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Returning 8 results for 'backstory grace woodlands settlements'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Survivors’ Tales Of the three hundred residents of the village, more than half survived the raid—a different outcome than at other raided settlements, where the dragon hunted and killed the elves to
survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Survivors’ Tales Of the three hundred residents of the village, more than half survived the raid — a different outcome than at other raided settlements, where the dragon hunted and killed the elves
survivors claim to have seen a cultist riding atop the dragon. Most of those refer to the dragon rider as human, like the other cultists. However, a few people report that the figure moved with the grace
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes where travelers
the Pearly Heaven, terraced fields and tended woodlands dot the snowy slopes. Solania In the Crystal Heaven, holy shrines glitter under a silvery sky amid luminescent fog. Mertion On the sweeping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
main settlements—the villages of Barovia and Krezk and the town of Vallaki—for fear of falling prey to wolves and other beasts that prowl the woods. Among these people are the Keepers of the Feather
of Barovia and took power over the people in the name of a just god, but with none of a god’s grace or justice.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Meletis’s Surroundings Meletis sits on the coast of the Siren Sea, surrounded by rivers, sparse woodlands, and vast, stepped grasslands. Fields of barley provide sustenance to Meletians and their
be Meletian, but the polis’s lands also includes numerous other settlements and wildernesses. The people who live in these holdings are no less Meletians than the inhabitants of the city, and they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that individual to a unicorn’s forest, where evil creatures pursue at their peril.
Unicorns most often serve deities of the forest and woodlands, including the gods of benevolent fey. Although all
stays by the champion, its horn shining brightly to drive back the night. However, if the gods’ champion falls from grace or turns from the cause of righteousness and good, the unicorn departs, never to return.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Everlund, and numerous smaller settlements along the way. Raven Rock On the icy slopes of the Spine of the World stands the spirit mound of the Black Raven and Gray Wolf tribes. Raven Rock gets its
can remember. Luskanite raiders have plundered and razed the island’s settlements more than once, but the natives keep rebuilding their villages and their ships while singing songs of bloody
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
waking. For one reason or another, about three quarters of a tribe’s members are awake at any given time. When outside their settlements, stone giants travel almost exclusively in darkness or — when