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Returning 35 results for 'bar before decide constructed rites'.
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Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, you decide which side of the door the bar is on. Unlocked doors can also be stuck, at your discretion. See chapter 5, "Adventure Environments" for information on doors and portcullises.
Door Type
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, you decide which side of the door the bar is on. Unlocked doors can also be stuck, at your discretion. See chapter 5, "Adventure Environments" for information on doors and portcullises.
Door Type
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, you decide which side of the door the bar is on. Unlocked doors can also be stuck, at your discretion. See chapter 5, "Adventure Environments" for information on doors and portcullises.
Door Type
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
collection in the chaos. To complicate matters, rifflers (see chapter 21) have learned of the heist and are trying to beat the characters to the score. Extraplanar Eviction. The marids who constructed
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
. There you will find my master in Barovia.”
Amid the silent stares of the patronage, the man strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
. There you will find my master in Barovia.”
Amid the silent stares of the patronage, the man strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Plea for Help The characters start their adventure in an old tavern, the details of which are for you to decide. To a party of seasoned adventurers such as yourselves, what you see is but another
. There you will find my master in Barovia.”
Amid the silent stares of the patronage, the man strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
if their bodies were prepared with specific funerary rites and then entombed with their wealth, they could ascend to their chosen afterlife. Amun Sa, the last pharaoh of Bakar, took this tradition
further than any of his predecessors. He was paranoid of grave robbers, believing that if his tomb were plundered, it would bar his passage to paradise. To safeguard his treasures, Amun Sa commissioned a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
if their bodies were prepared with specific funerary rites and then entombed with their wealth, they could ascend to their chosen afterlife. Amun Sa, the last pharaoh of Bakar, took this tradition
further than any of his predecessors. He was paranoid of grave robbers, believing that if his tomb were plundered, it would bar his passage to paradise. To safeguard his treasures, Amun Sa commissioned a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
if their bodies were prepared with specific funerary rites and then entombed with their wealth, they could ascend to their chosen afterlife. Amun Sa, the last pharaoh of Bakar, took this tradition
further than any of his predecessors. He was paranoid of grave robbers, believing that if his tomb were plundered, it would bar his passage to paradise. To safeguard his treasures, Amun Sa commissioned a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
× 5 gp. 21–30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them. 31–40 You are caught up in a
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
× 5 gp. 21–30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them. 31–40 You are caught up in a
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
× 5 gp. 21–30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them. 31–40 You are caught up in a
Magic Item Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
notes than you’ll find in one of the short adventures at the end of this chapter.
Adventure Maps An adventure location almost always benefits from a map, and the more thoughtfully constructed the
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
notes than you’ll find in one of the short adventures at the end of this chapter.
Adventure Maps An adventure location almost always benefits from a map, and the more thoughtfully constructed the
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as “really nice people that talked a lot.” This causes Fryer to shake her head in
. One wall holds a small, smoky fireplace, while a long bar of dark-stained wood stands along the opposite wall. Standing behind the bar under oval plaques set with yellowing fish skeletons is a heavyset
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
notes than you’ll find in one of the short adventures at the end of this chapter.
Adventure Maps An adventure location almost always benefits from a map, and the more thoughtfully constructed the
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
swill peddled throughout the Hive, Beatrice keeps a selection of top-shelf liquors in a chilled demiplane behind the bar for scoundrels with coin to spare: Beverages available at the Bottle and Jug
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as “really nice people that talked a lot.” This causes Fryer to shake her head in
. One wall holds a small, smoky fireplace, while a long bar of dark-stained wood stands along the opposite wall. Standing behind the bar under oval plaques set with yellowing fish skeletons is a heavyset