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Returning 35 results for 'bards before deal continue recent'.
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Spells
Player’s Handbook
until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.
involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or
Spells
Player’s Handbook
achievable and not involve anything that would obviously deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers
throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity
Monsters
Infernal Machine Rebuild
Toxicity. Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
classes
Tasha’s Cauldron of Everything
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
embodiment of one of the five virtues the knights of the realm hold as standards of excellence.
The recent invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the
.
Knights of Eldraine channel their devotion to the virtues of the realm into magical power that infuses their attacks. Most knights deal extra radiant damage with these attacks, but some knights
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
current heads of the two families, Lamai Tyenmo and Kusa Xungoon, have vowed not to continue what is now a multigenerational rivalry. These family heads have even begun to seek each other’s counsel and
plant the seeds of friendship. But in recent weeks, thefts and vandalism targeting both families’ businesses have rekindled old suspicions, and the feud threatens to reignite.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
current heads of the two families, Lamai Tyenmo and Kusa Xungoon, have vowed not to continue what is now a multigenerational rivalry. These family heads have even begun to seek each other’s counsel and
plant the seeds of friendship. But in recent weeks, thefts and vandalism targeting both families’ businesses have rekindled old suspicions, and the feud threatens to reignite.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
current heads of the two families, Lamai Tyenmo and Kusa Xungoon, have vowed not to continue what is now a multigenerational rivalry. These family heads have even begun to seek each other’s counsel and
plant the seeds of friendship. But in recent weeks, thefts and vandalism targeting both families’ businesses have rekindled old suspicions, and the feud threatens to reignite.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Launch Delayed or Aborted If the characters use the lever in area B4 to delay or shut down the launch, they can continue exploring the tower and its underlevel without fear of the Barn Door launching
into space. They can also let the Avowed deal with Stonky and his cultists. The Avowed aren’t likely to punish Stonky severely for his transgressions, since there are technically no laws against
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Launch Delayed or Aborted If the characters use the lever in area B4 to delay or shut down the launch, they can continue exploring the tower and its underlevel without fear of the Barn Door launching
into space. They can also let the Avowed deal with Stonky and his cultists. The Avowed aren’t likely to punish Stonky severely for his transgressions, since there are technically no laws against
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Launch Delayed or Aborted If the characters use the lever in area B4 to delay or shut down the launch, they can continue exploring the tower and its underlevel without fear of the Barn Door launching
into space. They can also let the Avowed deal with Stonky and his cultists. The Avowed aren’t likely to punish Stonky severely for his transgressions, since there are technically no laws against
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as heroes, cement recent alliances, wrap up open plot hooks, or deal with debts or obligations incurred while saving the world. Friends and Enemies The characters’ heroics might have changed the
defeat) and to set the course for the campaign to come. The characters might enjoy changing cosmetic elements of their franchise headquarters to reflect their recent victories, spread their reputation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as heroes, cement recent alliances, wrap up open plot hooks, or deal with debts or obligations incurred while saving the world. Friends and Enemies The characters’ heroics might have changed the
defeat) and to set the course for the campaign to come. The characters might enjoy changing cosmetic elements of their franchise headquarters to reflect their recent victories, spread their reputation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as heroes, cement recent alliances, wrap up open plot hooks, or deal with debts or obligations incurred while saving the world. Friends and Enemies The characters’ heroics might have changed the
defeat) and to set the course for the campaign to come. The characters might enjoy changing cosmetic elements of their franchise headquarters to reflect their recent victories, spread their reputation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
, setting the kobolds on edge. The characters can either try to parley with the kobolds and get them to leave the mine peacefully, or they can rid Ten-Towns of their presence permanently and try to deal with the grell on their own.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Uthtower, an ancient keep swallowed by the mere. Trekking on foot into the salt marshes is arduous work, with or without a barge, and the journey takes well over a day. Due to the recent proliferation
(and likely destruction) of a great deal of undead from this region, the characters are likely to simply have a miserable day trudging through the muck. However, if you so wish, feel free to through in an encounter or two with undead that are fleeing the site of the battle at Leilon.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Uthtower, an ancient keep swallowed by the mere. Trekking on foot into the salt marshes is arduous work, with or without a barge, and the journey takes well over a day. Due to the recent proliferation
(and likely destruction) of a great deal of undead from this region, the characters are likely to simply have a miserable day trudging through the muck. However, if you so wish, feel free to through in an encounter or two with undead that are fleeing the site of the battle at Leilon.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
obviously deal damage to the target or it allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this library
peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
, setting the kobolds on edge. The characters can either try to parley with the kobolds and get them to leave the mine peacefully, or they can rid Ten-Towns of their presence permanently and try to deal with the grell on their own.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Uthtower, an ancient keep swallowed by the mere. Trekking on foot into the salt marshes is arduous work, with or without a barge, and the journey takes well over a day. Due to the recent proliferation
(and likely destruction) of a great deal of undead from this region, the characters are likely to simply have a miserable day trudging through the muck. However, if you so wish, feel free to through in an encounter or two with undead that are fleeing the site of the battle at Leilon.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
, setting the kobolds on edge. The characters can either try to parley with the kobolds and get them to leave the mine peacefully, or they can rid Ten-Towns of their presence permanently and try to deal with the grell on their own.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
advised to continue the investigations they began in chapter 3. Ultimately, the natural disasters, monster incursions, and upswing in raider activity represent symptoms of a common disease: the presence
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be
deal damage to any of the targets or their allies. For example, you could say, “Walk to the village down that road, and help the villagers there harvest crops until sunset.” Or you could say, “Now is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this
library peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
obviously deal damage to the target or it allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting, leave this library
peacefully, and don’t return.” The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed