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Returning 30 results for 'bards borders diffusing currents rage'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
borders. Only Chakuna, the displacer beast Yana, and von Kharkov’s remains know the location of Chakuna’s heart and how to claim her power.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brink of rage. She is rarely without guards, be they members of the Casques Silencieux, wererat bodyguards, or hidden swarms of rats. Casques Silencieux. The Darklord’s silent state police guard
the Borders. When Jacqueline Renier wishes to close her domain’s borders, the Mists rise at the edge of the lands, as detailed in “The Mists” at the start of this chapter. Additionally, the Mists are filled with swarms of rats; endless waves of them attack any creatures that enter the Mists.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
Intelligence scores or proficiency in Investigation. Warden. The Warden’s focus isn’t so much on the people of the nation, but on the land encompassed within its borders, both cultivated and wild. Sometimes
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fully formed. Thassa’s palace floats underwater, its buildings suspended in giant bubbles that drift with the currents. At its edge, in a city of divine copper and marbleized hopes, Ephara makes her
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
people, feeling the currents, tides, and winds in a profound way; some say that the ocean sings a song. Consider these philosophies when dealing with merfolk of Karakala: “The water is always moving
; follow it, let the currents guide you.” Kalamer prefer to remain in motion, and rely deeply on instinct and intuition. “Flow around a problem or away from it.” Kalamer value flexibility over pride and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
people, feeling the currents, tides, and winds in a profound way; some say that the ocean sings a song. Consider these philosophies when dealing with merfolk of Karakala: “The water is always moving
; follow it, let the currents guide you.” Kalamer prefer to remain in motion, and rely deeply on instinct and intuition. “Flow around a problem or away from it.” Kalamer value flexibility over pride and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
strength. Whatever choice you make, it will be reflected throughout your lineage. If you decide that Vaktri is a du’ulora quori and that you draw on his burning fury to produce your own Barbarian Rage, then
, the Du’ulora, whose statistics are presented in chapter 8. If you want to develop a kalashtar from another quori lineage, discuss it with your DM. Du'ulora The fiendish du’ulora are spirits of rage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians, serving as shock troops. Goblins are largely artisans and laborers, but exceptional goblins join the
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
focus has largely been within the grasslands’ borders, he cautiously explores engaging in trade with the human poleis Ironmanes One collection of leonin prides, the Ironmanes, doesn’t recognize the
Swiftclaws, and many bards and wizards come from these prides as well. Speaker Brimaz looks beyond Oreskos and wonders
if there is a future for his people in the outside world
(PETER MOHRBACHER)
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Dhakaani army. This path can be represented by the Barbarian, but with an important story difference—guul’dar barbarians aren’t savages, and they don’t surrender to unthinking rage. Instead, guul’dar
“rage” is a cultivated surge of adrenaline and combat awareness, not unlike the Fighting Spirit of the Samurai Fighter (from Xanathar’s Guide to Everything). The Path of the Wild Heart is the common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bitter Grievances Alliances shifted during the war, and almost every nation has grievances with every other one. Some of these postwar feuds rage more fiercely than others. One of these sources of
bands; some independent war bands have even crossed the Talenta Plains to raid across the borders of Karrnath and Q’barra. High King Vadallia insists that these are the actions of individual soldiers
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
class with Unarmored Defense could present it as being tied to a physical mutation; if you’re a Barbarian, your Rage could manifest as an active transformation. If you’re a Ruinbound Warlock, you
the depths maintain their borders like any other nation, and someone who blunders into the Eternal Dominion without proper authorization faces sahuagin wrath. Most major port cities—including Sharn and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
class with Unarmored Defense could present it as being tied to a physical mutation; if you’re a Barbarian, your Rage could manifest as an active transformation. If you’re a Ruinbound Warlock, you
the depths maintain their borders like any other nation, and someone who blunders into the Eternal Dominion without proper authorization faces sahuagin wrath. Most major port cities—including Sharn and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Dhakaani army. This path can be represented by the Barbarian, but with an important story difference—guul’dar barbarians aren’t savages, and they don’t surrender to unthinking rage. Instead, guul’dar
“rage” is a cultivated surge of adrenaline and combat awareness, not unlike the Fighting Spirit of the Samurai Fighter (from Xanathar’s Guide to Everything). The Path of the Wild Heart is the common
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
Today Throughout recorded history, halflings have never sought to expand their reach beyond the borders of their isolated communities. They live their lives satisfied with what the world has to offer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
once sheltered three great elven realms beneath its boughs. Many tribes of wood elves — and a few moon elves — still protect the ruined monuments to their golden age. Few beyond the borders of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
person against a giant can bring furious retribution down on an entire community. A storm giant that destroys a town and kills innocents in a fit of rage is likely to regret it afterward and might offer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
easily moved to violence. Only those who harm his plants or his sister’s children stir the deep-seated rage inside him. Unlike other cloud giant nobles, Thullen doesn’t wear a mask to illustrate his
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Open Waters The Thunder Sea lies between Khorvaire, Xen’drik, and Aerenal. It takes its name from the unnatural storms that rage over some areas, never-ending tempests fueled by the elemental power
be seen in the water around the ship. This is a manifest zone tied to Mabar; there may be stronger zombie beasts in the water, or a shipwreck infested with Shadows.
11
A sudden shift in currents
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Open Waters The Thunder Sea lies between Khorvaire, Xen’drik, and Aerenal. It takes its name from the unnatural storms that rage over some areas, never-ending tempests fueled by the elemental power
be seen in the water around the ship. This is a manifest zone tied to Mabar; there may be stronger zombie beasts in the water, or a shipwreck infested with Shadows.
11
A sudden shift in currents
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with the characters. If they harm her or any other member of the royal family, Uthor flies into a rage and attacks them until Serissa commands him to stop. Dealing with Iymrith In a short time, Iymrith
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
frenzy of Barbarians. Bards, Druids, Wizards, and Warlocks aren’t supported by the traditions of the Dominion and are rarely encountered. Subject Species “Dominion” isn’t just a title; the sahuagin
. If you’re a Barbarian, does your Rage reflect the blood frenzy of the sahuagin? If you’re a Sorcerer, is spellcasting a gift your victim already possessed, or is it the result of sahuagin modification
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
frenzy of Barbarians. Bards, Druids, Wizards, and Warlocks aren’t supported by the traditions of the Dominion and are rarely encountered. Subject Species “Dominion” isn’t just a title; the sahuagin
. If you’re a Barbarian, does your Rage reflect the blood frenzy of the sahuagin? If you’re a Sorcerer, is spellcasting a gift your victim already possessed, or is it the result of sahuagin modification






