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Returning 35 results for 'band before deciding channel respected'.
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Monsters
Fizban's Treasury of Dragons
, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for healing and
live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal Dragon Ideals
Monsters
Fizban's Treasury of Dragons
, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel positive energy for
the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
Monsters
Fizban's Treasury of Dragons
light, or channel positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
dragonkind, all are well respected. Any decision made by these dragon councilors will be accepted by the metallic dragons as a whole. The dragons have no need to judge the different factions of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
within their own ranks, members of any faction might bristle at having to work alongside (much less take orders from) members of other factions. Chain of Command In addition to deciding how the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
single step. Followers of the Eternal Flame cult surround themselves with the largest fires they can create. Their favorite tactic involves using magic to open volcanic fissures or vents and channel
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
single step. Followers of the Eternal Flame cult surround themselves with the largest fires they can create. Their favorite tactic involves using magic to open volcanic fissures or vents and channel
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
single step. Followers of the Eternal Flame cult surround themselves with the largest fires they can create. Their favorite tactic involves using magic to open volcanic fissures or vents and channel
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; from just about any point the characters find the canal, they can see one of the bridge torches. The dwarves of Besilmer built the canal to channel the spring in area C26 away from their delvings and
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
accompanied by a brassy band of ten lawful good skeletons. F10: Security Room Three nothics sit in this dim room, staring at screens connected to invisible sensors spread throughout the casino. The nothics
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
inherited the business from her father, who was a respected town elder, but she hasn’t yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouth’s Fine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
inherited the business from her father, who was a respected town elder, but she hasn’t yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouth’s Fine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
character that it might be worthwhile to talk to Minthra Mhandyvver (area 14) — treasure could be hidden in the tomb, and it shouldn’t be left to a band of goblins. 9. Tantur Smithy Both ends of this soot
inherited the business from her father, who was a respected town elder, but she hasn’t yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouth’s Fine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players and the DM. Group Design When selecting a feature, the characters must make decisions together — meaning the players must do the same. Deciding on the features of a headquarters should be a team
disabled by any franchise member. Players are encouraged to be creative in thinking about defensive features. An airship might have a deck that can channel lightning to repel boarders. A wagon might have