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Returning 35 results for 'band both delicate currents rooting'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A cautious and skilled gang can follow in the tracks of a gnoll war band, keeping hidden and waiting for the creatures to move on after ravaging a village or a town. The gnolls leave the
town’s gold and gems and other durable goods battered and gnawed, but still intact, though they invariably ruin delicate or flammable objects in their fits of destruction. Gnolls do possess a basic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A cautious and skilled gang can follow in the tracks of a gnoll war band, keeping hidden and waiting for the creatures to move on after ravaging a village or a town. The gnolls leave the
town’s gold and gems and other durable goods battered and gnawed, but still intact, though they invariably ruin delicate or flammable objects in their fits of destruction. Gnolls do possess a basic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
forging alliances 6 Melarn Zhindia Melarn Devoted to rooting out drow apostates, particularly within the nobility 7 Vandree Fiirnel’ther Vandree Vicious and vindictive house determined to rise to the top
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A cautious and skilled gang can follow in the tracks of a gnoll war band, keeping hidden and waiting for the creatures to move on after ravaging a village or a town. The gnolls leave the
town’s gold and gems and other durable goods battered and gnawed, but still intact, though they invariably ruin delicate or flammable objects in their fits of destruction. Gnolls do possess a basic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
forging alliances 6 Melarn Zhindia Melarn Devoted to rooting out drow apostates, particularly within the nobility 7 Vandree Fiirnel’ther Vandree Vicious and vindictive house determined to rise to the top
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representative from Sorcere) magically heats Narbondel’s base, causing the stone to glow. The band of warm light rises slowly up the column to mark the passage of time, taking twenty-four hours to reach the
forging alliances 6 Melarn Zhindia Melarn Devoted to rooting out drow apostates, particularly within the nobility 7 Vandree Fiirnel’ther Vandree Vicious and vindictive house determined to rise to the top
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the mercenaries sometimes seem more like an occupying army than a true police force, better suited to indiscriminate head-cracking than delicate investigation. As such, while most residents are happy
to shout for the Fist when beset by obvious criminals, they also band together into local crews to better watch each other’s backs and settle more subtle scores. In such an environment, laws are often
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
now are full-fledged members of Vistani culture (see the “Vistani Characters” sidebar for details). As they travel, members of a Vistani band walk, ride on horseback, and drive ledge wagons, stopping
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wyrmling as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures.
6 A band of ogres keeps a white dragon wyrmling caged near their
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
freeze in place, even in midair. With no faculty around to control them, the dormant creatures awake and attack the characters as soon as they enter the room. C18. Tea Room Several delicate tea sets are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
freeze in place, even in midair. With no faculty around to control them, the dormant creatures awake and attack the characters as soon as they enter the room. C18. Tea Room Several delicate tea sets are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
freeze in place, even in midair. With no faculty around to control them, the dormant creatures awake and attack the characters as soon as they enter the room. C18. Tea Room Several delicate tea sets are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of semiprecious stone, and millennia of sculpting and erosion by water have created sheets of fluted flowstone, delicate stalactites, and majestic stalagmites. Water streams down through the caverns
toward an underground river far below.
The Glitterhame is now home to a band of troglodytes, dangerous reptilian creatures that haunt underground places. The troglodytes and Great Ulfe’s tribe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of semiprecious stone, and millennia of sculpting and erosion by water have created sheets of fluted flowstone, delicate stalactites, and majestic stalagmites. Water streams down through the caverns
toward an underground river far below.
The Glitterhame is now home to a band of troglodytes, dangerous reptilian creatures that haunt underground places. The troglodytes and Great Ulfe’s tribe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of semiprecious stone, and millennia of sculpting and erosion by water have created sheets of fluted flowstone, delicate stalactites, and majestic stalagmites. Water streams down through the caverns
toward an underground river far below.
The Glitterhame is now home to a band of troglodytes, dangerous reptilian creatures that haunt underground places. The troglodytes and Great Ulfe’s tribe
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
delicate balance. If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: he wants them to chase off the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
delicate balance. If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: he wants them to chase off the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Enclave, a widespread group of wilderness survivalists who preserve the natural order while rooting out troublesome threats. The enclave works to restore and preserve the natural order by keeping the
delicate balance. If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: he wants them to chase off the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
forces, the subsequent effects range from whimsical to deadly. Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone. Giant Kin Encounters d10† Encounter
1 A band of 2d6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
by their bright-pink skullcaps. Sigil is a delicate ecosystem, and cranium rats play an important role in it. But while individual cranium rats are mostly harmless, swarms can rapidly become local
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
by their bright-pink skullcaps. Sigil is a delicate ecosystem, and cranium rats play an important role in it. But while individual cranium rats are mostly harmless, swarms can rapidly become local