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Returning 35 results for 'bad being down currents rumors'.
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Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You serve as one of the eyes of the house, listening for rumors and watching for dangerous cabals and conspiracies. Along the way you do your best to mediate disputes and defuse dangerous situations
. Rogue Folk Hero. You’re an inquisitive trained by your house. You grew up in a bad neighborhood, and while you could make more gold solving the problems of nobles, you’re more interested in helping
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You serve as one of the eyes of the house, listening for rumors and watching for dangerous cabals and conspiracies. Along the way you do your best to mediate disputes and defuse dangerous situations
. Rogue Folk Hero. You’re an inquisitive trained by your house. You grew up in a bad neighborhood, and while you could make more gold solving the problems of nobles, you’re more interested in helping
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You serve as one of the eyes of the house, listening for rumors and watching for dangerous cabals and conspiracies. Along the way you do your best to mediate disputes and defuse dangerous situations
. Rogue Folk Hero. You’re an inquisitive trained by your house. You grew up in a bad neighborhood, and while you could make more gold solving the problems of nobles, you’re more interested in helping
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Shadowmoor is available in the Red Shallows for a price, though rumors suggest the name comes from the blood that spills into the water from deals gone wrong. When it’s in Lorwyn, Druim Calad is called
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
that the dragonborn is nervous and hiding something. If confronted, he says that he just has a bad feeling about traveling to the Thunder Cliffs, but he is willing to do so for the payment and the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
that the dragonborn is nervous and hiding something. If confronted, he says that he just has a bad feeling about traveling to the Thunder Cliffs, but he is willing to do so for the payment and the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, a rival goblin gang that often deals in illicit arms. Rumors swirled that Krenko killed Dargig, the youngest of the three brothers, after a weapons drop went bad. The remaining two brothers, Rikkig
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
more violent of late. He goes on to reveal that he’s heard rumors that the once-safe caves at the base of the Thunder Cliffs have recently become more dangerous. Stand in Tar scoffs at that idea. A
that the dragonborn is nervous and hiding something. If confronted, he says that he just has a bad feeling about traveling to the Thunder Cliffs, but he is willing to do so for the payment and the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organization’s members have yet to realize the
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organization’s members have yet to realize the
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organization’s members have yet to realize the
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
hermit invites the party into her hut, where she shares her story and the rumors on her NPC Card. On a failed check, Xanthe slams the door in their faces. Alexander Mokhov Xanthe
Elf Hermit
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
hermit invites the party into her hut, where she shares her story and the rumors on her NPC Card. On a failed check, Xanthe slams the door in their faces. Alexander Mokhov Xanthe
Elf Hermit
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
hermit invites the party into her hut, where she shares her story and the rumors on her NPC Card. On a failed check, Xanthe slams the door in their faces. Alexander Mokhov Xanthe
Elf Hermit
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rumors, and building a bad reputation around town. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of carousing. Lower-Class Carousing Complications
boring noble insists you visit each day and listen to long, tedious theories of magic. 7 You have become the target of a variety of embarrassing rumors.* 8 You spent an additional 500 gp trying to impress people. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rumors, and building a bad reputation around town. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of carousing. Lower-Class Carousing Complications
boring noble insists you visit each day and listen to long, tedious theories of magic. 7 You have become the target of a variety of embarrassing rumors.* 8 You spent an additional 500 gp trying to impress people. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rumors, and building a bad reputation around town. As a rule of thumb, a character has a 10 percent chance of triggering a complication for each workweek of carousing. Lower-Class Carousing Complications
boring noble insists you visit each day and listen to long, tedious theories of magic. 7 You have become the target of a variety of embarrassing rumors.* 8 You spent an additional 500 gp trying to impress people. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
reward for the skulls of githyanki traitors, and she prizes those of the Sha’sal Khou above all others. As rumors drift through the Astral Sea of an enclave in the Outlands, some githyanki knights have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
), a follower of Tempus, and Lymmura Auldarhk (female Tethyrian human acolyte), a devotee of Sune, are serving at the shrine. Imdarr is a stern man who is keenly interested in news and rumors and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
), a follower of Tempus, and Lymmura Auldarhk (female Tethyrian human acolyte), a devotee of Sune, are serving at the shrine. Imdarr is a stern man who is keenly interested in news and rumors and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
), a follower of Tempus, and Lymmura Auldarhk (female Tethyrian human acolyte), a devotee of Sune, are serving at the shrine. Imdarr is a stern man who is keenly interested in news and rumors and