features: Five bald shield dwarves, their heads covered with purple eye tattoos, sit around the edge of a glowing
THE MIND FLAYER
Nihiloor the mind flayer has carved out its own lair within Xanathar’s lair (areas X23 through X26). If Nihiloor is killed earlier in the adventure, replace it with a mind flayer named