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Returning 35 results for 'bad before diffusing chain raised'.
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Backgrounds
Acquisitions Incorporated
Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless, your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your
clothes, and a belt pouch containing 10 gp
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
Backgrounds
Baldur’s Gate: Descent into Avernus
, government institution, or — certainly — the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D5. Chapel The short, arched passage leads into a chamber with a raised stone dais and altar at the far end. Above the altar is a carving of the same smiling, beckoning dwarven woman depicted in the
haphazardly on the floor.
This chapel is dedicated to Sharindlar. The renegade dwarves left this place alone. Treasure If characters poke around the altar, a successful DC 10 Wisdom (Perception) check reveals a silver chain worth 25 gp tangled on one of the braziers. Near the chain is a small bloodstain.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D5. Chapel The short, arched passage leads into a chamber with a raised stone dais and altar at the far end. Above the altar is a carving of the same smiling, beckoning dwarven woman depicted in the
haphazardly on the floor.
This chapel is dedicated to Sharindlar. The renegade dwarves left this place alone. Treasure If characters poke around the altar, a successful DC 10 Wisdom (Perception) check reveals a silver chain worth 25 gp tangled on one of the braziers. Near the chain is a small bloodstain.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D5. Chapel The short, arched passage leads into a chamber with a raised stone dais and altar at the far end. Above the altar is a carving of the same smiling, beckoning dwarven woman depicted in the
haphazardly on the floor.
This chapel is dedicated to Sharindlar. The renegade dwarves left this place alone. Treasure If characters poke around the altar, a successful DC 10 Wisdom (Perception) check reveals a silver chain worth 25 gp tangled on one of the braziers. Near the chain is a small bloodstain.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
5. Feast Hall A rusty iron chandelier hangs by a chain above a once-grand dining table situated in the middle of a large room. Light dapples the table through holes in the roof, and a few harmless
tropical birds flap about. The tiled floor is littered with broken dishes, bird droppings, and other detritus. A wide staircase to the south climbs five feet to a raised gallery that surrounds the room
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“Raised by wolves” trait in the outlander background, roll again. In addition, you can use the Lizardfolk Quirks table below to determine a personality quirk for a lizardfolk character or to inspire a
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cult of Chaos into shape. Narthus’s feral nature leads some cultists to speculate that he was raised by wild animals. Ivlis prizes Narthus for his obsequity and morbid fascinations. He grows the
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portcullises Typically made of iron or wood, a portcullis blocks a passage or an archway until it is raised into the ceiling by a winch and chain. Creatures within 5 feet of a lowered portcullis can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
to the happiness of the carnival. The monarch is also given a charm that lets them fly.” “Mister Witch’s Witchlight watch is attached to his waistcoat by a chain, so whoever tries to steal it needs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“Raised by wolves” trait in the outlander background, roll again. In addition, you can use the Lizardfolk Quirks table below to determine a personality quirk for a lizardfolk character or to inspire a
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cult of Chaos into shape. Narthus’s feral nature leads some cultists to speculate that he was raised by wild animals. Ivlis prizes Narthus for his obsequity and morbid fascinations. He grows the
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portcullises Typically made of iron or wood, a portcullis blocks a passage or an archway until it is raised into the ceiling by a winch and chain. Creatures within 5 feet of a lowered portcullis can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“Raised by wolves” trait in the outlander background, roll again. In addition, you can use the Lizardfolk Quirks table below to determine a personality quirk for a lizardfolk character or to inspire a
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
5. Feast Hall A rusty iron chandelier hangs by a chain above a once-grand dining table situated in the middle of a large room. Light dapples the table through holes in the roof, and a few harmless
tropical birds flap about. The tiled floor is littered with broken dishes, bird droppings, and other detritus. A wide staircase to the south climbs five feet to a raised gallery that surrounds the room
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Portcullises Typically made of iron or wood, a portcullis blocks a passage or an archway until it is raised into the ceiling by a winch and chain. Creatures within 5 feet of a lowered portcullis can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
5. Feast Hall A rusty iron chandelier hangs by a chain above a once-grand dining table situated in the middle of a large room. Light dapples the table through holes in the roof, and a few harmless
tropical birds flap about. The tiled floor is littered with broken dishes, bird droppings, and other detritus. A wide staircase to the south climbs five feet to a raised gallery that surrounds the room
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cult of Chaos into shape. Narthus’s feral nature leads some cultists to speculate that he was raised by wild animals. Ivlis prizes Narthus for his obsequity and morbid fascinations. He grows the
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Encounter Chain Now is the winter of Waterdeep’s discontent. The Zhents who serve Manshoon believe their master to be all-powerful, which has made them reckless. Against a frigid backdrop
(encounter 4, “Mausoleum”). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Encounter Chain Now is the winter of Waterdeep’s discontent. The Zhents who serve Manshoon believe their master to be all-powerful, which has made them reckless. Against a frigid backdrop
(encounter 4, “Mausoleum”). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Encounter Chain Now is the winter of Waterdeep’s discontent. The Zhents who serve Manshoon believe their master to be all-powerful, which has made them reckless. Against a frigid backdrop
(encounter 4, “Mausoleum”). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
chain hasn’t been raised against attackers in decades, but it’s used occasionally to prevent a ship from slipping out of the harbor with criminals or contraband on board. The fort also mounts two
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
chain hasn’t been raised against attackers in decades, but it’s used occasionally to prevent a ship from slipping out of the harbor with criminals or contraband on board. The fort also mounts two
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
chain hasn’t been raised against attackers in decades, but it’s used occasionally to prevent a ship from slipping out of the harbor with criminals or contraband on board. The fort also mounts two
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cruel and capricious goddess who must be propitiated to avoid attracting her attention and interest in a negative way. Beshaba’s name is invoked when someone is beset by bad luck — which could be as
which good luck wouldn’t play a part but bad luck might. For example, someone rolling dice would invoke Tymora because they want random chance to fall in their favor, but someone about to cross a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4A–4C), and the
remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4A–4C), and the
remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these two zones. An alarm raised in one zone has no effect on the alert status of the other zone. During the day, some of the yakfolk oversee workers in the mill (area 3), the barns (areas 4A–4C), and the
remain here. 15 2 fire giants, 3 ogres The giants head to area 20 if the bucket chain stops moving, while the ogres remain here. Both the giants and the ogres investigate loud noises in area 14. 17 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for each of Little Lockford’s nine bridges. A bridge can be raised by turning its switch to the left or lowered by turning its switch to the right. District Switches. There’s one switch for each of
to the left or switched on by turning its switch to the right. Slagline Switch. There’s one switch for the Slagline. Turning it to the left shuts off the bucket chain. Turning it to the right switches
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for each of Little Lockford’s nine bridges. A bridge can be raised by turning its switch to the left or lowered by turning its switch to the right. District Switches. There’s one switch for each of
to the left or switched on by turning its switch to the right. Slagline Switch. There’s one switch for the Slagline. Turning it to the left shuts off the bucket chain. Turning it to the right switches
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for each of Little Lockford’s nine bridges. A bridge can be raised by turning its switch to the left or lowered by turning its switch to the right. District Switches. There’s one switch for each of
to the left or switched on by turning its switch to the right. Slagline Switch. There’s one switch for the Slagline. Turning it to the left shuts off the bucket chain. Turning it to the right switches