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Returning 35 results for 'baron before direct contrast rules'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Mythic Odysseys of Theros
can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path
creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made of Underworld gold that they adorn themselves with. Their appetite for pain and death is eclipsed only by their greed
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young dragon turtle serves as a mount for a sahuagin baron in exchange for
races
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
races
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has only three action options during that turn: Dash, Disengage, and Dodge
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has only three action options during that turn: Dash, Disengage, and Dodge
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has only three action options during that turn: Dash, Disengage, and Dodge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Those Who Rule The following sahuagin rule the fortress, oversee its armed forces, and direct its worship of Sekolah. Baroness Seklaz The initial attack against the lizardfolk and the subsequent
whom she shares an unwavering devotion to Sekolah. Baron Kepmak The baron (spouse of the baroness) is a young and ambitious sahuagin who has worked to increase his reputation in sahuagin society. He is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a mount, using the following rules. Mounting and Dismounting During your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half
. Domesticated horses, mules, and similar creatures have such training. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Those Who Rule The following sahuagin rule the fortress, oversee its armed forces, and direct its worship of Sekolah. Baroness Seklaz The initial attack against the lizardfolk and the subsequent
whom she shares an unwavering devotion to Sekolah. Baron Kepmak The baron (spouse of the baroness) is a young and ambitious sahuagin who has worked to increase his reputation in sahuagin society. He is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Those Who Rule The following sahuagin rule the fortress, oversee its armed forces, and direct its worship of Sekolah. Baroness Seklaz The initial attack against the lizardfolk and the subsequent
whom she shares an unwavering devotion to Sekolah. Baron Kepmak The baron (spouse of the baroness) is a young and ambitious sahuagin who has worked to increase his reputation in sahuagin society. He is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a mount, using the following rules. Mounting and Dismounting During your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half
. Domesticated horses, mules, and similar creatures have such training. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a mount, using the following rules. Mounting and Dismounting During your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half
. Domesticated horses, mules, and similar creatures have such training. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
. LAMORDIAN CHARACTERS
Characters from Lamordia are typically direct, skeptical of superstition, and inured to cold. Humans and gnomes are the domain’s primary residents, with white hair and skin
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
. LAMORDIAN CHARACTERS
Characters from Lamordia are typically direct, skeptical of superstition, and inured to cold. Humans and gnomes are the domain’s primary residents, with white hair and skin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
. LAMORDIAN CHARACTERS
Characters from Lamordia are typically direct, skeptical of superstition, and inured to cold. Humans and gnomes are the domain’s primary residents, with white hair and skin
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in