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Returning 8 results for 'aura villain'.
Other Suggestions:
aura village
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Questing Knight Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor. Questing Knight Medium or Small
Senses Passive Perception 15
Languages Common plus one other language
CR 12 (XP 8,400; PB +4)
Traits
Aura of Bravery. Creatures of the knight’s choice in a 30-foot Emanation originating from it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and shackles anchored to the floor of a dreary dungeon cell. The painting is 3½ feet wide by 7 feet tall. Thanks to a permanent Nystul’s magic aura spell cast on the painting, a detect magic spell does
trapped creature, which appears in the closest unoccupied space adjacent to the painting. Thwad Underbrew. The dwarf in the painting is a beard-stroking villain named Thwad Underbrew, a former champion
Compendium
- Sources->Dungeons & Dragons->Divine Contention
spell scrolls: raise dead, forbiddance, and holy aura. USING THE RUINSTONE
Once per day as a bonus action, a villain can activate the ruinstone to undo one deed they have performed. The possibilities
the artifact has a terrible side effect: someone known to the wielder is also erased from reality. After the villain uses the ruinstone, roll a d20: on a 5-20, one of their allies disintegrates, on an 1
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
surrender (although the drow won’t actually harm the doppelganger). See the “Roleplaying Nezznar” section for more information on the drow villain. Nezznar the Black Spider
Statue. The statue
detect magic spell reveals a strong aura of abjuration magic surrounding the statue.
A character can climb the statue easily and pry a jewel loose with a successful DC 10 Strength check. However, if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an evil presence in the land, such as a cruel overlord or a vicious necromancer, they may offer an alliance if the villain offers plenty of opportunities for them to engage in wanton destruction and
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
crystal-clear water and has a silver cup sitting on its edge. A detect magic spell reveals an aura of divination magic in the water, one sip of which bestows the effect of the guidance cantrip. A creature
” sidebar for additional guidance on how to portray this villain. A grell and two cultists stand beside Lord Viallis but break off from the ritual to repel intruders, leaving him to finish it alone. At the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a small arcane rune engraved above the keyhole on the journal’s lock. A character who casts the detect magic spell also sees a faint aura around the keyhole. This rune is a magical trap that triggers
and attacks. Despite his youth, Sparkrender is a fearsome foe and a loathsome villain. He uses Breath Weapon on his first turn and every round it is available thereafter. (Clever characters can try to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
without a check. The bottom of the crevasse feels unnaturally cold. When viewed with a detect magic spell, the area emanates a faint necromantic aura. The magic causes all organic matter in the
captivity, Glasstaff relates the following information, all of which is true: Drow Villain. The Spider is a drow. Fearsome Brigands. The Spider sent four bugbears to help Glasstaff keep the population