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Returning 35 results for 'bards before delicate crossing remote'.
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Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
leaves and creates pleasing, delicate ripples on the water’s surface. In its remote, forested domain, Springarden is typically a destination for pilgrims of nature deities, those who seek sanctuary, and
. Springarden is remote, but the road is fairly well travelled and can take as long as you want. Three checks and one success using the forest random encounters from Heliana’s Guide to Monster Hunting
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
. To use an uncorrupted fairy ring as a fey crossing, a creature must hold a wand or a stick of wood above its head and run in a circle counterclockwise while saying, “Three turns widdershins, and off
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
. To use an uncorrupted fairy ring as a fey crossing, a creature must hold a wand or a stick of wood above its head and run in a circle counterclockwise while saying, “Three turns widdershins, and off
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
. To use an uncorrupted fairy ring as a fey crossing, a creature must hold a wand or a stick of wood above its head and run in a circle counterclockwise while saying, “Three turns widdershins, and off
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
extraplanar exploration, “Faerûn” is more than large enough of a concept for them to comprehend. Except in the most remote or insular places, Faerûnians are accustomed to seeing people of different
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
hauling goods to a remote settlement of giants. 6 Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region. Seer A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
hauling goods to a remote settlement of giants. 6 Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region. Seer A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
hauling goods to a remote settlement of giants. 6 Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region. Seer A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
. The water weird is protective of the Tower and tries to prevent anyone from crossing the moat. It prefers to frighten visitors away, rather than harm them and when using its Constrict action, instead
: Patricia Pria Princess Rusa plays with her food.
The doors swing open easily, revealing a well-appointed bedchamber. There’s a large bed with a richly embroidered velvet canopy, a small, delicate
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
where Ruxithid went by succeeding on a DC 15 Charisma (Persuasion) check or by offering coins or gems worth at least 50 gp total. The psionic ashenwights direct the characters to the sanctum crossing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
where Ruxithid went by succeeding on a DC 15 Charisma (Persuasion) check or by offering coins or gems worth at least 50 gp total. The psionic ashenwights direct the characters to the sanctum crossing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
where Ruxithid went by succeeding on a DC 15 Charisma (Persuasion) check or by offering coins or gems worth at least 50 gp total. The psionic ashenwights direct the characters to the sanctum crossing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
interested parties. The dapper efreeti knows every weapon in the Sinker catalog and its price, from delicate jeweled daggers to massive siege weapons. Items small enough to display—or their replicas if too
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards