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Returning 35 results for 'astral comes pays'.
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Monsters
Spelljammer: Adventures in Space
Astral Existence. The apparition can exist only on the Astral Plane. If it is sent to a location not on the Astral Plane, the apparition is destroyed.
Illumination. While it has at least 1 hit point
until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When
Monsters
Spelljammer: Adventures in Space
systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse worthy of further exploration.
Hadozees
Hadozees are
ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Backgrounds
Spelljammer: Adventures in Space
Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.
Skill Proficiencies
recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Boo’s Astral Menagerie; the others are
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
at a time using its web strands.
Reel. The spider pulls each creature grappled by it up to 60 feet straight toward itself.An asteroid spider is a menace native to Wildspace and the Astral Sea. A
comes close enough to be detected. The spider then snares the ship before using web strands to catch crew members and reel them toward its snapping jaws.Snare Ship (1/Day). The spider weaves a magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Astral Plane The Astral Plane is a realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling
wisps of white and gray streaking among motes of light—the distant stars of far-flung Wildspace systems. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
the crystalline vines that ravaged your world. You can just make out figures on the other vessel’s deck scrambling to arm the ship’s mangonel.
“Astral elves,” curses Captain Sartell, “and they don’t
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Speed (p. 17) The 2nd paragraph of this section has been updated as follows: A spelljamming ship automatically slows to its flying speed (discussed later in this chapter) when it comes within 1 mile
of something weighing 1 ton or more, such as another ship, a kindori (see Boo’s Astral Menagerie), an asteroid, or a planet. While moving at its flying speed, a spelljamming ship is generally as
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace or
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms. Although they don’t realize it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
accustomed to space travel. A spelljamming ship automatically slows to its flying speed (discussed later in this chapter) when it comes within 1 mile of something weighing 1 ton or more, such as another ship
, a kindori (see Boo’s Astral Menagerie), an asteroid, or a planet. While moving at its flying speed, a spelljamming ship is generally as maneuverable as a seafaring vessel of a similar size. A
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Starlight Apparition The transparent projections of unfortunate souls who perished in Wildspace or in the Astral Sea are known as starlight apparitions. Each one has a luminous, incorporeal
couldn’t achieve in life is fulfilled, the goal of a starlight apparition is to help someone else avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
The Xaryxian Threat Prince Xeleth is a chaotic evil astral elf aristocrat (see Boo’s Astral Menagerie) who wears a ring of shooting stars. After learning of his sister’s escape from custody, Xeleth
used the power of the Astral Font (see chapter 11) to cast divination. This spell enabled him to determine the whereabouts of his sister’s ring of shooting stars. Prince Xeleth The young solar dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Sleeper Wakes As the psychic din awakens Araumycos from its trance, the shimmering colors piercing the silver of the Astral Plane flare even brighter. The following round, Araumycos enters into
characters are guided to the far side of the suspended fungus cluster inside the skull, where a dark mass is spreading. The first time any character comes within 20 feet of the dark mass, it erupts with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
plane intersects it horizontally at the level of the docks and the base of the tower. Topalah’s Tower View Player Version As the tower comes into view, read: A crooked tower perches atop a small
expensive telescope from Orwyck Cogsworth, a gnome inventor on the Rock of Bral, he threw in eight autognomes (see Boo’s Astral Menagerie) that he built in his likeness, each sporting a dazzling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Traveling the Outer Planes Traveling between the Outer Planes isn’t dissimilar from reaching the Outer Planes in the first place. Characters traveling by means of the astral projection spell can go
from one plane into the Astral Plane, and there search out a color pool leading to the desired destination. Characters can also use plane shift to reach a different plane more directly. Most often
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
how to resume control of the Recluse. Kreffik is clever and understands that ethics and principles serve only as obstacles to academic pursuits. He has few reservations about lying when it comes to
for trying to hijack the Recluse, but a character that takes the Search action and makes a successful DC 15 Wisdom (Insight) check discerns that he’s hiding something. Kreffik comes clean and offers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
octopus has remained in the area, lurking in the water a hundred feet below. (The creature is fixated on bringing down the Emperor and pays no heed to Soul of Winter or the rowboat that waits for the
characters 200 feet away from the derelict.) When it hears noise from the characters’ fight against the ghouls in area 12, the creature comes back for another attack. (For best dramatic effect, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Stable Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Trade
A Bastion can have more than one Stable. Each Stable you add to your Bastion comes with one Riding
pays you 20 percent more than the standard price; this profit increases to 50 percent when you reach level 13 and 100 percent when you reach level 17. Enlarging the Facility. You can enlarge your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lost memories, forgotten ideas, minor musings, and subconscious fears that went astray in the Astral Plane and conglomerated into this powerful force. A psychic wind is first sensed as a rapid darkening
the storm. As quickly as it comes, the psychic wind passes, and the sky returns to normal in a few rounds. The psychic wind has two kinds of effects: a location effect and a mental effect. A group of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
barnacles on a ship. Goals Emmek wants his pub to be the most successful tavern in the North Ward, and he wants the characters’ business to fail spectacularly. Assets Emmek is stingy when it comes to
the Shard Shunners, a gang of halfling wererats with which he has had nefarious dealings in the past. He pays the halflings to hinder the characters’ efforts while he works feverishly to manage his own
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Factol: Unknown Headquarters: Tower Sorcerous Aligned Plane: Astral Plane Members: Mages, lore seekers, scribes Epithet: Incantifers The Incanterium was a faction thought dead when its headquarters, the
have and redistribute the hoards of greedy tycoons to the poor and needy. A common superstition in Sigil holds that any gift to the Ring Givers comes back to the donor tenfold.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Gargantuan creature (see “Crashing” in chapter 2 of Astral Adventurer’s Guide).
Blunt Ram. Melee Weapon Attack: +8 to hit, range 0 ft., one object or Gargantuan creature. Hit: 88 (16d10) bludgeoning damage
. The hammerhead ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the hammerhead ship’s path, and the hammerhead ship can continue moving if it has any movement left.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Githyanki Wildspacer Whatever your history, life in Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges
scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Boo’s Astral
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rusty protrusions among the vines; these are the heads of water sprinklers that now merely drip rusty water. If any character comes within 5 feet of the plant bed, read: The rotting vegetation gathers
response from a githyanki outpost on the Astral Plane. At a moment of your choosing, a Lawful Neutral Githyanki Knight named Qaara Valreth teleports into the room, appearing in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pipe is too narrow for Small or Medium creatures to enter. The rattling comes from a nervous Modron Duodrone cowering inside the stove. Characters who open the stove’s iron doors spot the Indifferent
with metal fittings. A glass staircase climbs to an overhanging level; a faint hum comes from above.
The stairs ascend to the security station (area S18). Crates. The locations of the crates are shown
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
another object or into a Gargantuan creature (The ship’s spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature (see “Crashing” in chapter 2 of Astral
comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn’t in the squid ship’s path, and the squid ship can continue moving if it has any movement left.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are destroyers too, and their appearance portends doom as often as it signals hope. Shards of the Divine. Angels are formed from the astral essence of benevolent gods and are thus divine beings of
comes to the fore when an angel’s task conflicts with the goals of another creature. The angel never acquiesces or gives way. When an angel is sent to aid mortals, it is sent not to serve but to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
and killing. She isn’t always successful in that effort. Merciless Marauders When Vlaakith decrees that another githyanki raid is in the offing, Tu’narath comes alive with anticipation. The knights
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Gargenhale, to be heard. Gargenhale is a chaotic neutral vampirate captain (see Boo’s Astral Menagerie). He strikes a dramatic pose as he addresses Krux and the characters, toward whom he is friendly: The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of intruders, the hags use magic to disguise themselves as dryads and pretend to be bound to the trees in this chamber. If combat begins in this room, the Chimera in area G16 comes to the hags’ aid
it, feed it well, and present it with gifts to ensure its cooperation. It comes to the hags’ aid if they are threatened within earshot of it. Treasure. Concealed under lily pads in the western end of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
longswords and heavy crossbows. A militia of five hundred residents can be mustered to take up the defense of the town if it comes under attack. The militia members have undergone minimal training, since
cause up to 50 gp in property damages are classified as petty crimes. The accused pays a fine of 2d6 gp, or one day of hard labor per gold piece owed. Minor Crime. Armed assault, defined as any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outnumbered, she smashes the closest window and climbs onto the roof, where she can more easily shove enemies off the train. Roleplaying Garra Garra has no remorse when it comes to her crimes and can
they’d do such a thing, and if she’s satisfied with the answer, obliges. Garra pays new recruits 100 gp each, promises there is more reward to come, and says the characters’ first task is to help her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, tentacles flailing and smashing the water. In 4 rounds, he comes within reach of the shoreline and lashes out, smashing docks and sending bodies flying with each sweep of his tentacles. When the demon lord
they see the demon lord. If they confront him, they are almost certainly doomed. Fortunately for them, Demogorgon is focused on smashing the kuo-toa settlement and pays little heed to the puny
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Asteroid Spider An asteroid spider is a menace native to Wildspace and the Astral Sea. A full-grown specimen has a body 30 feet in diameter and legs that are at least 30 feet long. When it wraps its
often haunts asteroid belts, lurking among normal asteroids until a spelljamming ship comes close enough to be detected. The spider then snares the ship before using web strands to catch crew members
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hundred feet of the tower (see map 3.14), add: A large boulder blocks the tower’s ground-floor entrance, and a horrible noise comes from within — a deep, guttural, dirge pouring from the lips of something
the tower. The hawks circling above the tower are four blood hawks. Any character who pays attention to the hawks can discern their crimson feathers with a successful DC 10 Wisdom (Perception) check or